Inventory Inheritance

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With this mod, when a Sim dies, content of their inventory is transferred into inventory of another Sim who:
  • is alive,
  • does not belong to a family of special NPCs,
  • scored the highest number of points based on their kinship and relationship. In case of many same-scored Sims, one of those who had the highest lifetime relationship with the deceased is randomly chosen.
Additionally, depending on a config version, a Sim has to meet one of additional conditions in order to be considered as a potential heir:
  • mild: is related to the deceased, has ever met them but isn't their enemy, or lives in the same household,
  • strict (with friends): is related to the deceased, is their best friend, or lives in the same household,
  • strict (family only): is related to the deceased.
As for the scoring, in brief:
  • In strict versions, the kinship-based succession order is strictly followed.
  • In the mild version, the succession order is significantly influenced by non-familial relationships and Sims from unplayable families are chosen as a last resort.

Items that cannot be given as a gift (such as HB's traits), except of urns and gravestones, won't be transferred. They're called special items in the inventory inheritance dialog.

You need both core and config parts to make this mod work.
Use only one config file at a time.
This mod requires at least one of these packs: Nightlife, any later expansion pack, any stuff pack.
The inventory feature has been introduced in them.
Updates
20 Jul 2026: Fixed reverse kinship scoring calculation. The parents of the deceased will no longer incorrectly receive a higher kinship score than their children. Redownload the core part.
Scoring details
Kinship scoring based on the relationship of a potential heir to the deceased (multiplied by 100 in strict versions):
  • +1 – cousin,
  • +2 – uncle/aunt,
  • +3 – grandparent,
  • +4 – nephew/niece,
  • +5 – sibling,
  • +6 – parent,
  • +7 – grandchild,
  • +8 – child,
  • +9 – spouse.
Relationship scoring based on the relationship of the deceased to a potential heir:
  • -20 – enemy,
  • +1 – friend (only if not a best friend),
  • +1 – crush (only if not in love),
  • +1 – boyfriend/girlfriend,
  • +2 – best friend,
  • +2 – love,
  • +3 – engaged.
Other scoring:
  • -50 – is in an unplayable family (e.g. townies).

Available translations
  • Brazilian Portuguese
  • French
  • German
  • Italian
  • Polish
  • Russian
  • Spanish
You may contribute to translating the mod by leaving your translations in the comments section. Please try to match the style of the original game translation.


Tuning
You can change the settings by editing the behavior constants of the selected config file in SimPe.

Conflicts
Conflicting modWay to resolve
Better Ghosts - AddOn - SpouseFix by simler90My mod must load after the conflicting mod.

Overridden resources
Resource nameType nameGroup/object nameTypeGroupInstance
simNopke-inventoryInheritance-core
Reaper - Add Ghost TokenBehaviour FunctionNPC - Unique - Grim Reaper0x424841560x7F4042830x00001021

New objects
Object nameGUIDGroup
Nopke - Inventory Inheritance0x008ED4070x7FB76034

Credits
beestew (testing)
Blueybre (German translation)
CharlieSiedjan
Ciastko
FrancescoCalìa (Italian translation)
guirnaldas (Spanish translation)
ItsYuna (Brazilian Portuguese translation)
jfade (The Compressorizer!)
LittleLittleSimmies (French translation)
Meduza (testing)
mike_1102 (Inventory Transfer Vase)
Nostural (testing, French translation)
Sartsa (testing)
Someday The Sun (testing)
Tvickiesims (testing, Russian translation)
Creators of SimPe
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