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Moving on from TS2...

Date Posted: 15th Jan 2019 at 4:07 PM


In case anyone is wondering what I've been up to. Well, let's just say that college life has pretty much occupied my time. Kept me pretty busy!

As for the TS2, due to the graphical issues and technical issues I've been facing to the point where the basic residential lot is becoming unplayable (mainly pink flashing issues and random crashes), I've decided to move on from playing TS2, for now, to TS3. It's definitely not the same as TS2 but it beats playing a game that's become incompatible with current gen graphics.

I do still have TS2 installed, I just haven't ran the game for a while now. We'll see how it goes from here. While I've had my issues in the past with TS3, it's next best alternative to TS2.

So, yeah, at least I get to play endlessly now and I'm still getting the hang of TS3.

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SC4 Terrain Making

Date Posted: 2nd Apr 2017 at 8:28 PM

Hmmm... I've received questions from two members so far regarding creating well even and leveled out terrains in SC4. While I've answered both as appropriate, I'm thinking of creating a small tutorial video on how to set it all out properly from the start...

Gonna have to upload it on YouTube so... We'll see how it goes...

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Island Terrain uploaded, done with second one...

Date Posted: 30th Jun 2016 at 12:56 AM

Yeah, I just uploaded Fisher's Island, and believe it or not, I'm already done with the next terrain that I'll be uploading soon, Treeville.
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Zahara Desert progress...

Date Posted: 5th Mar 2016 at 12:42 AM

So, yeah, the citadel's complete, and I started working on the Sphinx-like statue on a lot, named the 'The Spanx Complex'.

Once I'm done with that, I'll start working on some houses and hotels...
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Working on custom Desert themed vacation destination...

Date Posted: 3rd Mar 2016 at 9:10 PM


So, yeah, I've just started working on this. It's based on Egypt (I'm not Egyptian and I've never been to Egypt, so don't expect it to be accurate but I have played Tomb Raider 4: The Last Revelation, which is my favorite game in the series, and it is set in Egypt, but I wouldn't name the destination 'Egypt' or anything from real life, since I wanna preserve the Simlishness of the game).

So far, I've built up 4 lots, three of which are based on the three pyramids, and one based on a citadel which is present in TR4. The citadel will be a really dark building, as is seen in the game, with weird odd rooms.

The pyramids are tombs, with "traps" and mazes.

Still a work in progress... Wish me luck!
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Setting up a nice small-scale neighborhood terrain...

Date Posted: 27th Feb 2016 at 7:01 PM

Yep! It might just be me, but there does seem to be some demand for 'small' neighborhoods, and that's what I'm working on right now. The road network is actually complete, but I just need to tweak with a few things here and there before it's ready.

And the neighborhood's name... I need to come up with something better... :/
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Still working on converting Downtown into a Vacation Destination...

Date Posted: 26th Sep 2015 at 10:46 PM

Yeah, and it's driving me nuts! One moment everything is fine, and the next: the neighborhood doesn't appear in game! Gah!

It's fixed now though, so phew! Backing up is crucial! I hope I can get it done before the end of the month!
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Mooing Meadows

Date Posted: 6th Aug 2015 at 9:43 PM

Yeah, it's a small neighborhood terrain in honor of Mootilda, which I actually finally got to uploading.

Not sure if anyone will read this, and I'm not so keen on promoting this particular upload, so I'll just post the link here for anyone interested in reading this journal.


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Shoreline Fields is now uploaded!

Date Posted: 26th Aug 2014 at 6:49 PM

I just need to wait for it to get approved.
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Creating new "large" terrain.

Date Posted: 26th Aug 2014 at 5:40 PM

Yes, I'm trying to create a terrain which occupies a large amount of space. Something for all of you with a large number of households (if you want to use Mootilda's Hoodadjustor) or if you want to create a large neighborhood from scratch.
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