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Page title matches

  • 72 B (8 words) - 15:30, 28 July 2006
  • ...x solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Hacks and Game Mod Tutorial Categories:</h2> ===[[Tutorials:Hacks and Game Mod Basic Tutorials|Basic Tutorials]]===
    2 KB (294 words) - 17:22, 11 December 2009
  • These intermediate tutorials teach you how to hack specific things in the game. :[[Tutorials:Hacks and Game Mod SimPE Tutorials]]
    2 KB (321 words) - 02:19, 14 December 2009
  • =Game Problem= * Clicking the icon to load the game does nothing - nothing ever happens.
    3 KB (460 words) - 20:01, 16 May 2009
  • ...Sims 2 site. Since EA has taken the site down, they are now available at [[Game Help:TS2 Patches]]. ===I have already patched my game with the last expansion/stuff pack patch, and also own older expansions/stu
    3 KB (456 words) - 17:51, 11 January 2013
  • ...;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Game Problems</h2> ...'99% of problems are fixed by following this FAQ: [[Game Help:Game Problem|Game Problem]]. Try this first!'''.
    2 KB (340 words) - 07:07, 1 September 2019
  • | caption = Base Game Explanation of a method to clone an in-game object. This can now be done with SimPE's Object Wizard.
    640 B (84 words) - 13:06, 8 April 2007
  • These tutorials cover only the basics of hacking or modding the game, aside from the meshing and recolouring aspects. *http://www.youtube.com/watch?v=PdYxMA4QBAU How to Create a BCON based Game Mod by joninmobile
    3 KB (386 words) - 18:05, 9 May 2012
  • ... or other file. Often it's a hack or just an object interfering with your game. Without knowing which one it is, you may have to test all of your user fi ...data - and how to restore from your backup if something goes wrong, see: [[Game Help:Back Ups|Back Ups]].
    1 KB (209 words) - 20:07, 16 May 2009
  • =Game Problem - Test Without User Files= Once you have backed up your user files, it's time to load the game to test whether the problem is still there without them.
    2 KB (411 words) - 20:10, 16 May 2009
  • =Game Problem - Test Without Custom Content= ...d up and your Downloads and SavedSims folders moved, it's time to load the game and see if the problem you were having is still there.
    3 KB (492 words) - 20:09, 16 May 2009
  • =Game Problem - Remove All User Files= ...: you’ll need to free some space up. For details on how to do so, see: [[Game Help:System Checkup]].
    2 KB (373 words) - 20:10, 16 May 2009
  • =Game Problem: Remove Most Likely Problems= ... that are most likely causing the problem. About 95% of problems with the game can be traced to issues with custom content being corrupt, incompatible, co
    3 KB (475 words) - 20:08, 16 May 2009
  • =Game Problem - Isolating the Problem Folder= ...oved your entire ''My Documents\EA Games\The Sims 2'' folder, allowing the game to regenerate a new batch of default user files, and the problem went away,
    4 KB (774 words) - 20:10, 16 May 2009
  • =Game Problem - Delete Cache Files= ...e files. If something becomes corrupted or incorrect in these files, your game might not work properly.
    1 KB (180 words) - 20:10, 16 May 2009
  • =Game Problem - Patch= ...r files and no custom content, then the problem is likely somewhere in the game's actual data.
    3 KB (551 words) - 20:11, 16 May 2009
  • =Game Problem - Problem Custom Content= ... a full guide on finding which file(s) may be causing your problem, see: [[Game Help:Finding Problem Custom Content|Finding Problem Custom Content]].'''</b
    959 B (148 words) - 20:09, 16 May 2009
  • These tutorials allow you to blow up the game in pretty spectacular ways. :[[Tutorials:Hacks and Game Mod Tutorials]]
    4 KB (555 words) - 15:13, 20 July 2009
  • 573 B (74 words) - 15:19, 20 July 2009
  • 1 KB (176 words) - 15:20, 20 July 2009

Page text matches

  • *[[Game Help]] *[[Tutorials:Select Game|Tutorials]]
    3 KB (359 words) - 09:30, 20 October 2014
  • [[Image:Icon-what.gif|link=Sims 2 Game Help]] <font size=4>[[Sims 2 Game Help]]</font> - Got a problem? Check here! ...ont size=4>[[Modding Info|Sims 2 Modding]]</font> - Info on modifying your game inside.
    3 KB (480 words) - 10:16, 20 December 2022
  • ...community. It has grown rapidly in the two years since the release of the game, seeing its feature set grow and its interface improve drastically in that ...f [[BHAV]] and objects. Most authors who design or create content for the game use SimPE in some fashion, whether just for the creation of their package f
    4 KB (599 words) - 17:53, 9 August 2010
  • ...It has since been rewritten from the ground up and expanded to support any game that uses the DBPF format. As of today DatGen's core program and libraries
    3 KB (509 words) - 13:31, 22 March 2012
  • *Saved game *Saved game
    27 KB (3,675 words) - 11:37, 1 February 2021
  • | Video Game | Video Game CD
    4 KB (521 words) - 13:35, 17 September 2012
  • ... As well, you can have access to some testing cheats that shipped with the game, Create-A-Sim debug mode, etc. Here's how:
    3 KB (453 words) - 15:32, 17 September 2012
  • There are 2 known formats of indexes in the game. The format version is found in the file header. ...t of having a file-scanning tool choke on them during a scan of the entire game.
    7 KB (1,143 words) - 15:39, 17 September 2012
  • ... used within the Sims 2 to define the behaviour of sims and objects in the game. Within a [[Package]], SimAntics is defined in [[BHAV]] files. ...dure in any object. The behaviour of primitives is defined within the sims game engine, and so cannot be easily modified.
    5 KB (829 words) - 13:28, 17 September 2012
  • ...instructions are built. They are the core commands that are built into the game engine, and cannot be viewed or edited. Primitives can be called from any [
    3 KB (390 words) - 12:23, 17 September 2012
  • ===Original Game Calls=== :Centers the main game window on the stack object.
    9 KB (1,482 words) - 12:24, 17 September 2012
  • The game we all know and love. ...s to the graphical representations of the content which came with the base game.
    227 B (36 words) - 09:14, 5 July 2008
  • ''Main article'': [[Game Help:Zombies]] ... While Zombies are always possible with a cheat or a hack, the easiest in-game way to produce them is to resurrect a Sim with the Resurrect-O-Nomitron and
    1 KB (151 words) - 22:10, 27 November 2011
  • ''Main article'': [[Game Help:Vampires]]
    7 KB (877 words) - 16:33, 18 November 2009
  • The second [[stuff pack]] to [[The Sims 2|the game we all know and love]].
    97 B (15 words) - 00:55, 22 June 2006
  • The first [[stuff pack]] to [[The Sims 2|the game we all know and love]]. Files from this pack can be found under the base game in this file: TSData\Res\Catalog\Bins\H05.bundle.package.
    209 B (36 words) - 01:20, 22 June 2006
  • :the [[Operator]], which tells the game which mathematical/logical operation to perform
    2 KB (249 words) - 12:24, 17 September 2012
  • ...n mind, I found out all this stuff by changing a file, then watching it in-game, so it could just be my eyes. But I think it is blending the animations. ...s means to synchronize this animation with the previous one. Since most in-game objects that involve object-sim interactions have the object animation righ
    10 KB (1,693 words) - 22:20, 31 January 2019
  • Original Sims game made in partial or fixed view 3D. Some formats from Sims1 have been carried
    226 B (32 words) - 14:40, 17 September 2012
  • BYTE [1] Version (Base game+EP1 version 6, EP2-SP2 version 7)
    7 KB (1,112 words) - 13:06, 17 September 2012

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