Tutorial- GUID and Group ID changing *Updated for the new GUI*
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The downloadable version is in power point form (mainly because word kept messing around with the pictures). I hope it proves useful.
I decided to create this picture tutorial after careers starting appearing with GUID's and Group ID's that were causing careers to overwrite default careers. This guide uses the classic SimPE (I might do one once I get the GUI one)
**After weeks of messing around, I finally got round to posting here again. The first section of this tutorial can be applied to any object, but Group ID really applies (mainly) to careers. If other objects/stuff uses Group ID's please tell me.**
I have plans to do a tutorial for objects with more than one GUID, which I hope to put togethr soon.
Changing the GUID
Step 1- Open your career package and click "Object Data" from the 'Filetypes' menu.
Step 2- Click on the only file in the 'Packed File" list
Step 3- Click on Plugin View.
Step 4- Click on "Get GUID"
Step 5- Type in your username and password, give your object a name and click on 'Register Object'
Step 6- Copy the new GUID into the Orig. GUID and Fallback GUID boxes- afetr this is done click commit (which is in the bottom right hand corner of the screen).
Step 7- Save the file.
This part of the tutorial Applies mainly to careers
Updating the Group ID
To update your career's Group ID, start by repeating steps 1-3 (from above)
Step 1- Write down the GUID for your career i.e. 0x000B9A27
Step 2- Click on the dashed line at the top of the 'Filetypes' menu- do not press anything else!
Step 3- Click on 'Packed File'
Step 4- In the 'Group' box enter in your career's GUID, and replace the first two digits with FF i.e if the GUID was 0x000B9A27 it would become 0xFF0B9A27
Step 5- Click on 'Change all listed', then commit, then save. Voila! You now have a career that does not overwrite any other!
I hope that this picture tutorial helps out all budding career creators and any other people having GUID difficulty.
Correcting the Group ID for new versions of SimPE Very very simple- I've only just worked out how- Click this button and click update- nothing else!
This button updates the Group ID and makes it 0xFFFFFFFF- which will prevent overriding of other careers.
thanks for this. i was ready to tear my hair out trying to find out what i was supposed to do with the group IDs, and how i was supposed to do it
now my career doesn't override anything
just have to wrestle with the bloody chance cards now :D
Bit of Group-ID-related weirdness I've noticed that may be of use to others...
When I followed Psion's career tutorial, created my base careers from scratch, updated them for EP readiness and changed the Group ID as per Psion's and your instructions (i.e., using the last six digits of the new career's GUID,) my Angel and Demon careers didn't overwrite anything. However, I did have that strange work-days-off glitch, which J.M. Pescado almost civilly suggested might be due to using old semiglobals from the base game.
BUT when I then downloaded EP1 base careers and remade the same careers using those as bases, I found that if I used the GUID/Group ID method, my new careers still overwrote their base careers. They did not cease this behavior until I used "Fix Integrity" to change the Group ID's to 0xFFFFFFFF.
I've updated SimPE several times since I started fiddling with careers, so I'm not sure whether the version of the program has anything to do with it. But I'm beginning to suspect that which version of the base careers you use does very much matter, beyond just the issue of whether they're EP-ready or not. Possibly this is already common knowledge among experienced modders, but I don't find it mentioned anywhere in the career-modding guides I've seen!
(As an aside, I gotta say, it's no wonder to me anymore that we so often see statements like "If you have game problems, a poorly made custom career is often to blame." For someone who's new to modding and going by the tutorials here, trying to make a working career is an incredibly confusing experience. The actual process isn't all that complicated (especially if you're using Bidou's career editor rather than doing it the hard way,) but working out which tutorial(s) to follow, how a given tutorial corresponds to the version of SimPE you've got, how to acquire a base career, and which SimPE interface to use is a nightmare! :p --Not that any of this is in any way your fault, SuperFly dear, you're an absolute doll. Perhaps it's just the way these things work.)
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