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The joints can be moved from within the CRES. Looking at the Hierarchy, I guess that the joints to be moved are "l_door_rot" and "r_door_rot" (BTW: is it a double door? From the snapshots, it seemed a single door...).
You have to modify the X and Y values in the Translation box of each joint; adding 1 to the X will move the joint 1 tile to the left (looking the North side of the door); adding 1 to the Y will move the joint 1 tile southbound.
IMPORTANT: since the door mesh is attached to the joint, you must add the very same X and Y values,
but with the opposite sign in the corresponding Translation box of the cShapeRefNode attached to the joint, or the entire door will be moved along with the rotation joint.
Example: if you add 0.5 to X and subtract 1.0 to Y in the l_door_rot, then you must subtract 0.5 to the X and add 1.0 to the Y in the "Practical - l_door_n" / "Practical - r_door_s".
The process is done by trial and errors, until you find the right X and Y values. I suggest to move the joint so that it will be at the center of the sphere: this way, when the game rotates the joint by 90°, the door will shift sideways, instead of pivoting around one side. I suggest to start with the values (X: +0.3, Y: -1.0).