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Forum Resident
Original Poster
#1 Old 28th Jul 2012 at 7:28 AM
Default Piercings and Sliders
I know there are many different piercing sets available but none of them move when you use the facial sliders. I usually just alter them to make use of the hat sliders ala AWT. But it ends up moving all of them if you use more than one piercing. Would I have to make separate sliders for each piece? What can I do to get them to move with the regular facial sliders like the beards or staches do?
Sockpuppet
#2 Old 28th Jul 2012 at 11:03 AM
You best copy the closest vertex id's of the face mesh and use these on the piercings.
Ms. Byte (Deceased)
#3 Old 28th Jul 2012 at 11:51 AM
That's why I did the vertex ID auto-assign in toolkit, like Bloom says it helps make an accessory morph with the closest mesh verts.
Forum Resident
Original Poster
#4 Old 29th Jul 2012 at 5:22 AM
Tanks for the advice, never would have thought of that on my own. I've tried doing that with two different creators' piercings and each time it gives me an error that the mesh to be modified has no vertex IDs. I'm using the face LOD0_2, the actual face part, as the reference.
Ms. Byte (Deceased)
#5 Old 29th Jul 2012 at 7:11 AM
Most likely the piercing mesh has no vertex IDs in its format, just like it says. Right now your best bet to fix that may be to import the mesh into Milkshape and copy the mesh comments from a morphable accessory like (I think) the camera from WA, then export. One of the things I have to add to Toolkit is the ability to add vertex IDs in this situation instead of choking. I'll take another look at this in the morning and get back to you.
Sockpuppet
#6 Old 29th Jul 2012 at 9:20 PM
To enable the mesh for vertex id's you change the FVFitems from 6 to 7 in the meshcomments
Forum Resident
Original Poster
#7 Old 30th Jul 2012 at 12:00 AM
You both are amazing! Thanks a lot!
Ms. Byte (Deceased)
#8 Old 30th Jul 2012 at 12:53 AM
Sounds like you've had some success! I've made some changes to Toolkit but it already had the code to add vertex numbers in the number/renumber function - I had completely forgotten.
Forum Resident
Original Poster
#9 Old 30th Jul 2012 at 1:22 AM
Thanks again. Yes I am having success with changing the mesh comments in milkshape(thanks Bloom!) then using the auto vertex ID tool. I've been meaning to figure out how to do this for a while now, need a proper piercing for my self-sim. Looks like I asked just at the right time!
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