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simler90's Gameplay Core Mod

by simler90 Posted 6th Sep 2021 at 12:36 PM - Updated 1st Sep 2024 at 12:44 PM by simler90
 
461 Comments / Replies (Who?) - 351 Feedback Posts, 109 Thanks Posts
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Lab Assistant
#126 Old 10th Apr 2022 at 4:06 PM
Quote: Originally posted by desiree101
Interesting. The last time I commented on this thread was in January lol.

This mod didn't have any fixes listed regarding the caregiver/babysitters in the XML at the time I commented on it.
Which version of this mod are you talking about? I can't remember which version I had installed at the time as Simler has made so many since then, but I know for a fact that no fixes were listed for baysitters/caregivers, which means something else under the hood was causing the glitches as they were immediate. When I took Simlers mod out, the glitches stopped.

My queries regarding the other conflicts I talked about were not about the ones we can see and tune but ones we can't see, so its difficult to be able to determine which mods we can get rid of if we don't know what else is going on under the hood.

This is not a bad mod(s), I wasn't criticising them or the creator. This mod has some great fixes in it. I can read and think and plan out my own mods list. All I said was, like so many have said also, is that I wonder why the creator won't answer and say what else he added to his mod. It was just a query. He doesn't have to. Nothing wrong with feedback.



I see you never changed your habit of backtracking your words that we can all see and playing stupid when confronted about it. I mean sheesh it's been 4 years and you're still the same person.

That feature in the xml was added the moment the mod author added the babysitters feature. You can't even attempt to carry that lie because unlike you, if you read the updates, it literally says it right there!

Going back to my point of, you did NOT read the mod description, you did NOT plan out your own mods and THINK your modlist through. Yet you absolutely critiqued this mod author in just about every comment you made here, and we can all see that.

You should be embarrassed; go back to your entitled non-reading life and ask questions before insulting someone's labor next time because YOU couldn't get it to work.
Scholar
#127 Old 10th Apr 2022 at 10:16 PM
Quote: Originally posted by Mookymilk
I see you never changed your habit of backtracking your words that we can all see and playing stupid when confronted about it. I mean sheesh it's been 4 years and you're still the same person.

That feature in the xml was added the moment the mod author added the babysitters feature. You can't even attempt to carry that lie because unlike you, if you read the updates, it literally says it right there!

Going back to my point of, you did NOT read the mod description, you did NOT plan out your own mods and THINK your modlist through. Yet you absolutely critiqued this mod author in just about every comment you made here, and we can all see that.

You should be embarrassed; go back to your entitled non-reading life and ask questions before insulting someone's labor next time because YOU couldn't get it to work.


I thought it was you. I really trigger you, don't I? Smh,
I last commented 13th January - and you decided to bring it up in March, when there was no longer an issue with the mod - I took it out, simple as that - all glitches were gone.
In January, the mod version at that time had no mention of babysitters or caregivers in the xml tuning. But you couldn't tell me which version that one was, could you? I can, it was v45, I still have it on my hard drive. He added a fix in v48, but by then it didn't matter, I wasn't using his mod, so there was no more problems with it. You come along nearly two months later with a defensive tone telling me what to tweak for the mod to work and you expect what, a Thank you??

I didn't insult the modders labour - I actually messaged him since, as I actually respect his efforts on his mod. You said yourself just recently it was weird the modder hadn't replied to anyone - because it is. How is that different from what everyone else has said? It's not a criticism, it's a fact, right?

I don't get it, you've actually had people on here thanking you for your info and input on this mod, and before you graciously reply to them, you ignore them, just itching for a fight. Your slip is showing. They shouldn't have wasted their time thanking you, you don't deserve it. I see where this is gonna go, I'm not gonna disrespect Simler's thread by going back and forth with you. You go ahead and cuss and carry on and show yourself up like you always do.

Tumblr: desiree-uk
Test Subject
#128 Old 11th Apr 2022 at 4:57 AM
Telling by the thread I don't think the creator might answer me but if anyone can answer me, how can I tell if this mod is actually working? This is probably a dumb question, but I assumed in game there would be some indication or menu or something that would at least say "Gameplay System Core Mod is installed" or something like that.

Assuming that it is working, I placed the mod into my mods folder, and I ran it with various mods. I completely removed NRAAS SP and modules, but left in NRAAS Master Controller with Career (along with all modules for Career,) Decensor, Go Here, Master Controller Cheat, Once Read, Overwatch, Register, Relativity, Returner, Second Image, Sleep Freedom, Tempest, Traffic, Traveler, Woohooer (along with all modules that go with Woohooer) and it works fine for me --this is just for me though I do have other various mods as well and some things might not work for you.

I did notice that with LeapsForCauchy_RoommateFix, will crash my game. Once I removed it, it stopped.

Has anyone tried working this mod with Progression but only the Population module? I really don't like the fact that using this particular mod I get random NPCs moving into my town. That's the one thing I like about Nraas SP is to be able to control this.

Other than that, my game runs a lot smoother when I took out NRAAS SP and replaced it with this one.
Test Subject
#129 Old 11th Apr 2022 at 6:31 AM
Quote: Originally posted by Deanwinchester66
Telling by the thread I don't think the creator might answer me but if anyone can answer me, how can I tell if this mod is actually working? This is probably a dumb question, but I assumed in game there would be some indication or menu or something that would at least say "Gameplay System Core Mod is installed" or something like that.

Assuming that it is working, I placed the mod into my mods folder, and I ran it with various mods. I completely removed NRAAS SP and modules, but left in NRAAS Master Controller with Career (along with all modules for Career,) Decensor, Go Here, Master Controller Cheat, Once Read, Overwatch, Register, Relativity, Returner, Second Image, Sleep Freedom, Tempest, Traffic, Traveler, Woohooer (along with all modules that go with Woohooer) and it works fine for me --this is just for me though I do have other various mods as well and some things might not work for you.

I did notice that with LeapsForCauchy_RoommateFix, will crash my game. Once I removed it, it stopped.

Has anyone tried working this mod with Progression but only the Population module? I really don't like the fact that using this particular mod I get random NPCs moving into my town. That's the one thing I like about Nraas SP is to be able to control this.

Other than that, my game runs a lot smoother when I took out NRAAS SP and replaced it with this one.


I think what happens is the following: This is a core mod, so simler90's SP is considered by NRaas as EA's SP, therefore, it disables EA's SP to enable its own SP, so that both mods are incompatible with each other, because that one overrides simler90's fixes.
Test Subject
#130 Old 11th Apr 2022 at 1:42 PM
Quote: Originally posted by desiree101
I thought it was you. I really trigger you, don't I? Smh,
I last commented 13th January - and you decided to bring it up in March, when there was no longer an issue with the mod - I took it out, simple as that - all glitches were gone.
In January, the mod version at that time had no mention of babysitters or caregivers in the xml tuning. But you couldn't tell me which version that one was, could you? I can, it was v45, I still have it on my hard drive. He added a fix in v48, but by then it didn't matter, I wasn't using his mod, so there was no more problems with it. You come along nearly two months later with a defensive tone telling me what to tweak for the mod to work and you expect what, a Thank you??

I didn't insult the modders labour - I actually messaged him since, as I actually respect his efforts on his mod. You said yourself just recently it was weird the modder hadn't replied to anyone - because it is. How is that different from what everyone else has said? It's not a criticism, it's a fact, right?

I don't get it, you've actually had people on here thanking you for your info and input on this mod, and before you graciously reply to them, you ignore them, just itching for a fight. Your slip is showing. They shouldn't have wasted their time thanking you, you don't deserve it. I see where this is gonna go, I'm not gonna disrespect Simler's thread by going back and forth with you. You go ahead and cuss and carry on and show yourself up like you always do.


You supposedly left this thread but came back to fight when Mooky solved your issue, you seem to be the triggered one here.
Scholar
#131 Old 11th Apr 2022 at 4:31 PM
Quote: Originally posted by DeepaHadodocru
You supposedly left this thread but came back to fight when Mooky solved your issue, you seem to be the triggered one here.


I didn't leave the thread. I said I don't use the mod anymore but that doesn't mean I'm not still interested in how it develops. Triggered? No. Bemused actually.
And no I didn't come back to fight lol. Where did you pick that up from? I saw my name mentioned in regards to this mod, so I answered in post #129, I stuck to the subject, the mod. I'm sorry if Mooky didn't like my reply, but who told her to come back and reply (post #131) going on about how I was 4 years ago connected to something that has nothing to do with this mod at hand? That's why I say triggered. What happened then has nothing to do with this mod and just because she didn't like my reply and/or me, referring to a 4-year ago incident, albeit thinly veiled, was completely unnecessary. She needs to get over it now. I'm only mentioning it now to you because you seem to think my trigger comment came out nowhere. Or maybe you do know about it all and just decided to stir things up by calling ME triggered lol. Okay then.
As for her solving my issue, how did she do that when I said I no longer HAD an issue? Nraas GoHere wasn't the problem. I solved the problem by taking this mod out, the version I had at the time. So although her advice was probably helpful to someone else, it wasn't for me. Rather than her replying to others who found her information helpful, ones who thanked her, she decided to ignore them and come for me.

Tumblr: desiree-uk
Test Subject
#132 Old 11th Apr 2022 at 6:47 PM
Quote: Originally posted by desiree101
I didn't leave the thread. I said I don't use the mod anymore but that doesn't mean I'm not still interested in how it develops. Triggered? No. Bemused actually.
And no I didn't come back to fight lol. Where did you pick that up from? I saw my name mentioned in regards to this mod, so I answered in post #129, I stuck to the subject, the mod. I'm sorry if Mooky didn't like my reply, but who told her to come back and reply (post #131) going on about how I was 4 years ago connected to something that has nothing to do with this mod at hand? That's why I say triggered. What happened then has nothing to do with this mod and just because she didn't like my reply and/or me, referring to a 4-year ago incident, albeit thinly veiled, was completely unnecessary. She needs to get over it now. I'm only mentioning it now to you because you seem to think my trigger comment came out nowhere. Or maybe you do know about it all and just decided to stir things up by calling ME triggered lol. Okay then.
As for her solving my issue, how did she do that when I said I no longer HAD an issue? Nraas GoHere wasn't the problem. I solved the problem by taking this mod out, the version I had at the time. So although her advice was probably helpful to someone else, it wasn't for me. Rather than her replying to others who found her information helpful, ones who thanked her, she decided to ignore them and come for me.


Yeah you're trying to make everyone else care about your two beef or whatever you want to call it, and no one here does. She was the only way to provide insight on how this mod works. You said you deleted this mod and left this thread, we can speculate on how and why you came back, but either assumption makes you look like the aggressor. Personally, I'm hoping you meant it when you said you wouldn't spam this thread with your own issues. If mooky is the only one willing to help and has yet to even respond to you, then do good on your own words and back to "no man's land", because these people including myself would like someone who understands mod conflicts to weigh in.
Scholar
#133 Old 11th Apr 2022 at 7:29 PM
Quote: Originally posted by DeepaHadodocru
Yeah you're trying to make everyone else care about your two beef or whatever you want to call it, and no one here does. She was the only way to provide insight on how this mod works. You said you deleted this mod and left this thread, we can speculate on how and why you came back, but either assumption makes you look like the aggressor. Personally, I'm hoping you meant it when you said you wouldn't spam this thread with your own issues. If mooky is the only one willing to help and has yet to even respond to you, then do good on your own words and back to "no man's land", because these people including myself would like someone who understands mod conflicts to weigh in.


Fair enough. You don't know the history and don't need to. That was between me and her. I only intended to reply to her regarding the previous conflicts that were in my game. Isn't that what we're all free to do here? I'm still interested in the mod and mod conflicts too, so I agree, lets keep it to those. Peace.

Tumblr: desiree-uk
Lab Assistant
#134 Old 11th Apr 2022 at 10:44 PM
Quote: Originally posted by desiree101
Fair enough. You don't know the history and don't need to. That was between me and her. I only intended to reply to her regarding the previous conflicts that were in my game. Isn't that what we're all free to do here? I'm still interested in the mod and mod conflicts too, so I agree, lets keep it to those. Peace.


No one cares I literally helped you despite knowing you are not a nice person.

"You responded to me instead of all these people" You came back to a mod you abandoned after several months

I don't have to respond to every single person who thanked me, unless they have a question, all they did was confirm what I said and appreciated the clarity. I imagine only a narcissist would care about that kind of attention...a narcissist would also want everyone else to care about that insignificant little thing in order to rile everyone else up against me and get them on their side LOL and when it didn't work you folded, like a lawn chair.

Anyways, happy to help anyone with their game, if you have any questions desiree I won't be spiteful, I actually enjoy problem solving for these kinds of things, just wish you took a better tone when you're the one who needed help. If that was too much to ask of you then it's out of my hands from there. Happy simming!
Field Researcher
#135 Old 17th Apr 2022 at 12:24 AM
Quote: Originally posted by Deanwinchester66
Telling by the thread I don't think the creator might answer me but if anyone can answer me, how can I tell if this mod is actually working.


ngl but I noticed it working when I purged (with Master Controller) all the pudding faced townies so when the game generate new ones, I could check if they had a different face (and they did ^^) and then I made my sim read the newspaper everyday until I saw the news of a new newborn in town.

I've been playing this game for 9 years and only with that mod I got this problem solved :lovestruc

I'm bad at finding CC on my own
My simblr
I'm shy and so I might take longer to reply you '-'
Test Subject
#136 Old 20th Apr 2022 at 1:22 AM
can you fix bonehilda?
Instructor
#137 Old 22nd Apr 2022 at 6:12 AM
Hello everyone is there anyone available to answer this for me? There's a section in this mod that says one would have to go in and edit which clothing is seen as revealing with CAS items from child and up. My question is how do I do that and where do I find the package files for each EP to edit the flags in S3PE? I'm having a hard time finding an answer online. Does anyone know if Nraas dresser is capable of doing this already? I was going to test this mod out with Nraas to see if it worked but it seems some things are complicated to me and I don't really understand the whole tuning thing. Thanks in advance
Test Subject
#138 Old 23rd Apr 2022 at 1:08 PM
Default Question about compability
Quote: Originally posted by Mookymilk
A conflict means many things: does mod A directly contradict mod B? (Think of the coding and how the MA describes what that coding is going to do and what the mod changes). Will mod A nd mod B be fighting with each other in the background while you play your game? (Causing save, script, bloat lag. Freezes. And eventually crashes that can't be fixed). Does mod A modify some parts of mod B but certain features can take precedence/priority? (features being optional, etc).

This is a core mod. Meaning you don't need other core mod's that do exactly the same thing. And if you add other core mod's that do the same thing the game is going to read several of the same core mod's at the same time and play patty cake until it takes a nap: CTD (crashes to desktop). Now, adding core mods that don't do the same thing can theoretically work and many people do, however they take a performance hit as a result, and depending on your modlist it may not even be noticeable or too noticeable.

From extensively reading through the list of all these changes I can tell you for one,

Nraas story progression is not needed with this mod. This mod fixes EA's SP. Nraas replaces EA's SP. Even with Nraas' SP you take a performance hit many people have noticed when you have a lot of other mods because all of those other mods were originally built to work off of, fix, compliment EA's SP. That's why few people can have a smooth playing experience with Nraas' SP because they use bare bones modlist's and mod sparingly/minimally. Nraas' SP and his other mods would work together, a handful of Ani's. Anything more than that you're overworking your game's ability to read a new SP and factor/calculate in other mod's made to work with a SP that has been replaced, that your game is trying to remember in real time.

I can't even recommend for anyone here to try Nraas' SP and this CORE mod together because I know you're eventually going to crash and chug your save file along from the moment you start playing. I maybe thought to say, if you don't install all of Nraa's modules? But the base SP mod itself is already incompatible with this mod.

2) Nraas' Mover is incompatible with this mod. While that mod overhauls EA's move in features, this mod fixes EA's features. Nraas adds new features and interactions that delete EA's system for moving, this mod adds extra checks and cleans up the coding of EA's default features. So, if say, this mod added it's own module feature? You could have one or the other, but it doesn't add an option to disable this feature, so deleting Nraas' Mover altogether is the solution.

3) Any mod that alters how the game factors in genetics for offspring, randomizes it, fixes it: it's incompatible with this mod. This mod has updated several times to fix how the game handles genetics, family tree's, for sims and animals, all the way down to randomizing random NPC's and their voices.

4) Retuned attraction is incompatible with this mod: This mod fixes most of retuned attraction's coding making it obsolete. Only thing I'd say is if this mod doesn't update how sims factor in the astrology feature than find or make a mod that does specifically that. Not only does this mod render any attraction mod obsolete but it also makes romantic autonomy more realistic for player sims and NPC's.

5) Overwatch is slightly incompatible if you DON'T disable the turn off stereo/send babies and toddler's home @ 3:00 am feature off. Overwatch is already famous for being the best maintenance/cleanup mod that essentially fixes save bloat and lag. I would opt for Nraas' Overwatch, while this mod targets other aspects of the game's bloat/lag/crash issues that no Nraas' mod I have read so far seems to even address.

6) if you have that blue(can't remember his name, on sims Asylum?) mod that alters the ask to watch stars code, fixes it and it's autonomy, delete it. This mod fixes that.

those are just what I could spot just now from reading over all of this mod's updates. Things that tweak what's in the game, like homework tweaks, herb tweaks, etc. All those kinds of mods are compatible with this mod, unless a new update specifies something one of those mods already does. Making it obsolete. Most scripts are compatible, scripts are it's own thing but again, be careful with that, too many can bog your game down. I recommend simple scripts.

That new printer mod that needs Nraas' SP and tax collector it's not going to work with this mod. Even if you keep Nraas' SP disabled, they shouldn't have made a mod that requires a kind of mod that could be potentially game breaking for anyone who dares to download mods made after 2016. Sure there is a way to get that mod without it, but ti takes away many features they should've just scripted in themselves. (And no idc if you're offended by that and try to tell me about under my comment).

for the most part, though, factoring in the smooth patch, turbo booster, overwatch, maybe error trap (if I look into it, should be find if it simply records errors nothing else), these things fix the sims 3 in a lot of ways so running a script heavy game in 2016 may have been hell on earth, while running them now is easier, smoother, you have higher specs on your pc, etc. But again it's up to you and your modlist.


Thank you so much for this message, I have 1 more question, I don't know if you use the mod because you didn't mention it but i use nraas register so i don't get stray animals in my town, do you think it could cause conflict? Thank you in advance
Test Subject
#139 Old 28th Apr 2022 at 9:59 PM Last edited by ejoslin : 28th Apr 2022 at 10:41 PM. Reason: Not sure that it's this mod
Deleted
Lab Assistant
#140 Old 28th Apr 2022 at 11:09 PM
Quote: Originally posted by alexandre.c
Thank you so much for this message, I have 1 more question, I don't know if you use the mod because you didn't mention it but i use nraas register so i don't get stray animals in my town, do you think it could cause conflict? Thank you in advance


I use it with register without any issues, just make sure the options are consistent. You can turn off animals spawning in register by setting the animal species to 0, I believe. And turn off animals in the sims 3 pets story progression menu, in options.
Test Subject
THANKS POST
#141 Old 29th Apr 2022 at 9:39 PM
Can you fix bonehilda x2?
Test Subject
THANKS POST
#142 Old 2nd May 2022 at 8:42 PM
Thank you for adding the Progression to stop random homeless from moving in with my Sims! I no longer see them moving in now. There is a slight bug though, not sure if this is the mod or not but I never had this before. I was still in my active household, went to edit town, and moved out another family (nothing to do with my active sims) from an apartment complex and merged them into another home (not active sims and not an apartment lot). After I returned from edit town and back into my active lot, I started to get roommates into my home. This is a house, so not sure why I would get roommates. The only way I was able to stop this was to put back my mod for the roommate fix (it seems to work fine now even when I have your mod active). This stopped the issue, but wanted to know if anyone else got that bug?
Test Subject
THANKS POST
#143 Old 9th May 2022 at 4:23 PM
You're going to fix the whole game at this point LOL
Test Subject
#144 Old 13th May 2022 at 5:48 AM
Default Editing the flags of clothing found in game
Quote: Originally posted by Mspigglypooh
Hello everyone is there anyone available to answer this for me? There's a section in this mod that says one would have to go in and edit which clothing is seen as revealing with CAS items from child and up. My question is how do I do that and where do I find the package files for each EP to edit the flags in S3PE? I'm having a hard time finding an answer online. Does anyone know if Nraas dresser is capable of doing this already? I was going to test this mod out with Nraas to see if it worked but it seems some things are complicated to me and I don't really understand the whole tuning thing. Thanks in advance


Download this Casp Editor from Kuree at Simlogical: http://www.simlogical.com/ContentUp...e/uploads/1589/
This will give you access to all the clothing in the game. Once you save it will generate a package and you may then go in and change any clothing that you wish. A couple of caveats though: You will not be able to change the revealing flag in the CASP Editor itself, you will need to generate the package file first. If you make a copy, you can go back into the Editor to see pictures.

I'm not sure if this is helpful or if I'm even replying correctly, but this is how I've been able to edit the flags of clothing in the game. If you have a package file generated do the following.
1. Click on the CASP category and then click the grid button at the bottom.
2. You will then get a dialog box labeled Data Grid.
3. Click the arrow next to Clothing Category.
4. Scroll down to item (17) Is Revealing.
5. If the item is revealing, change the flag to true.
5. Commit the changes and save the file.

Hopefully I'm not misunderstanding what you are looking for and this is helpful. Happy simming.
Test Subject
#145 Old 14th May 2022 at 7:40 PM
Hi, I was wondering, if I'm using this mod can I disable story progression? I never use aging and SP as I like my worlds to stay the same. Like if I disable EA's story progression will it also disable this mod's story progression?
Lab Assistant
#146 Old 15th May 2022 at 8:26 PM Last edited by Mookymilk : 17th May 2022 at 9:41 PM.
Quote: Originally posted by sheepyk
Hi, I was wondering, if I'm using this mod can I disable story progression? I never use aging and SP as I like my worlds to stay the same. Like if I disable EA's story progression will it also disable this mod's story progression?


Yes, this is a core mod and at it's base it fixes EA's SP. So disabling EA's SP disable the core features of this mod which would disable it's other features that does not rely on SP in a way. If you have already disabled SP you wouldn't need any mod that edit's or replaces it.

Latest Update also addresses this and fixes EA's features. Looks like the mod author does read these comments after all.
Scholar
#147 Old 19th May 2022 at 4:53 AM
The most recent updates are pretty exciting.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Lab Assistant
#148 Old 28th May 2022 at 2:04 AM
Default Report
Currently on Update 82 :
- On a vacation world (France) The fix about the block Auto-Given Scooters vehicules doesn't work after thoses recents updates (unfortunately I couldn't say which one, if the issue starts to the Update 79 or previous ones) it continuous to spam more than 3 scooters in the Sim inventory ! In that fact, sims couldn' chose properly their own vehicule.
Test Subject
THANKS POST
#149 Old 28th May 2022 at 11:24 PM
Can I use this mod with SP by NRAAS?
Test Subject
#150 Old 29th May 2022 at 10:14 PM
Quote: Originally posted by Shyguybutnotsoshy
Can I use this mod with SP by NRAAS?

Yes it's perfectly fine to use it! I've been using this core mod for months with tons of nrass mods and I never had any problem.
Obviously you won't see the SP improvements that simler90s mod does, since nraas SP replaces simler90/EA SP!
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