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Mother Function
retired moderator
Original Poster
#1 Old 11th Jul 2009 at 12:47 PM
Default Clean house for all?
I really like the "Clean House" interaction but I hate how it's only limited to tidy sims. Is there anyway to enable the clean house interaction for all sims?

I've been searching the gamedata package for something related to the "tidy" or "cleaning" but i've found nothing that looks like it'll accomish what I want to do.

So does anyone know where the "clean house" interaction data may be?

"Holy Shift! Check out the asymptotes on that mother function!"
Lab Assistant
#2 Old 11th Jul 2009 at 3:44 PM
Quote: Originally posted by daluved1
I really like the "Clean House" interaction but I hate how it's only limited to tidy sims. Is there anyway to enable the clean house interaction for all sims?

I've been searching the gamedata package for something related to the "tidy" or "cleaning" but i've found nothing that looks like it'll accomish what I want to do.

So does anyone know where the "clean house" interaction data may be?



Think I found it. Checking...
Lab Assistant
#3 Old 11th Jul 2009 at 4:02 PM
Quote: Originally posted by jadaytime
Think I found it. Checking...


Failed. But I'm pretty sure I found the action. Look in GameplayData.package instance "0x78EF763216A437BC". Name "NeatTraitCleanHouse_Terrain". See what you can do.
Inventor
#4 Old 11th Jul 2009 at 4:10 PM Last edited by velocitygrass : 11th Jul 2009 at 4:26 PM.
I have found a tuning file called NeatTraitCleanHouse_Terrain, however removing the required trait in that didn't make the option come up in the menu.

I checked the script files and found several checks for the neat trait in there and tried to do a quick core mod for testing.

I got the option "Clean house" to come up for my non-neat sim and after various tests I got him to actually clean more than one thing in a row. However he still doesn't make beds, nor does he clean the whole house, rather only what's near him (maybe my house is too large . So there might be additional checks that prevent the behavior from being exactly like for a neat sim.

As a core mod it's incompatible with other core mods which makes it not really very useful, but I'm still attaching the package file, in case you or someone else wants to take a look at what I did. It was just a test really, after I've been checking out the recently posted core mod tutorial and played around with how to do things like this.

The package changes Sims3GameplaySystems.dll and S3_03B33DDF_00000000_78EF763216A437BC.tuning (which is for the NeatTraitCleanHouse_Terrain action).

In conclusion: It looks like this can't be done simply by editing .xml files.

ETA: Oops. I got the wrong ID on the tuning file. However it didn't seem to have made an impact on the tests.
Attached files:
File Type: zip  velocitygrass_clean_house_for_all_core.zip (1.66 MB, 186 downloads) - View custom content
Description: Example core mod to add "Clean house" action for non-neat sims.
Mother Function
retired moderator
Original Poster
#5 Old 11th Jul 2009 at 6:37 PM
Oooooh a scary core mod. I was hoping to avoid that. Oh well, I'll give it a shot anyways! Thanks for your help!

"Holy Shift! Check out the asymptotes on that mother function!"
Lab Assistant
#6 Old 11th Jul 2009 at 6:59 PM
Quote: Originally posted by velocitygrass
I got the option "Clean house" to come up for my non-neat sim and after various tests I got him to actually clean more than one thing in a row. However he still doesn't make beds, nor does he clean the whole house, rather only what's near him (maybe my house is too large . So there might be additional checks that prevent the behavior from being exactly like for a neat sim.


Does a Neat Sim clean up the whole house? Also for the Make Bed interaction it is advertised to Neat Sims more. Maybe if you take that out then it will work?
Theorist
#7 Old 11th Jul 2009 at 7:28 PM
Quote:
Does a Neat Sim clean up the whole house?

Yes they do, including making any unmade beds. As for their own bed, they make that when they get up.
Eminence Grise
#8 Old 12th Jul 2009 at 8:22 AM
Quote: Originally posted by daluved1
Oooooh a scary core mod. I was hoping to avoid that. Oh well, I'll give it a shot anyways! Thanks for your help!


Not so scary if Morgade's mod merger project gets off the ground
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