[NEW UPDATE 16/07] [v3] MSC! Mod - More Sims in Clubs

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Uploaded: 12th Apr 2015 at 7:25 PM
Updated: 25th Jul 2015 at 9:12 PM - v3
A definitive solution to the clubs and empty bars.
The gameplay will be affected as never before.
Play as in Trailers!


ps: I love to see a video about the Mod! If you make one, send me.

[UPDATE 16/07] v3 - What's new?
  • Now there's a new cheat code: mscmod. This code opens the configuration menu of the Mod.
  • So, the interaction at City Hall has been removed. Is very easy configure with this new cheat code!
  • Now there is an intelligent system of Auto-Kick (see the FAQ C). Wow!
  • You can disable the Mod.
  • The Mod will not send many Sims at once for the active lot. This is very good!
  • No PETS! This bug has been resolved. Thanks for the feedback.
  • Code errors have been resolved.
  • Some improvements in code.
  • Special thanks: Arsil .

INTRODUCTION
The clubs and bars of the Late Night expansion always are empty. With this Mod this problem will be solved forever. The Mod will always send Sims to lot (you choose how many Sims are sent by Mod!) in your Sims are in the moment. All Sims will dance, will order drinks, will chat with other Sims, will play arcade games, all Sims will interact all the time! You will love it!

When your Sim enters the lot (Dance Club, Poolside Club, Disco Club, Sportsbar or Local Watering Hole), the Mod will begin sending Sims. They can go on foot or by car. When the Sims arrive, the Mod begins to find specific interactions for each Sim. The Mod works all the time.
GamePlay features:
  • You can choose how many Sims will be sent for each Lot;
  • Easy configuration: you can use this cheat code: mscmod;
  • Attention: the cheat code only works if the game is in Simulation mode, cannot be paused;
  • The mod will always try to send Sims;
  • The lots will only Sims when the active family is there;
  • Sims that are already in lots will interact with the Mod;
  • Sims of active family are not affected by the Mod;
  • The needs of Sims (Sims of active family are not affected) will be balanced so as not to disrupt the fun;
  • The Mod is already configured, just open the game and enjoy! But if you want, you can customize.

Frequently asked questions

(A) How can I customize how many Sims will be sent for a given Lot?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure this lot" or "Configure others lots";
  3. If you clicked in "Configure others lots", choose a Lot and click 'Ok';
  4. Now you can choose how many Sims will be sent to this Lot!
(B) How can I disable the Mod in a specific Lot?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure this lot" or "Configure others lots";
  3. If you clicked in "Configure others lots", choose a Lot and click 'Ok';
  4. Now type 0 and confirm. Ready!
(C) How does the Auto-Kick system?
This system prevents congestion at the doors of the lots. The system will start reseting the Sims (the Sims of active family are not affected) to their homes.
You can disable this system, or allow it to run automatically. But if you want to, the system will ask your permission before to work (see the FAQ C.1).
The Auto-Kick is started 1 hour before the lot close.

(C.1) How can I configure the Auto-Kick system?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure auto-click" and click 'Ok';
  3. If you want the system to ask your permission before running, select "Always ask";
  4. If you want the system to work automatically, select "Auto-activation";
  5. If you want to disable the system, select "TURN OFF";
  6. When you select an option, click 'Ok'.
(D) What are the supported languages?
In v3 only English (sorry me). I need help to increase the support.

(E) This Mod will get more updates?
Yes! My free is very little, but whenever possible I will work on new upgrades. Your comment is very important. Thank you all!

(F) You will make a Mod to send Sims to more lots?
I have plans, but this is a very difficult thing for me. Bars and clubs are easier.
Technical characteristics:
  • The Mod does not replace anything in the game;
  • Is a scripting mod;
  • Without XML;
  • The Mod has no conflicts with any other Mod.

ATTENTION
Make a backup of their families before playing with the Mod!

Additional Credits:
Inge Jones, Arsil, Limitte and all tutorials of Modding in MTS.