[SOLVED] Neck Seam/Gap
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Hello. I'm trying to make a modification to the EA wetsuit mesh--the mesh modifications mostly take place around the waist and but there is a small modification to the collar of the wet suit low down the throat. And although I didn't alter them, and they appear be correctly aligned in Blender and Milkshape, I'm getting a neck seam from apparently misaligned vertices in my mesh in TSWR. (First attached screenshot). I've tried combing through the forums for past similar problems, but a lot people fail to report back what they did to fix their issues, so I'm failing to find what's my specific problem--I THINK it's related to bone weights.
What I've Done:
As I mentioned above, I think it's related to bone assignment, but I'm not familiar enough with managing the weights and assignments of individual joints/bones to be able to peg what it's doing. Is there anyone out there still looking though these forums able to give me a hand? It's driving me crazy. ETA: In prepping my mesh for the UV unwrap, I manually applied seams, including a seam along the edges of the neck. I may try removing that specific Seam to see if it's throwing it off, as I'm noting another funny coloring where a seam was placed. |
First, I would try to go back to an older TSRW version since the version you're using will break content: http://greenplumbboblover.tumblr.co...005426/tsrw-172
Though, I would try to see if you're doing it correctly although it seems like you know what you're doing : https://youtu.be/44shiWla2PE |
Good to know--I'll try out an old build and report back. Probably won't be till the weekend though.
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Okay, I've both downgraded TSRW and tried a version of the mesh with the neck seam removed. Neither changes fixed the problem. Is there a good tutorial on checking and fixing bone weights? I haven't been able to find one. Or if anyone else has any ideas... |
Hmm it doesn't look like a bone weight issue. I know it would with 3D characters, but... Did you happen to edit the UV map, if so, edited the sim's UV map (like where the skin texture will be generated) Else, I wouldn't mind talking a look at it. If you do think it's a bone weight issue, I would recommend using a different reference mesh instead to start with.
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Okay, got it! I'd tried a different reference mesh before the version switch, but hadn't thought about exporting new references after downgrading. I tried it over again with a fresh reference export, and it worked--looks like that old version of TSRW was breaking the meshes I exported for reference.
Thanks! |
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