Quick Reply
Search this Thread
Lab Assistant
Original Poster
#1 Old 27th Oct 2009 at 9:40 AM
Default Quarter Tile Placement
I have been a having a lot of fun using the setQuarterTilePlacement cheat (since I got it to work!). Now I have a question about coding it into an object because there are a few I have made that cannot be moved in this way.

Is there a specific bhav for this? I have looked into an object from EA that can do it but I can't find anything obvious.

Thanks for your time & help.
Me? Sarcastic? Never.
staff: administrator
#2 Old 27th Oct 2009 at 1:05 PM
LOL I've been looking forever for this. The best I've been able to determine is it is in the OBJD, but I don't know exactly where since nothing is obviously different. I've had mixed results when setting EP requirements in SimPE to get an object to use this. I think it's a combination of Pets plus M&G. I think it's in the game code and not a setting we can change because base game items work.

What I've done to fix stuff is a couple things. For some deco items I have been able to extract the OBJD of one that does work and import it into one that doesn't, and then it does. This is why I think it's in the OBJD, but it's not related to the EP Flag fields since they are base game compatible. Sometimes just recloning the original item with the same internal filename (copied from the cres) works. If those don't work then I reclone the orginal item, using the same internal filename and replace relevant mesh/texture parts from the original.
Lab Assistant
Original Poster
#3 Old 29th Oct 2009 at 11:32 AM
Thanks HL, I was wondering if I was just having some kind of "blonde moment". I usually examine packages to see what they do and how they do it if I want to implement their functionality elsewhere. I've noticed that base game objects can do it and also those extra bonus objects from EA like the rubber duckies. The rubber ducky object is a stand-alone object and still, nothing jumps at me as being the answer. I'll try replacing the objd and see what happens.
Back to top