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Original Poster
#1 Old 17th Jan 2010 at 3:47 AM
Adventure Board w/ Custom Adventures
I am looking for a way to go about creating custom adventures.

I know that you can clone objects and such and give them new interactions, so I was wondering if this would be the best way to do that. Do the current object modding tools have the ability to copy (not replace) one of the WA adventure boards and write completely new adventures, set the rewards, set who you talk to, etc. ?

Or do I need to look for a different type of mod in order to accomplish this? I have looked around a little but I'm not really familiar with all the mods, so I'm not entirely sure what each is capable of.

If anyone has any suggestions, it would be most appreciated.
The Attack Cat
retired moderator
#2 Old 18th Jan 2010 at 1:29 AM
When ever you do object modding, it never replaces the old object. Unless there is some random reason that the adventure boards do, but normally it will not replace it.
Test Subject
Original Poster
#3 Old 23rd Jan 2010 at 2:07 AM
Oh ok, that's good. But will I be able to write the adventures and such?
Top Secret Researcher
#4 Old 23rd Jan 2010 at 9:51 AM
The current chained quests are soft-coded in XML tuning files.

You could conceivably write new ones now, and use a loader such as Careers Mod to import them into your game.

So, yes you can write your own adventures via a script mod.

Cheers.

NRaas Industries: Sims 3 Mods for the Discerning Player, hosted by The Wikispaces.
Test Subject
Original Poster
#5 Old 4th Feb 2010 at 6:41 AM
Hrm...
A script mod? Oi, that sounds... complicated.

I'm kind of surprised there hasn't been something created specifically for writing custom adventures. I think adding custom adventures to a town you created would make it much more interesting and... adventurey!
Test Subject
Original Poster
#6 Old 5th Feb 2010 at 3:44 AM
Custom Adventures
I am very interested in creating custom adventures!

So how exactly would I go about writing them? (I have never created CC or modded before, but I can follow directions/tutorials well enough). And then you say I would need a way to load them by using a loader? Where would be the best place to get one that is up to date? (I have WA and the new stuff pack installed). I have heard of / seen career mods around but I'm really not sure what is best for this or where to begin.

Thank you for your help.
Top Secret Researcher
#7 Old 5th Feb 2010 at 6:09 AM
Opportunities (aka chained quests) are defined by an XML format outlined in the "Opportunities" tuning file. That file is located in the GameplayData.package.

The format is fairly straightforward, though the data that goes into them is pretty obscure. Best choice is to find a quest you have played and see how it was written.

After that, you create a new tuning file, containing your own adventure, and load it using Careers Mod.

Feel free to ask questions regarding the mod over in the Design Discussion forum at my hosting site.

Cheers.

NRaas Industries: Sims 3 Mods for the Discerning Player, hosted by The Wikispaces.
Test Subject
Original Poster
#8 Old 5th Feb 2010 at 7:58 PM
Thank you! I will definitely look into this over the weekend! Yay!
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