#1

7th Feb 2016 at 3:48 PM
Last edited by plasticbox : 25th Feb 2016 at
1:53 PM.
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THUM 0x16CA6BC4 / TMLT 0xB0118C15
These are two small resources I've seen in rugs and books, that are used by the game to generate thumbnails for them. See
this post for a comparison what thumbnails look like with / without these.
Here are some of those that Maxis rugs use, exported from the game files:
http://www.modthesims.info/showthread.php?t=572176
Update: as of
0.4.3-beta,
s4pe now has wrappers for this. Thanks Inge!
From the Maxis Hopscotch rug (4x1):
THUM S4_16CA6BC4_00000000_7B37F75EF68B16C8:
Code:
03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 C8 16 8B F6 5E F7 37 7B C4 6B CA 16
00 00 00 00 2C 00 00 00 24 00 00 00 54 48 55 4D
01 00 00 00 33 61 87 3C E6 AE 7A 41 EA 0A CC 3B
33 61 87 3C 1C 06 B0 35 15 2E 37 BC 00 00 70 41
Line 2: C8 16 8B F6 5E F7 37 7B ID // C4 6B CA 16 type
Line 3: 00 00 00 00 group? // 54 48 55 4D THUM
Line 4: 33 61 87 3C float 0.01652584 // E6 AE 7A 41 float 15.6677 // EA 0A CC 3B float 0.006226887
Line 5: 33 61 87 3C float 0.01652584 // 1C 06 B0 35 ???? // 15 2E 37 BC float -0.01118042 // 00 00 70 41 float 15
I assume the values are XYZ max, then XYZ min (Z-up); i.e. a bounding box , similar to MTBL.
00 00 70 41 seems to be always the same. The Y value is ten times what it ought to be, not sure what is up with that.
--
From the Maxis Hopscotch rug (4x1):
TMLT S4_B0118C15_00000000_7B37F75EF68B16C8:
Code:
03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 C8 16 8B F6 5E F7 37 7B 15 8C 11 B0
00 00 00 00 2C 00 00 00 37 00 00 00 54 4D 4C 54
02 00 00 00 00 00 0A C3 00 00 18 42 33 33 B3 3F
33 33 B3 3F 33 33 B3 3F 01 00 00 00 3F 00 00 00
3F 00 00 00 3F 01 00 00 00 00 00 00 00 00 00 00
00 00 00
Line 2: C8 16 8B F6 5E F7 37 7B = instance ID // 15 8C 11 B0 = type
Line 3: 00 00 00 00 = group?
Line 4: 00 00 0A C3 float -138 // 00 00 18 42 = float 38
Lines 4/5: 33 33 B3 3F = float 1.4 ( x 3); maybe an RGB value? if "LT" is something to do with light
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