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Scholar
Original Poster
#1 Old Yesterday at 9:21 PM
Default How can I change a counter to a deco sculpture?
Hello everyone, I've been trying to put together some matching bedrooms in my game.

However, a problem I have with the base game dressers is that some of them only have a wardrobe or a chest of drawers, not both. I like my bedrooms to have a wardrobe, chest of drawers, bed and 2 bedside tables.

I downloaded a nice counter which matches the Moroccan wardrobe, as I could not find a matching chest of drawers.

I don't need it to be functional as a dresser, I just need it to act as a decorative sculpture of a chest of drawers (so that I can at least pretend the sims are keeping their socks in there).

How can I stop the game seeing it as a counter please? I don't want sims to interact with it.

Is it something I can change in SimPE please?

Thanks to anyone who can help
Mad Poster
#2 Old Yesterday at 9:48 PM
The easiest is to extract the textures and the mesh parts (as OBJ or GMDC, whichever you're comfortable with), then clone a deco mesh (preferably one with two subsets, if you don't want to add a second one), and go from there as you'd do with any deco object.

(Counters have a lot of extra bits and pieces in the file, so this is really the easiest way).

An alternative would be to use deco items and/or slot blockers on the counter, so sims won't use it. Much less work involved.
Scholar
Original Poster
#3 Old Today at 3:15 AM
Hello, thanks for the advice.

I did have a go at cloning a deco mesh, then replacing the GMDC (the textures of the CC counter are repositoried to the base game Moroccan wardrobe), I followed this tutorial here https://modthesims.info/showthread.php?t=399438, although I found it a bit difficult, because it's aimed at making your own object from scratch, which I have never done before (I have used Milkshape years ago, for shoe swaps etc.). I ignored the parts of the tutorial about creating your own mesh and textures (skipped Step 5 to Step 7, just carried on with Step 8 onwards. But I went wrong and just ended up with a recolour of a Maxis object.

I have done lots of clothes and hair defaults, but always used either the method of replacing the GMDC, GMND, CRES and SHPE and textures (I call that a Mesh DR), or the method of replacing the GZPS and 3DIRs and textures (I call that a Property Set DR).

I have DR'd a few objects in my game sucessfully using the Mesh DR method (like for like though, eg. single bed replacing single bed), so I'm comfortable with that.

I've never done the DR method where people only replace the GMDC, I'm a bit baffled by how it works. I never found a tutorial for it.

So for now, I think that might be beyond my skills, but thanks for suggesting it anyway.

I think the other option you suggested might be best for now, of using deco items or a slot blocker (I have one already that I used for something else), so I'll do that for now, thanks for your help though .
Mad Poster
#4 Old Today at 3:59 AM
No idea how you ended up with a recolor istead of a standalone object (did you give the item a new GUID?Did you select "clone item" and not "recolor item"?)

Looks like you can skip step 5-7 of the tutorial, but read through them just in case.

Making a standalone object is not the same as doing a clothing DR - swapping the mesh and texture in a standalone mesh has more in common with a direct GMDC/TXTR DR swap, since you have to make sure to use the subset names from the original file (subset names can be changed, but it can be lots of work and is unnecessary unless actually needed).

If the original item is repo'd, the deco item can also be repo'd to the same item. I linked some tutorials in the other topic.
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