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#26 Old 19th Jul 2026 at 5:04 PM
Quote: Originally posted by HugeLunatic
So kinda just reworked it and made it a proper default. Of course the existing recolors are broke but am curious if this now will work for you.


Ta daaa! Yes, it now works, and thank you so much for figuring this out and messing with it! It's great to be able to finally use it.
Recolors: not a big problem, really. The icons in the catalog are of the Maxis game (as you'd expect with a true DR), but the recolors of the ball return (packing crates) actually do work. The only missing recolors are of the lane itself, and to be honest, the one I was really hoping for wasn't present in the original anyway: an invisible lane, so that no matter what surface you placed it on, it would blend in. Pretty sure Mortia said there was an invisible one, but no. There happened to be one that matched my DR grass texture, though. Anyhow... thanks again, Lunie.
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#27 Old 19th Jul 2026 at 5:34 PM Last edited by simmer22 : 19th Jul 2026 at 7:56 PM.
Do Ctrl+right click on each of the thumbnails. This resets them.

There seems to only be one grass texture included in HL's DR. Maybe you want the grass to be invisible instead?

(Removed the file)
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#28 Old 19th Jul 2026 at 6:03 PM
Quote: Originally posted by simmer22
Do Ctrl+right click on each of the thumbnails. This resets them.

Addig an invisible one (or editing one to be invisible) is likely possible, though there seems to only be one grass texture included in HL's DR. Maybe you want the grass to be invisible instead?


Yeah, that's the part I'm talking about. Having the lane boundaries invisible would be cool too, but it's the middle part that I was hoping would be transparent. The original had a couple wood ones, a dirt one maybe, and several grass colors, one of which just happened to be the same as my grass texture, which comes from some sort of global medieval DR package. Looking back at the original upload, I may have been mistaken about there being an invisible one... mortia merely said that it was envisioned as being placed outdoors. One of the screenshots shows a version where the lane very nearly matches the surrounding grass, unless you look very closely. I suppose I may have interpreted that as an invisible lane where the turf underneath showed through.

So... yours is a recolor, or should it replace Lunie's? (I replaced it)

Well, it's more like it vaporized the ground underneath.
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#29 Old 19th Jul 2026 at 7:22 PM Last edited by HugeLunatic : 19th Jul 2026 at 7:48 PM.
Glad that works! I'm guessing it was originally cloned in SimPE with an EPs ticked that Mac doesn't have.

I'll poke at it a bit more to see about other ways to make the bowling lane have options to be invisible or remove mesh parts to work with more terrains.


And you can't just make it be invisible or remove the mesh, these things have floor cutouts so you see a void. So please don't make random edits and post without actually testing. Unsure why it has a cutout right now, but will research it further.
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#30 Old Yesterday at 9:29 PM
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#31 Old Yesterday at 10:10 PM
Quote: Originally posted by HugeLunatic
Okay I think I sorted everything out and have uploaded.


So, I'm a little confused by the conflict section. If I have EnableColorOptionsGMND, what should I do?
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