- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Objects - Sims 2 start to finish Object Creation Tutorial V 2.1 - UPD 22 feb 06
- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Objects - Sims 2 start to finish Object Creation Tutorial V 2.1 - UPD 22 feb 06
Posts: 1,269
Thanks: 11693 in 38 Posts
IMPORTANT - The tutorial is based on the creation of a dining table,
but CAN be used to create different objects; however, you should use this tutorial
only to create non-animated objects, with single-state textures
(NO clean/dirty or lit/unlit objects).
-----------------------------------------------------------
07 NOV 2008 - Added German (Deutsch) translation for the Milkshape tutorial (V. 2.1) by "magicdawn"
------------------------------------------------------------
List of available tutorials in this thread:
- Object Creation tutorial V.2.1 (Milkshape) (English) - UPD 22 feb 2006 -> Split in 2 parts
- Object Creation tutorial V.2.1 (Wings 3D) (English) - UPD 22 feb 2006 -> Split in 2 parts
- Object Creation tutorial V.2.1 (Blender 3D) (English) - UPD 22 feb 2006 -> Split in 2 parts
- Object Creation tutorial V.2.0 (Milkshape) (Italian) - UPD 05 sept 2005
- Object Creation tutorial V.1.0 (Milkshape) (English) - UPD 03 may 2005
- Object Creation tutorial V.1.0 (Milkshape) (French) - UPD 03 may 2005
- Object Creation tutorial V.2.1 (Milkshape) (Norwegian) -> Split in 2 parts
- Object Creation tutorial V.2.1 (Milkshape) (German) -> Split in 2 parts
All the tutorials are provided in PDF format.
------------------------------------------------------------
(Original JWood's post follows)
In these new tutorial's you will learn to create a new "Dining Room Table" that is color enabled and E.P. ready. You will also learn how to work with SimPe's new "GUI" in the object creation aspect. You will also learn basic UV mapping and texturing.
We wrote these tutorials to try and help the ambitious new "object maker" get a hands on "how too" on creating a Sims 2 color-enabled E.P. ready object's. With the added "Wings 3D" and "Blender 3D" versions you have a greater array of choices as to which 3D editor better suits you.
The tutorials teach the process we use, we do not claim it to be "the only way". It is based on the success we have had using this procedure. You will learn every aspect of creation from picking a good object to "clone" to saving your final package and viewing it in the game as a complete object.
We will answer any questions you have here but please do not ask questions if you have not read the entire tutorial. They are mainley image based asside from the introduction's which we think is as important as the actual directions.
:idea: If you are already capable of making a mesh, Numenor and I have co-written another tutorial for creating quick color enabled objects.
You can find it here:
http://www.modthesims2.com/showthread.php?t=52499
:read: Again I will stress do not miss a step, most error's we find are due to missing a step. The process must be followed "Exactly". Sometimes we want to add a little of our own creativity to even the newest of things. This is exactly how I make and have made on timeless accounts...
We will not be checking faulty packages in this thread unless they are strictly related with this tutorial. In our efforts to organize things a bit, a new forum called "Object Creation Workshop and Repair Center" has been created for trouble packages. Any uploads or posts not to do with the tutorial this thread covers will be deleted. This is to help "us" help you...
NOTE To all users: Please take the time to look through the threads pages for answers to your questions before posting... A great many questions I am answering over and over that are right here in the thread... I am always happy to help but please help me out and read the posts before hand.. Thank you...
Temp. link to "UVMapper Classic":
http://www.uvmapper.com/downloads.html
----------
Tutorials:Sims_2_Start_to_Finish_Object_Creation_Tutorialwiki
22 FEB 2006 - Added Italian translation for the Milkshape tutorial (V. 2.0) by "Lumen"
22 FEB 2006 - We have decided that this thread badly needed a good clean-up Therefore, all the older posts have been moved away and placed into a separate Archive Thread. Should you ever be in need to re-read some of those old posts, you can browse the Archive.
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
Posts: 47
Thanks: 1179 in 9 Posts
But first i want to thank you so much for this wonderful guide.
Thank you. :salute:
Now on to my problem i tried to make a computer desk.
The thing is that is look grey in SimPE and does not show up in the game.
I can buy it and read the text but i don't see any picture in the catalog or when i try to place the desk in the game.
i tried so hard to find out what the problem is but can't seem to find out what it is.
But i postet a pictures of how it looks in simpe, milkshape, uvmapper and the game.
And i followed the guid trought and did just like it told me to do.
And i cloned the cheap computer desk.
Please say that you can help me.
And again Thank you so much.
Posts: 4,502
Thanks: 13224 in 63 Posts
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 4,502
Thanks: 13224 in 63 Posts
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 21
Posts: 4,502
Thanks: 13224 in 63 Posts
Yes I waited until it was fully downloaded..I tried it 3 times downloading the rar file. Then I tried it with Q-Xpress install (twice)..there it stopped about 1/3 of the way through , and said there was an error (CRC error). I went to the "problems with downloading" page and everything worked there for me. Now what? |
MissWendy - Some older rar archiver (I can't say for the Q-Xpress) don't manage correctly rar with long names, or placed in deeply nested folders.
After having downloaded it, *before* unpacking it, rename the rar, making the filename shorter; and possibly move it in a "simple" location, like "C:\". Then, try unpacking it again.
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
Posts: 15
Posts: 4,502
Thanks: 13224 in 63 Posts
Posts: 2
Posts: 4,502
Thanks: 13224 in 63 Posts
Im new to this site and I dont know how to make my own thread. I was wondering why my rar files always have the paint logo on them. Help me please! :smash: |
For downloading and rar file help, go to the help forums. To post a new thread, click on the New Thread button you see at the top and bottom of forums.
Posts: n/a
http://users.adelphia.net/~javier.l.../spescreen1.jpg
http://users.adelphia.net/~javier.l.../spescreen2.jpg
:wave: (Update) I found out and corrected the problem. If any of you has it here is where I found the solution: http://sims.ambertation.de/en/faq/#43b6b23711
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 4,502
Thanks: 13224 in 63 Posts
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 4,502
Thanks: 13224 in 63 Posts
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 4,502
Thanks: 13224 in 63 Posts
Hello...I tried to make a bakers rack today (twice), but both times it did not show up in the game...any idea as to why?? Is there a step that I missed? |
If that's an Open For Business item, I can't say. Neither I nor Numenor have the new expansion pack yet, so at this point it's hard to say what might be the reason .
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 229
Thanks: 9223 in 67 Posts
Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.
Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Posts: 4,502
Thanks: 13224 in 63 Posts
Objects that replace the original are usually missing a new GUID. Did you get a new GUID, and also update the MMATs, and commit?
Who Posted
|