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Lab Assistant
Original Poster
#1 Old 6th Feb 2014 at 10:53 PM
Default Question About Making Sims Unselectable
Okay, so in my game, I'm playing a challenge where you can only control two of your people, but you need more for the challenge to work. So I have eight living on my lot, but I can't even click on the other 6 to see what their needs are (not allowed). So, to make it easier, and also because all their pictures were annoying me, I made six of them unselectable. It worked fine until I left the lot and went back in, and now the other six keep saying "bye" and trying to leave. They walk right through locked doors, go to the edge of the lot, disappear, reappear, walk to the other side of the lot, disappear, reappear, etc, etc. I've tried deleting the doors so they couldn't get to the sidewalk and they stand their and scream until they pass out or starve. I've tried making them selectable and canceling the "leave" action, but it just reappears... They are all members of the household, so I don't know where they think they're going... *Rolls eyes*

SO, my question is this: Is there any way to make them unselectable without them trying to leave? Or do I just have to bear with their portraits taking up the entire left side of the screen, and be more careful where I click?

When a man kills a tiger, it is called a game.
When a Tiger kills a man, then it is called savagery...
Needs Coffee
retired moderator
#2 Old 6th Feb 2014 at 11:18 PM
I would say it was saving and exiting the lot that did it. I've made sims unselectable before, but I've never left them that way on leaving. Maybe try moving them in?

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
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Mad Poster
#3 Old 7th Feb 2014 at 3:39 AM
Phaenoh's apocalypse mod does it without causing that effect.

You could try figuring out how Phaenoh coded it, I suppose. Or use that portion of the apocalypse mod, if the sims you want uncontrolled happen to be elders.

Usually what I do with that sort of challenge is make sure the sim I can click on is at the top of the list, since it's alphabetical when they're the same age, I get a lot of Asylum controllables with 'A' names.

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Mad Poster
#4 Old 7th Feb 2014 at 11:23 AM
Or one could ask Phaenoh if she could write a program that would be only for Asylum or other challenges. Perhaps I will!
Mad Poster
#5 Old 7th Feb 2014 at 1:04 PM
If you make sims unselectable, they may glitch. Particularly if you save them as unselectable, or if they don't really belong to the family (if they've been summoned to the lot and made selectable).

I think some of them might sort of turn into a form of townies when made unselectable, and I've had unselectable sims try to "go home" in the evening. Not entirely sure whether or not they were family members, though.

The safest is to have them selectable, but not touch the portraits, or make them selectable again before you save the lot.
Mad Poster
#6 Old 7th Feb 2014 at 3:50 PM Last edited by FranH : 7th Feb 2014 at 6:37 PM.
Ok, I did send a message to Phaenoh, and here's what she says:

Quote:
I'm glad you connected the dots on it! Feel free to download my Apox challenge mods and poke around to see if you can't use anything for your own uses. It ended up being fairly simple, and I just coded it to include elders in the infant unselectable code. I'm not sure if you could do it for 7 random sims unless you have something that differentiates your one selectable from the other 7, like all men and one woman, or it *might* be possible to distinguish them possibly by hair color instead. See what you can come up with! If you do get anything working and you upload it, just mention me in the credits. Good luck! -Phaenoh


So that's how you do it, and by the creator herself.

Edit: I took a look at the original download here, and this is the particular package that makes elders unselectable:
Pet Service: Elder sims are not selectable or controllable.

So all one has to do is open up SimPE and find the controlling node to change it into a mod that works for an Asylum challenge.

Simple as pie!
Scholar
#7 Old 7th Feb 2014 at 7:32 PM
Semi-random comment:
I love that mod! I use the elder part in another hood which has a nursing home where elders who developed dementia go (random dice roll)

I wonder if the mod could be adjusted for the letter of a sims first name (ie: all "B" names be unselectable but controllable sim has a "C" name) but that might be too finicky. Are you going to give it a go Fran? I think the hair colour differentiating would be interesting, as long as there were the different options of colours.
Mad Poster
#8 Old 8th Feb 2014 at 2:35 AM Last edited by FranH : 9th Feb 2014 at 8:39 PM.
I'm afraid not. I can't read the logic systems for this kind of mod, and I'd just screw it up hopelessly. If you've ever seen the 'nodes' of SimPE, you'll understand what I mean.

You have to know some basic Cobol/Fortran programming logic to understand how it works, and that I do not.

Sorry! Just threw that out there for someone who's braver than I to try their hand at. A programmer, I am not.

Edit: I looked at a 'cheat sheet' that I have for building hoods, and this is the cheat that you can use either permanently (by putting it in your userstartupcheat) or temporarily for a session:
Quote:
How to make unselectable sims stay on the lot (but not controllable)
Here's how:
Make sure free will is ON.
activate " boolProp TestingCheatsEnabled true"
Then, Shift+click on all the orphans or sims you don't want to control. Then choose 'Make unselectable' from the pie menu.


From what I can remember you have to go to the NH view to get the cheat to activate properly. If that's the case, exit the lot to the NH view, then enter the cheat. Re-enter the lot and do the second step.
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