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Default skins are basically... what I explained here in this tutorial when creating default replacement textures:
http://modthesims.info/t/579498
(Really should fix the mesh bit there :P... getting to it!). So now, you know what a default replacement does and how it's created. Now... to get it all from non to a default replacement. I'd say, try pulling the skin dds files from the main game files. Not that this is super necessary, since someone already did this for you:
http://modthesims.info/t/351328 (See, Extracted basic skintones). All these dds files? just import them into a clean
S3PE file, yep all of them.
So basically:
1. Download those extracted skins
2. Open your downloaded package with the skins. Extract ALL images, put them in a folder where you know which is what.
3. Open a new
S3PE window, all empty, nothing...
4. Go to resources> import> from file...
5. Import
all REFERENCE/EXTRACTED skin (So the ones you downloaded just there) dds into the file.
6. Now, right+click on one IMG file (Usually I start at the top), click 'replace' and replace this with the RIGHT Img/dds file that you extracted from the non-default package. so afbody goes with afbody (see file names), etc.
7. proceed to do this with every other IMG resource in the package you made.
8. Save the package and test!
That's literally it. I guess when you're stuck you can always refer back to my texture tutorial or maybe the vague ones (which I can understand if you're super new to this, they are really vague, but when you get the hang of it, you'll get one of those 'ohhh I get it! :D' moments.) So skininator is, in my opinion, only needed if you wanna make non-default replacements.
Also! If you encounter files that the non-default doesn't have, like say, a super black yet a few white highlighted texture, or anything that, just keep it as it is. Don't delete it, don't replace it. Just replace the textures you have. If you have windows 10, it should be easier to see which file you're replacing with what since windows 10 does have a DDS preview support, which Windows 7 (and I think 8) doesn't.