1984 Pontiac Trans Am
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SCREENSHOTS
Created by AceHole
Uploaded: 4th Sep 2007 at 1:01 PM
Updated: 5th Sep 2007 at 2:45 AM - I forgot to mention the peeps that helped
Updated: 5th Sep 2007 at 2:45 AM - I forgot to mention the peeps that helped
The proportions may be a little off, cuz I had no top blueprint view, so I had to guess (fake it) LOL. It's pretty close though.
WORKING FLIP-UP HEADLIGHTS.... The lights will flip up and down when you choose "Lights On" or "Lights Off" from the PIE menu, they will NOT work automatically (ie. when you "Take a Spin" with the lights on, you sim will arrive turn the lights off and get out of the car, however, they will stay flipped up. To get them down you have to get back in the car and do it manually.... Sorry I couldn't find the BHAV's I need to correct that little problem.
Know Issue : The fog from Woohoo is haywire I dunno how to fix that.
And YES before all the questions come in, I AM converting it to K.I.T.T. from Knight Rider (with working scannner lights in front) and the FLAG Semi. (with working ramp in the rear) possibly drivable (not sure yet).
EDIT: I have already gotten about 100 reqs (PM) to use this car in other games......the answer is yes you may use this mesh wherever you wanna put it, just never sell it, ITS FREE, credit is not needed but it nice
EDIT: MANY THANK YOU'S go to ECHO, WES_H and Jasana_BugBreeder for their help and extensive knowledge on adding new joints, THOSE FOLKS ARE WONDERFUL !!!! They answered my questions with easily understandable terms and they were very NICE. Here is the small thead where they helped me http://www.modthesims2.com/showthre...234#post1743234
Polygon Counts:
13428
WORKING FLIP-UP HEADLIGHTS.... The lights will flip up and down when you choose "Lights On" or "Lights Off" from the PIE menu, they will NOT work automatically (ie. when you "Take a Spin" with the lights on, you sim will arrive turn the lights off and get out of the car, however, they will stay flipped up. To get them down you have to get back in the car and do it manually.... Sorry I couldn't find the BHAV's I need to correct that little problem.
Know Issue : The fog from Woohoo is haywire I dunno how to fix that.
And YES before all the questions come in, I AM converting it to K.I.T.T. from Knight Rider (with working scannner lights in front) and the FLAG Semi. (with working ramp in the rear) possibly drivable (not sure yet).
EDIT: I have already gotten about 100 reqs (PM) to use this car in other games......the answer is yes you may use this mesh wherever you wanna put it, just never sell it, ITS FREE, credit is not needed but it nice
EDIT: MANY THANK YOU'S go to ECHO, WES_H and Jasana_BugBreeder for their help and extensive knowledge on adding new joints, THOSE FOLKS ARE WONDERFUL !!!! They answered my questions with easily understandable terms and they were very NICE. Here is the small thead where they helped me http://www.modthesims2.com/showthre...234#post1743234
Polygon Counts:
13428
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
acehole84transam.rar
Size: 925.1 KB · Downloads: 14,225 · 4th Sep 2007 |
925.1 KB | 14,225 | 4th Sep 2007 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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Recolours of this mesh
There are 1 recolours of this mesh on MTS:
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
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Nightlife |
More Downloads BETA
Here are some more of my downloads: