MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...


Invisible Window
by rebecah
Posted 27th Jul 2007 at 1:13 AM
- Updated 9th Oct 2008 at 4:27 PM by rebecah
: Updated diagonal frosted window
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Update Jan 30, 2008 - Fixed shadows on diagonal thanks so Sophie - David for noticing and reportind my mistake. I've replaced the file named BecksNewInvisibleWindow.zip...please redownload and overwrite your previous version.
Update Jan 6, 2008 - Added New Plain Glass version with working 45°
(diagonal) window. I've also updated the Frosted Glass Version to now
have the diagonal window working. (Thanks to a tutorial by Numenor.)
Thanks to Sophie - David - I've fixed them both to work with base game.
If you have the first version please overwrite the file as they have the same GUI's.
This is for those that might want a brighter room but don't want the actual windows to be seen.
If someone else created one I couldn't find it.
You can find these under windows for $1.
Room with no windows:
Room with invisible windows
wall up
In build mode you can see the glass:
I hope this is useful to some of you.
Polygon Counts:
faces count is less than 8 will update with actual info asap
Additional Credits:
Credits to: All that help make this possible. SimPE creators, CEP creators, MTS2 for this site, and Stephen Cox creator of UVMapper.
Some of my favorites tutorial writers are Echo, JWoods, IgonarantBliss, Numenor, and Adidus great extensive tutorials.
Thanks to all that take the time to click the thanks button and leave comments.
Update Jan 6, 2008 - Added New Plain Glass version with working 45°
(diagonal) window. I've also updated the Frosted Glass Version to now
have the diagonal window working. (Thanks to a tutorial by Numenor.)
Thanks to Sophie - David - I've fixed them both to work with base game.
If you have the first version please overwrite the file as they have the same GUI's.
This is for those that might want a brighter room but don't want the actual windows to be seen.
If someone else created one I couldn't find it.
You can find these under windows for $1.
Room with no windows:
Room with invisible windows

wall up

In build mode you can see the glass:

I hope this is useful to some of you.
Polygon Counts:
faces count is less than 8 will update with actual info asap
Additional Credits:
Credits to: All that help make this possible. SimPE creators, CEP creators, MTS2 for this site, and Stephen Cox creator of UVMapper.
Some of my favorites tutorial writers are Echo, JWoods, IgonarantBliss, Numenor, and Adidus great extensive tutorials.
Thanks to all that take the time to click the thanks button and leave comments.
Download files
Filename | Size | Downloads | Date |
BecksZecutinesGreatGateDoor-Invisible.zip
Size: 127.1 KB · Downloads: 2,013 · 21st Aug 2008 |
|||
BecksDoubleInvisibleWindows.zip
Size: 83.4 KB · Downloads: 2,810 · 7th Jan 2008 |
|||
BecksNewPlainGlassInvisibleWindow.zip
Size: 48.8 KB · Downloads: 2,853 · 7th Jan 2008 |
|||
BecksNewInvisibleWindow.zip
Size: 16.7 KB · Downloads: 3,322 · 7th Jan 2008 |
|||
BecksInvisibleWindow.zip
Size: 6.5 KB · Downloads: 4,074 · 27th Jul 2007 |
Key: - File was updated after upload was posted
Tip: You can click the magnifying glass to see the archive contents