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#1 Old 1st May 2015 at 7:03 AM

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Default Organizing custom skin thumbnails in CAS
I'm not entirely certain if this is possible. My Google-fu is weak and I couldn't find anything related to this issue. I have some nice custom skins I downloaded for my human sims, which I've recently geneticized and townified. The problem is that they refuse to show up in any logical order in CAS. When I go to the custom skin tab, the thumbnails are ordered all willy-nilly with light and dark tones mixed up, rather than showing up in a natural progression from the lightest value to the darkest. For a brief time in the past, I used Cidira's set and I'm almost positive that all the thumbnails showed in order from light to dark. I tried renaming the skin files to see if that might work, but no luck. Neither having the files start with a number corresponding to the genetic value (001 for 0.01, for example), nor putting the creators name and then the number worked. I even deleted the Accessory and Groups cache files before restarting, in case that might be the trouble.

Can anyone help me, or have any ideas on how to achieve this? (And how to keep my fantasy skins from getting all mixed up with the human ones? )

Thanks!
The Great AntiJen
retired moderator
#2 Old 1st May 2015 at 12:18 PM
Custom stuff tends to show up in date order of the time the file was most recently saved.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Née whiterider
retired moderator
#3 Old 1st May 2015 at 2:07 PM
That's interesting - I thought it was ordered by hash, which would end up with the order reflecting the date that the content was made in Bodyshop.

What I lack in decorum, I make up for with an absence of tact.
The Great AntiJen
retired moderator
#4 Old 1st May 2015 at 4:52 PM
Sorry - yes, the sentence should have finished 'in Bodyshop' - was in a rush this morning.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
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#5 Old 2nd May 2015 at 12:00 AM
Ahh, I see. I haven't touched Bodyshop except once or twice to just poke around at it. Would it be a fairly simple thing to open the files in there and re-save them without making any changes? If that's all it would take to get them in order, I think I could manage XD
Lab Assistant
#6 Old 2nd May 2015 at 2:57 AM
I haven't tried it myself, but I've heard you can use SimPE to change the order in which cc shows up in the catalog by changing the sortindex number.

[Retrieved from here (under the Sortindex header)]

Quote:
The Sortindex value is a hexadecimal number that increases by one for every project you make in Body Shop, based on the highest number you've already got installed in your game-- whether you made it or not.

This number is the number that decides where things go in your hair, clothing, accessory, and genetics catalogs. (This is why some of my older hairs are all mixed up; I took them out to bin them, then restarted Body Shop and made more hairs before binning and re-installing the first ones, so they have overlapping sortindex numbers.) If you screw up the order of your recolors, find hairs that overlap each other, want to fill in older Project Mayhem hair sets with the newer colors without re-doing the whole shebang, or just want to put conversions in the same chunk of the catalog as the originals, you just need to change the sortindex number.

I change it when I screw up, when I make nude scanties for a new bodyshape (keeping all my nudies are together), and I'm actually seriously considering making I took the plunge and made all my skintones' sortindex numbers match their genetic numbers. You can re-use sortindex numbers without confusion by giving all hairs in the same family the same sortindex number, or by using the same numbers for different ages of converted clothing (to help keep sets together when a new age or bodyshape is added).


I'm not sure how the numbering system works, though.

I don't think making copies in Bodyshop would be a good idea, since I'm pretty sure the thumbnail resets to the default colorful picture every time. It'd be a huge pain to remake them on your own.
The Great AntiJen
retired moderator
#7 Old 2nd May 2015 at 10:13 AM
Quote: Originally posted by ~Shasta~
I don't think making copies in Bodyshop would be a good idea, since I'm pretty sure the thumbnail resets to the default colorful picture every time. It'd be a huge pain to remake them on your own.

You're right it's a bit long-winded and would require the OP to delete the original copies but the thumbnail is just a case of copying over the original version.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Inventor
Original Poster
#8 Old 2nd May 2015 at 10:29 AM
Quote: Originally posted by ~Shasta~
I haven't tried it myself, but I've heard you can use SimPE to change the order in which cc shows up in the catalog by changing the sortindex number.


Quote: Originally posted by maxon
You're right it's a bit long-winded and would require the OP to delete the original copies but the thumbnail is just a case of copying over the original version.


I hadn't intended to make copies or remake the files, just open the files and save them again to update the file dates. But, as I said, I haven't used really used Bodyshop, so I don't know if it would even allow for that. I tried to read a tutorial once on how to make a default replacement and it was a bit beyond me I'm a bit more comfortable with SimPE, though I'd hesitate to muck around with hexadecimals. It looks like I might just have to accept the mixed up thumbnails for now Thanks for the info, though!
The Great AntiJen
retired moderator
#9 Old 2nd May 2015 at 6:06 PM
You can extract the thumbnails with SimPE. Just open up the file, locate the thumbnail (with the jpgs I think), right-click on the picture and choose extract.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Instructor
#10 Old 7th May 2015 at 5:05 AM
I go with the method ~Shasta~ recommended. For what it's worth, the sortindex hexadecimal value is pretty easy to deal with. I changed the sortindex on my Imperfection skintones and they seem to remain in the order I intended.

My method was simple; I gave the sortindex the genetic value. Example: Ebony's genetic value is .99, so its sortindex is something like 0x00000099. (I just clicked on it, punched in 99, committed the change, and SimPE handled the rest.)

In-game or in Bodyshop, the larger number loads first for me. So, Ebony is the first skin to pop up, which works for me because it's the most dominant anyway.
Inventor
Original Poster
#11 Old 7th May 2015 at 9:56 PM
Sorry for not replying sooner. Things got kinda busy for me. Thanks everyone for the info. When things have settled down again, I'll take a closer look at what I can do =)
Née whiterider
retired moderator
#12 Old 7th May 2015 at 11:53 PM
You can't open existing files in Bodyshop, but you could clone the skins and resave them in Bodyshop. If you decide to do that, make sure you do them in the right order. I agree with the previous posters that changing the sortindex would probably be easier.

What I lack in decorum, I make up for with an absence of tact.
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