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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.

I think I beat my own record for hair length! This hair is longer than Demonic hair was, and steel look and animate well
And I mean they are really animated – not only move with the body parts, but although move in the wind and so on
I’m so proud I learned to do this! I’ll probably update my previous meshes with animation soon, so check for updates from time to time. It looks absolutely fantastic in game, so alive… 
This mesh was very hard to make and to animate, I honestly consider it one of my most complicated creations ever, and an illustration of my development as a creator
This mesh has a teen version, but no child or toddler – they’ll probably will look weird with such a long hair anyway, but all the ages are recolored.
Natural colors are color categorized, un natural are in custom bin.
You need mesh file for any of the recolor sets to work.
I made some re textured recolors, that look more silky, and left some hand painted once, for a messy hair.
The mesh has 9 layers, so recolor package is big, but retexturing it is very simple – since I made is from sketch I took care to make it as easy as possible.
Polygon count – 1772, I’m proud of this too – it’s fairy low for a hair this long and complex.
This mesh was created using Milk Shape 1.7.7a, Wess UniMesh Plugin, and Adobe Photoshop for texturing



This mesh was very hard to make and to animate, I honestly consider it one of my most complicated creations ever, and an illustration of my development as a creator

This mesh has a teen version, but no child or toddler – they’ll probably will look weird with such a long hair anyway, but all the ages are recolored.
Natural colors are color categorized, un natural are in custom bin.
You need mesh file for any of the recolor sets to work.
I made some re textured recolors, that look more silky, and left some hand painted once, for a messy hair.
The mesh has 9 layers, so recolor package is big, but retexturing it is very simple – since I made is from sketch I took care to make it as easy as possible.
Polygon count – 1772, I’m proud of this too – it’s fairy low for a hair this long and complex.
This mesh was created using Milk Shape 1.7.7a, Wess UniMesh Plugin, and Adobe Photoshop for texturing
Download files
Filename | Size | Downloads | Date |
MESH-FlowingHair.rar
Size: 84.6 KB · Downloads: 72,763 · 15th Jul 2006 |
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FlowingHairNatural.rar
Size: 1.26 MB · Downloads: 55,569 · 15th Jul 2006 |
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FlowingHairMessy.rar
Size: 2.25 MB · Downloads: 46,880 · 15th Jul 2006 |
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FlowingHairColor.rar
Size: 1.35 MB · Downloads: 47,099 · 15th Jul 2006 |
Key: - File was updated after upload was posted
Tip: You can click the magnifying glass to see the archive contents
There are 8 recolours of this mesh on MTS:
These recolours may or may not be endorsed by Sshodan.