Samurai Gear
SCREENSHOTS
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Uploaded: 19th Oct 2006 at 4:05 PM
Updated: 19th Oct 2006 at 5:10 PM
Updated: 19th Oct 2006 at 5:10 PM
Hey everyone,
I havent uploaded much new things because i have been working on my working sword . Anyway, this is my first bodymesh. This set includes YA and A male Samurai Outfit, a YA and A female Samurai Outfit, plus a Samurai Helmet, for T to E for both sexes. I hope you have fun with this These are animated and have a fat morph.
NOTE: For the helmet, make sure you pick a short hair, otherwise it will stick through the top of it
Details:
Female Armor: 3858/2438 (face/vertex)
Male Armor: 3410/2254 (face/vertex)
Helmet: 1604/814 (face/vertex)
Credit:
Definately HystericalParoxysm, for teaching me how to make clothes
properly, and how to make make accessories.
Tigerypum for her's and hp's tutorial on body meshing and animating . Plus
all of her tutorials on uv maping :D
Terms:
You can recolour this, but you cannot include the mesh without my
permission, plus you cannot include it in an uploaded sim on the exchange.
Make sure you link back to the thread.
I havent uploaded much new things because i have been working on my working sword . Anyway, this is my first bodymesh. This set includes YA and A male Samurai Outfit, a YA and A female Samurai Outfit, plus a Samurai Helmet, for T to E for both sexes. I hope you have fun with this These are animated and have a fat morph.
NOTE: For the helmet, make sure you pick a short hair, otherwise it will stick through the top of it
Details:
Female Armor: 3858/2438 (face/vertex)
Male Armor: 3410/2254 (face/vertex)
Helmet: 1604/814 (face/vertex)
Credit:
Definately HystericalParoxysm, for teaching me how to make clothes
properly, and how to make make accessories.
Tigerypum for her's and hp's tutorial on body meshing and animating . Plus
all of her tutorials on uv maping :D
Terms:
You can recolour this, but you cannot include the mesh without my
permission, plus you cannot include it in an uploaded sim on the exchange.
Make sure you link back to the thread.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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JB1-Samurai Armor.rar
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Uploaded: 19th Oct 2006, 1.52 MB.
13,039 downloads.
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Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Recolours of this mesh
About Me
- Objects: You can recolour objects i have made, but you cannot include the mesh. You can upload recolours to paysites, but you cannot include the mesh. You can include them in houses, except for on the exchange !
- Clothing: You can recolour clothing i have made, but you cannot include the mesh.You can upload recolours to paysites, but you cannot include the mesh. If you want to use abit of the texture, ask first.
- Hacked Objects: If you would like to use some of the coding in it, ask me first. You can replace the mesh of my hacked objects, but you must link to the thread.
If you have any inquiries, make sure you contact me first before you go ahead and do it. I would also appreciate it if you were to contact me first before doing anything, mainly because i would like to see what you have come up with.