SanMoo's Hair Mesh Tutorial
This tutorial is outdated, the latest tutorial using Unimesh is found here
THIS IS AN ADVANCED TUTORIAL
It assumes you know how to do all the steps involved in making a new sims body mesh and editing it.
CLICK HERE TO GO TO THE UNIMESH TUTORIAL AND LEARN BASICS
(even once you've done the Unimesh tutorial, you'll need to learn about bone assignments, but it will get you started.)
This tutorial primiarly covers the DIFFERENCES between editing a body mesh and editing hair meshes.
It is outdated, because the old Wes plugins have been replaced - the new
Unimesh plugin is here . There is also a MANUAL for Unimesh, and the Unimesh thread discusses some of the details regarding the bone assignment changes necessary for hair meshes created with it. Unimesh is new and it takes a long time to write thorough tutorials, so this tutorial will remain up until a new one is completed.
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Everyone's Been asking how we make ours work so we decided that it to hard to explain so we wrote it down as we made one Hope this helps everyone willing to learn it Oh we're really new at this forum stuff we don't know how to use all the feature yet like link providing but it won't take us long I hope
If you like edit this post and provide the links please this will help everyone out
Sanmoo
SanMoo's Hair Mesh Tutorial Wednesday, July 06, 2005
What You Need
1.
SimPE Version 0.38 ( We had problems with later versions )
2. A Copy Of WDSBriAnna's Mesh Tutorial
3. Milkshape 1.74 ( Newer or earlier)
4. Wes H's 2.16 plugin
Now To The Steps
Step One
Follow Tutorial
Follow BriAnna's Tutorial until You get to step number 18. Replacing the words for clothing with hair.
Step 2.
Open Package
Open your package file you made in Bodyshop ( Which would be the file you extracted )
located in your saved sims folder. Cut and Paste your downloads folder somewhere
else on your computer for easier bodyshop opening.( Just Remember where you put it )
Step 3.
Finding The Order
Click Down To Property Set , Plug-in view and view each individual file until you find the name of the hair
With starts with af,mf,tf,tm,cf,cm,cu, pf,pm or pu ( it depends on which one you want to play with)
and remember with order they are in.
Step 4.
Replacing Nodes
Click on the dotted lines you will see all the files over on your right
Left click and press add
Click your modified resource and shape node and add them to the list.
Then go to 3d ID Referencing File.
On the list to the side click the files
of the ones you found in step 3.
Click on the file for your hair their will be three ( two if you don't have University) files you have to fix a Adult,Young Adult and a Elder
If your creating a teen,child or toddler Hair Their will be 1 File you have to fix.( For Each Age)
Click The Package button right next to the File Properties.
Scroll down the list till you find the Resource Node.
Drag the file to the list of files.
Do the same for the Shape Node
Delete the very first Resource and Shape Node at the top of the list.
Drag the Resource node from the bottom of the list to the very top. Then click commit
Then drag the Shape Node right under the Resource Node and click commit
Go back to the dotted lines scroll down to the list on the right and delete the Resource and Shape Node
you added.
Click File and Save
Step 5.
The Mesh
Open up your mesh file that you saved (Should be In Your Saved Sims Folder)
Click on the Geometric Data Container
Then click on the file to your right (Copy the filename )
Go up to the Geometric Data Container on the right side
Left click and extract it and paste the filename you copied over the name of the file
save it into your documents.
Open up your mesh in milkshape using Wes_H's 2.16 plugin
edit your mesh anyway you want to.
add it to the joints
Click the neck and pull down the vertices its better to view the model from the back view
So you can move the neck piece straight down ( If you move the neck in it looks weird)
Don't move it down to much just a tad.
When adding more layers to hairs don't forget
to rename the duplicated layer just rename it the same as the file you duplicated.
export your file file using Wes_H's plugin and save it as another name.
This is just incase you mess up and need the file back.
Step 6.
Replacing File
Open up
SimPE then your mesh file whatever you named it
Click Geometric Data Container Select the filename highlight and copy the name.
Go back to the Geometric Data Container file and replace it
with the file you made in Milkshape.
After you replace it Highlight filename and paste the name you copied.
click commit now save your file.
Step 7.
Open Up BodyShop
And Check Your File
If correct your new hair mesh will show up correctly
Then close bodyshop and check it in you game
to see if the animation are to your liking if not
close the game and go back to milkshape and reassign
different joints. Follow steps 5 through 7 until you like it.
Step 8.
Your Done
That's how we do it.