Posts: 3,861
Thanks: 8633 in 67 Posts
28 Achievements
Objects don't use GEOMs, but CASparts. Objects uses MLOD/MODLs. You can either export them through TSRW, or just with S3PE. You do need some plugins though in order to make it work. There is a exporter out there that's made for Blender, but it doesn't seem to be working for me. (Or well... very buggy at least). So I would use the milkshape version of the plugin (and if you want to edit it in a 3D modeling program like Blender or Maya, just export it as a obj in Milkshape).
Anyway, here is the plugin to export/import object meshes:
http://www.simlogical.com/ContentUp...s/807/index.htm
To export the correct file (And I take it you want the high level of detail), here is a list of what the groups of the 'Mlod/Modl means:
00000 - high detail mesh
10000 - sunshadow mesh
10001 - sunshadow mesh
00001 - low detail mesh
So in this case we want the 00000 (Note, some meshes like the duckies in the sims 3 have either one mesh file in it. But that wouldn't be the case here). The sunshadow in this case isn't really important to have.
Then, right+click on the MLOD file with the '00000' and click 'Export to s3asc' (Don't change the given name!) and import it into Milkshape! ^-^