Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 17th May 2013 at 1:31 AM
Default My Ideas for The Sims 4: Health Meter
Health Meter (-100…0…100)

The state of being "healthy" is important because "health" is important to life and to living.
I think it will be fun to play with sims if they have health meter. It will show how good you are on taking care of your sims health like taking care of your health in real life. Health meter is affected by sim's lifestyle, physical activity, or healthy eating. Motives/needs(Hunger, Hygeine, Bladder, Energy, Social, Fun) all of these have impact on sim's health. And with addition of the health meter is the come back of illness, Sims can catch a few different diseases, each with their own symptoms too like in The Sims 2.

Causes of Health meter to depletes:

Health meter will deplete as long as this moodlet is active

Exhausted - if sim get the exhausted moodlet health meter start to depletes. When energy meter is very low.
Smelly - if sim get the smelly moodlet, health meter start to depletes. Poor hygeine leads to health problems. When hygeine meter is very low.
Nauseous - only if the sim get this moodlet from eating spoiled foods.
Stressed Out - when fun meter is very low.
Desolate - when sims get really, really lonely, when social meter is very low.
Really Has To Pee - when bladder situation is worse. When bladder meter is very low.
Filthy Surroundings - dirty surroundings affect your health. +3% chance of getting a disease
Vile Surroundings - dirty surroundings affect your health. +6% chance of getting a disease
Illness
List of Illness

○ Common Cold - Causes a drop in health meter. (-10 mood) only lasted 3 days.
○ Cough - Causes a drop in health meter. (-10 mood) only lasted 3 days.
○ Skin Rashes/ Itch /Allergies - Causes a drop in health meter. (-15 mood) only lasted 3 days.
○ Head Ache - Causes a drop in health meter. (-15 mood) only lasted 3 days.
○ Body Ache(common*among the elders and athletes) - Causes a drop in health meter. (-15 mood) only lasted 3 days.
○ Diarrhea - Causes a drop in health meter. (-15 mood) only lasted 3 days. Sims with this illness will have trouble keeping their Bladder meter full, and will spend plenty of time in the bathroom.
○ Insomnia(common among light sleeper sims) - Causes a drop in health meter. (-20 mood) only lasted 3 days. Sims with this illness will have trouble sleeping.
○ Flu - Causes a drop in health meter. (-30 mood) is a much more severe disease needs to be treated immediately when contracted.


Healthy Sims (0 to 50) 95% immune to any disease/5% chance of getting a disease, (Adult-Elder) +5% chance
Very Healthy Sims (51 to 100) 99% immune to any disease/1% chance of getting a disease, (Adult-Elder) +5% chance
Unhealthy Sims(-1 to -50) 85% immune to any disease/15% chance of getting a disease, (Adult-Elder) +5% chance
Severely Unhealthy Sims(-51 to -99) 70% immune to any disease/30% chance of getting a disease(Adult-Elder) +10% chance

Health declines with age that’s why adults and elders are less immune to any disease/ greater chances of getting a disease.

Ways to boost Health Meter:

Sim's will increase their health meter as long as this moodlet is active

Well Rested - getting the right amount of sleep is good for your health.
Exercise/Workouts - Pumped moodlet
Having a Blast - Happiness is the best medicine.
Eating healthy foods - healthy foods with better quality boost your Health Meter faster.
○ Fruits - ex. Fruit Farfait, Ambrosia, etc...
○ Vegetables- ex. Autumn Salad, Ratatouille, , etc...
○ Fish & Meat - ex. Sushi, Grilled Salmon, Stuffed Turkey,etc…

Treatment for Illness
Buy Medicine when ill to cure the disease/ Immunity Booster to prevent getting a disease
○ MultiVitamins for adult(YA-E) - +10% immunity to all disease, also cure for common cold and cough. (3 days)
○ MultiVitamins for kids(Children-Teens) - +10% immunity to all disease, also cure for common cold and cough. (3 days)
○ Vitamin X - expensive drug, +10 to health meter and +20% immunity to all disease, also cure any disease a sim has. (7 days)
○ Sleeping Pills - cure for Insomnia
§ Side effects - Nausea moodlet(20% chance)
○ Anti-Diarrheal - cure for Diarrhea
○ Pain killers - cure for Head Ache and Body Ache.
○ Allergy Relief - cure for Skin Rashes/Itch/Allergies

Food that Cure Diseases

Orange Juice - like in The Sims 2 Seasons, cure for common cold.
Grandma's Comfort Soup - like in The Sims 2 Free Time, when eaten, it will cure any disease a sim has.


Other Medicine
○ fertility drugs - only for pregnant sims adds +20% immunity to all disease, +5% chance of having twins, +1% triplets. May also helps to prevent morning sickness. You can take it together with MultiVitamins for adults to have a total of +30% immunity to all disease. (3 days).
○ Flu Shot - 100% immunity to all disease and +25 to health meter and also cure any disease a sim has, visit a hospital because only doctors can give a flu shot, the most expensive treatment for all disease. (7 days)


New community lots
○ Drugstore
○ Hospital Pharmacy


New Death
Death by Illness - the sim will just collapse and die if the Health Meter of a sim goes to negative -100.



Call in sick
Like in The Sims 2 this interaction is available by calling work on the phone, and allows a Sim to miss work without fear of being fired. Sim is not actually sick, its success depends on job performance. It will always succeed if the Sim is actually ill.


Base Game
Ø Health Meter works like friendship meter.
Ø Young and Healthy sims are 95% immune to diseases(0-50).Young and Very Healthy Sims are 99% immune to diseases (51-100).
Ø Healthy foods with better quality boost your Health Meter faster.
Ø Healthy sims can take vitamins for full immunity.
Ø Health declines with age that’s why adults and elders are less immune to any disease/ greater chances of getting a disease.
Ø Higher chance of getting a disease in filthy/vile surroundings(+3%/+6%).
Ø Toddlers and babies cannot get ill.
Ø Medicine boost sim's immunity and available in Drugstores/ Hospital Pharmacy. Some medicine also increase health meter.
Ø Overdosage of medicine when its still in effect will cause the sim to get the Nausea moodlet.
Ø Forcing sims to eat healthy foods when they are not hungry will not boost your health meter.
Ø If the sim's health meter is very low means he/she is severely unhealthy (-51 to -99), his/her sim's energy depletes faster than usual.
Ø If the sim's health meter is very high means he/she is very healthy (51 to 100), his/her energy boost faster than usual.
Ø If certain illnesses are not cured, the sim's Health Meter will continue to depletes until it reaches -100.


Supernatural EP
Ø Vampires don’t have Health Meter because they are immune to diseases.

Seasons EP


Pets EP
One Minute Ninja'd
#2 Old 17th May 2013 at 3:13 AM
Well, the current mood meter is pretty much like what your health meter would be. It represents a sum of your needs (hunger, hygiene, rest) and your moodlets, both positive (good food, nice surroundings, good woohoo) and negative (sick with cold, overtired, smelly, nauseous) so I'm not sure just how your health meter would really differ, other than your idea for illnesses, which is a good idea (and something we can now do with a mod, Twallan's Vector).

As a side note, the blonde in the first photo is quite attractive, even while holding her dead friend/partner/relative. If she's past her grief, I have one or two sims I'd love to fix her up with.
Mad Poster
#3 Old 17th May 2013 at 3:41 AM
Quote: Originally posted by eskie227
As a side note, the blonde in the first photo is quite attractive, even while holding her dead friend/partner/relative. If she's past her grief, I have one or two sims I'd love to fix her up with.


You'll have to fight my sims for her! And since all of my neighborhoods come with armed townies (whether I want them to or not) it's safe to say I'm at an advantage here >:D
Scholar
#4 Old 17th May 2013 at 3:48 AM
I don't know, the idea is pretty interesting. If done right, it could be really cool, but eskie is right, it's pretty much a souped-up mood meter. Also, where did you get those photos from? They look somewhat familiar and I'm not entirely sure why.

THE CAT HAIR WIZARD
Forum Resident
#5 Old 17th May 2013 at 6:13 AM
Id love this. Id also love a suicide thing.

If your sim is depressed they can choose suicide.

What would the big deal be? The Sims Medievil had deaths that in a way, were brutal.

Id love suicide type deaths.
Like falls, pills, etc.
Make it more realistic.




Other fun deaths id like:

Car accident- When your driving with low mood and moodlets, you have a 20% chance of getting in an accident. If you get into an accident a chance card pops up:
"When ______ was driving his car, a semi swerved in front of him. He can swerve away, but a lake is next to him. What does he do?"

You have a 30% chance of death.
Choice A: "Swerve toward lake"
Choice B: "Dont move"

If you get death:
If you picked choice A: "When ____ swerved toward the lake, his doors jammed. He was not able to get out and drowned".

If you picked B: "______ chose not to move, and neither did the semi. His car was crushed and so was he."

-----
After, the car will be sent back to your home.


Test Subject
Original Poster
#6 Old 17th May 2013 at 8:26 AM
Quote: Originally posted by minimogut
I don't know, the idea is pretty interesting. If done right, it could be really cool, but eskie is right, it's pretty much a souped-up mood meter. Also, where did you get those photos from? They look somewhat familiar and I'm not entirely sure why.



I found those lovely photos on this site - here
One Minute Ninja'd
#7 Old 17th May 2013 at 8:36 AM
Quote: Originally posted by aw4k3n1ng
I found those lovely photos on this site - here


Oh, so those aren't really sims that you posed. I guess that explains why they look damned good for sims. They're not sims. Maybe TS4 can give us that. More likely, TS6.
Test Subject
Original Poster
#8 Old 17th May 2013 at 9:07 AM
Quote: Originally posted by eskie227
Oh, so those aren't really sims that you posed. I guess that explains why they look damned good for sims. They're not sims. Maybe TS4 can give us that. More likely, TS6.


yes, those photos are just artworks made by Torqual3D. I hope sims in TS4 looks closer to this pic showing the blonde girl(1st pic) in portrait.

Maybe TS5/TS6 can give us this.
One Minute Ninja'd
#9 Old 17th May 2013 at 11:56 AM
Well, if that blonde actually can be made in TS4 (although I might touch up her nose, just a tiny bit), and have better AI to boot, I'll finally break down and make a self-sim who I can vicariously live my life out with. Aging disabled, of course. And there better be a version of Woohooer available, because I have no patience for endless foreplay every single time.
Instructor
#10 Old 18th May 2013 at 4:37 AM
I don't think I want them looking that realistic...

There needs to be a simlish look to them in my opinion.

Love does not consist of two people looking at each other, but of looking together in the right direction. - Antoine de Exupery
Field Researcher
#11 Old 18th May 2013 at 5:06 PM
I don't want my Sims looking like blow up/sex dolls.
Lab Assistant
#12 Old 18th May 2013 at 5:15 PM
Uhm... they make me slightly uncomfortable. I'd probably go to play a different game if I wanted the default sims looking like that. The good thing about their cartoony look is that we can usually mod it away if we want to, or we can keep it if we like it.

TS2 Challenge Addict.
Lab Assistant
#13 Old 19th May 2013 at 3:11 AM
Quote: Originally posted by residenteviloutbreak
Id love this. Id also love a suicide thing.

If your sim is depressed they can choose suicide.

What would the big deal be? The Sims Medievil had deaths that in a way, were brutal.

Id love suicide type deaths.
Like falls, pills, etc.
Make it more realistic.


Other fun deaths id like:

Car accident- When your driving with low mood and moodlets, you have a 20% chance of getting in an accident. If you get into an accident a chance card pops up:
"When ______ was driving his car, a semi swerved in front of him. He can swerve away, but a lake is next to him. What does he do?"

You have a 30% chance of death.
Choice A: "Swerve toward lake"
Choice B: "Dont move"

If you get death:
If you picked choice A: "When ____ swerved toward the lake, his doors jammed. He was not able to get out and drowned".

If you picked B: "______ chose not to move, and neither did the semi. His car was crushed and so was he."

-----
After, the car will be sent back to your home.




While I usually agree with you, I'd say the suicide idea is rather extreme and would make the rating (US: ESRB-T, Europe: Pegi-12, Brazil: 16+) go up, and would generate a lot of controversy, possibly a ban somewhere.
It would be a good thing for storytellers, though. At least for me. I plan to make a series.
I believe car accidents were possible in The Sims 2.
I've seen some screenshots depicting one.
Oh, and I suggest you to remove the laughing emoticon.
Mad Poster
#14 Old 19th May 2013 at 8:10 AM Last edited by lewisb40 : 19th May 2013 at 8:25 AM.
Maybe I am not a gamer or use to having simulated pixels looking like the pictures (which is lovely just to look at for me), but I would be "wierded" out playing my sim's game with the simmies looking like that. The only game I have ever played on my computer is The Sims series, never played games with that much human detail.

I just don't think I can get use to that.

I remember in The Sims original game there was a chance when your sims went to work they would come back early from a car accident and with a "in pain" or "hurt" icon and it wouldn't go away until the sim take to bed rest (high comfort levels) for a couple of days. As long as the icon was there, they couldn't go back to work. I think you had to do whatever to make the icon go away in two days or the sim was fired. It was a huge challenge because the sim's fun, hygiene, hunger, and comfort would go down and taking care of those needs did make the bed rest time take longer. Sigh, I miss the challenge of The Sims game.

I don't remember any car accidents in Sims 2.

Edited because I remembered it was the comfort levels that needed to stay high for two days and the icon will disappear. Whew.

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Lab Assistant
#15 Old 19th May 2013 at 1:09 PM
Quote:
Maybe I am not a gamer or use to having simulated pixels looking like the pictures (which is lovely just to look at for me), but I would be "wierded" out playing my sim's game with the simmies looking like that. The only game I have ever played on my computer is The Sims series, never played games with that much human detail.


I know how you feel. Not sure how to explain though.

Quote:
I remember in The Sims original game there was a chance when your sims went to work they would come back early from a car accident and with a "in pain" or "hurt" icon and it wouldn't go away until the sim take to bed rest (high comfort levels) for a couple of days. As long as the icon was there, they couldn't go back to work. I think you had to do whatever to make the icon go away in two days or the sim was fired. It was a huge challenge because the sim's fun, hygiene, hunger, and comfort would go down and taking care of those needs did make the bed rest time take longer. Sigh, I miss the challenge of The Sims game.


I've never seen anything like that, but then again my Sims don't have jobs anymore.

Quote:
I don't remember any car accidents in Sims 2.


I saw a screenshot of one, but it was probably staged.
Mad Poster
#16 Old 19th May 2013 at 1:33 PM
i think it's a really good idea for it to matter how healthily or bad our sims eat.
Field Researcher
#17 Old 19th May 2013 at 3:33 PM
I just find those ladies a bit disturbing, they're overtly sexualized, looks like something you'd encounter in Second Life's Red-light District.

And that uber realistic face suggested for TS5/6 is just too creepy. Can you imagine that thing staring back at you defiantly, like, "No I will not mop up that puddle! Do it yourself. What gives you the right to control my life!"... I'd bail.

I guess that's the "uncanny valley" at work, since you know its not human, but it looks very human. I just wouldn't be able to "control" them without feeling really weird. I'm not too bothered about the look of Sims, I like my Sims the way they are now, cute with their dramatic facial expressions. I'd rather have better game play, new animations, better AI, better story progression, and better routing. Better graphics is OK, but not mandatory for me to be able to enjoy the game. As long as the Sims in TS4 don't look like pudding or creepy sex dolls I'm OK.

OT: Like others have said, the health meter would be like the mood meter. But I think if it wasn't constantly changing and wasn't affected by all the other motives/needs e.g. Hunger, hygiene, fun, bladder, energy, social etc. I'd like it. Just a meter affected only by illnesses and Sim's eating habits. Like the hunger motive is only affected by well, hunger. So maybe the health meter could only start depleting when a Sim "catches" something or has had one too many burgers. And depending on their other motives/needs, they might get really really sick (if they're low), or just have a mild infection (if they're not that low) making the health meter drop drastically or only a little bit. And then you have to try and raise it back up or well let it deplete till your Sim dies if you don't care.

I just think that the health meter shouldn't deplete just from not having fun, or being a bit smelly or being in dirty surroundings. Yes, dirty surroundings increase the risk of infection but why would that affect your health meter when you're not infected yet? I think that should affect a Sims mood rather than have an impact on their health. The health meter should deplete when you do get ill and your other motives are low. So lets say you're ill and on top of all that, you're not having fun, you're tired, you're hungry, smelly, in a dirty environment etc. That doesn't really speed up recovery, and it should make the illness worse. But if you're in a good mood, you recover faster. So, the mood meter affects the health meter when it is "activated" by an illness/eating too much junk food and not being physically fit.

Otherwise I think the health meter might be a bit pointless when its pretty much like the mood meter. Besides, I think I might get a bit annoyed if my Sim's health starts depleting just because they're a bit smelly. Like, go take a shower or you die!!! Go pee or you die!!! Go and relax or you die!!! Well OK, I suppose that's possible, but a person can be smelly and still be healthy. So yeah, I don't think the health meter shouldn't be affected by every random ass moodlet. Those random ass moodlet already affect the mood meter. Makes sense for it to be affected by your list of illnesses though, I like that and the rest of your ideas. Immunity, treatments/cures, lot types, new deaths, etc.


TL;DR:

Realistic Sims are creepy, Sex doll Sims are disturbing.

Moodlets and Motives/Needs affect the Mood Meter. The Health Meter should only be affected by illnesses and unhealthy eating habits/lack of exercise. Otherwise, there's no big difference between the two.
Banned
#18 Old 27th Jun 2014 at 7:33 PM
Hahahahaha
Back to top