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Test Subject
Original Poster
#1 Old 5th May 2015 at 11:09 PM

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Seasons, University Life, Island Paradise
Default Sims can't enter lot
I swear my build mode is out to get me. Nothing less can explain this.

I don't even know anymore, except that literally from one moment to another, my sims are not able to pass the main entrance to the apartment lot. First they were unable to get out. I made them go bits by bits, until they reached the front door. When I clicked on the spot just outside the door, they started stomping their feet. I resetted it, but nothing changed. I removed it and replaced it with a different one. Nothing changed. I replaced it with the same one. Still nothing. Tried to set it as the front door multiple times, nothing helped. So I resetted the lot. The result was they can't get in now. Whenever I click "go home" they just keep stomping their feet with the door thumb in their thought bubbles. I already googled it and found this was a common problem, and did all the things from MTS, the sims 3 Forum, but it still didn't help.

I reset the door, and the lot.

I replaced the door with another one. Set it as the front door. Nope. Unset it as the front door and set it as the front door again. Nope.

I moved the sims out and deleted the lot, replacing it with an earlier saved version that I had, that worked just fine before. Nope.

My last desperate attempt to fix this was to remove the entire front wall of the building, so there was nothing blocking the way. Nope. The only thing that changed is that they don't even stomp their feet anymore. The action "go home" just gets cancelled - the thumb with the house that appears there.

I closed the game without saving and it's still the same.

I am debating whether it makes sense trying to replace it with a single door, since those seem to work fine, or just with something completely different entirely. I also don't know if the other households are doing the same thing, since I'm kinda afraid to leave them like this. I really don't want them to die.

I already chased my entire sims 3 folder through delphy's dash, deleted all my cash files and launcher files and disabled every corrupt file that I had. What else is noteworthy, that I recently installed WA, while being already on ST. I know I should reinstall them all in order, but it sounds like a pain and would probably take ages.
Neighbourhood is same old Bridgeport - seriously, as much as I love it, it seems to hate me - patch is 1.67.

Any way to get out of this glitch? That hasn't been noted yet? Thank you in advance
Field Researcher
#2 Old 5th May 2015 at 11:36 PM
Have you tried evicting and adding them back to that lot or another one?

Vivi e lascia vivere.
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Test Subject
Original Poster
#3 Old 5th May 2015 at 11:59 PM
Quote: Originally posted by Sim mania
Have you tried evicting and adding them back to that lot or another one?


Yeah, I tried. I evicted them, then moved them back in, evicted them, did the deleting thing. I didn't try a different lot though. Another interesting thing I found out is, that when I teleport them across the door, the "go home" action still gets cancelled, although it's possible for them to go there. When I click "go here" they do it. So there may be two different problems. The door and the "go home" action. And meanwhile I was able to try out the single door instead, it didn't work as well. I think there might be a problem with the threshold. I didn't mention how they tried passing through the wall, in a place where it's not even possible to place a door? Cause they tried that... somewhere along the road of my tries to fix it.
Mad Poster
#4 Old 6th May 2015 at 12:25 AM
Forgive me if these are too simple or you have already tried them, but they are the first ones that come to mind.

1 - Is it possible that the lot's front door is too close (< 5 squares) to the edge of the lot on which it's being placed? This would also be known as Twinbrook Bookstore Syndrome or "TBS" (not really, I like to make up acronyms as I go).

2 - When replacing the lot with a fresh copy, are your also deleting the grid and replacing that? Not sure why that would help, but it sure sounds like something is off-kilter there or in the way that shouldn't be.

3 - To help narrow down the fault, can your household successfully move into another lot in town? Can this lot be placed and used elsewhere in town?
Instructor
#6 Old 6th May 2015 at 3:27 AM
If you go into build/buy mode and activate testingcheats (testingcheatsenabled true), toggle up and down between the floors and look for a grey oval object on the floor/ground near where sims are having issues. There may be a jig (social jig) blocking their path, sometimes they remain when they should have self-destructed. You should delete any of those that you find (ctrl/shift/click delete...or whatever that combo is to delete objects that can't normally be deleted).

If you have NRaas Master Controller installed, you can get the object stats (non inventory) for the lot and flush any of those jigs that are found and not in use.
Instructor
#8 Old 6th May 2015 at 6:21 AM
Quote: Originally posted by nitromon
social jigs are the best, aren't they? my personal favorite is the "social jig 1-cat"


They are the best! Social jigs lead to jigs, which lead to reels and too much Guinness. Sleep it off and start over tomorrow. Curious about this 1-cat
Test Subject
Original Poster
#9 Old 6th May 2015 at 1:37 PM
Quote: Originally posted by nitromon
1) You might have a phantom object blocking the door.

2) When you say "can't get into the lot" are you talking about the ground floor? If you are talking about going up to your apt. You may have a broken elevator.

3) Why don't you upload the lot somewhere? So we can download and debug.


1. That's what I'm thinking this is as well. Either that or some strange debug object. I mean, I'm not an expert, but from what I tried reading into it so far, it sounds like the only explanation.

2. Kind of both. But primarily I can't enter the ground floor. When I click go home, the action gets canceled. So I make them walk bits by bits using "go here". Whenever they are supposed to go through the front door, they stomp their feet. When I teleport them inside and click on "go home" ist still gets cancelled, but they can ride the elevator up to their floor. On their floor when I click "go home" it gets cancelled again, but I can make them enter the apartment with "go here". The option "go home" (the arrow next to the icon of the active sim) disappears after that, so they are definitely home then.

3. Hmmm, haven't thought of that, but I actually might try that. First I wanna see if it's not one of those "jigs" as suggested, but if nothing helps, yeah. Sounds like a good idea! Thank you~
Test Subject
Original Poster
#10 Old 6th May 2015 at 2:01 PM
Quote: Originally posted by igazor
Forgive me if these are too simple or you have already tried them, but they are the first ones that come to mind.

1 - Is it possible that the lot's front door is too close (< 5 squares) to the edge of the lot on which it's being placed? This would also be known as Twinbrook Bookstore Syndrome or "TBS" (not really, I like to make up acronyms as I go).

2 - When replacing the lot with a fresh copy, are your also deleting the grid and replacing that? Not sure why that would help, but it sure sounds like something is off-kilter there or in the way that shouldn't be.

3 - To help narrow down the fault, can your household successfully move into another lot in town? Can this lot be placed and used elsewhere in town?


1. Not sure, but I don't think so. It's the crescent bay pied a terre studio 1a, th epowell house, or one of the leo centers (I think it's the leo center) at bridgeport, which has those wide stairs and the fountain around it, so there should be plenty of space, but I have no idea how many squares it is or what the actual boundaries of the lot are. Gonna definitely check that tonight, though.

2. I used the buldozer on it, but I'm not sure anymore if I deleted the grid. I know I wanted to do it and I think I did, but if I really ended up doing it is questionable. I don't remember anymore, but gonna try that as well again.

3. I was somehow too afraid to move them. Out of fear that this will ruin the other lots - paranoid and irrational as it migth be, but nothing surprises me anymore - although I know I should try that.

Thank you for the inputs!
Test Subject
Original Poster
#11 Old 10th May 2015 at 10:20 PM
So, I finally got around testing everything out. But first let me thank you for all the help and suggestions. There's a bunch of things I found out.

1. I have searched for half an hour, there's not a single trace of a social jig. Though since I don't have pets, or SN, it's possible I might not be able to see them. Master Controller hasn't picked up any as well though.

2. A strange thing occured when I was experimenting and I have no idea how relevant this is, but it's really weird. I noticed in my Master Controller that all the double door that I have tried, have been saved in not inventory and local (and where they show up), so the idea came to me to just delete them all and start the door from scratch, so I did. It kind of helped and kind of didn't. The go home action didn't get cancelled, but the door still didn't work, as in they stomped their feet. I had a character that was at an opportunity (a presentation), and tried clicking going home after it, to see what happens. He came to the building only to run past it and hide in the bushes. After this happened the action is getting cancelled again.

3. Evicting and moving them into a different house worked without a single problem. Doors work, go home works, as it should.

4. I deleted the grid on the original lot - only now I have the problem of placing it again (It's the crescent bay studio tied perre 1a, after all, the one that's on the slight hill) because the size of the lot is 42 x 42, which isn't an option in lots and 50 x 50 is too big. So first I need to figure out how to place a lot that's not premade size, when I try placing it on that space again.

5. I got to place the 50 x 50 grid elsewhere though and placed the studio there. Sims were not able to move in, the same problems occured as previously described. Evicted them and placed them in another different building (Terpsichore studios, I think it's caled?) and again, that worked fine. I think I'll just keep them there.

6. I mentioned this before, but I think this is a good place to mention it again, that the previous versions of the same house that worked before just fine stopped working as well, with the same problem. So I have no idea, but it's like something in the game is causing this specific building to go wrong. Since I haven't switched to a different household yet (didn't want to risk that until I was sure that the sims could get off the lot without me needing to teleport them), I don't know if this is the only building, or if there are others that are malfunctioning as well. I'm not sure I want to know right now... >_>

7. Another strange thing that occured came to me. When I teleported my sim just outside the door to go and complete the opportunity, he still kept stomping the feet (when I clicked on "give presentation"). I had to manually make him walk down the stairs (the outside stairs) to be finally able to make him go to the location of the opportunity by clicking on "give presentation".

This all concludes: Building went gaga, dressed in drag, did the hula and got high on all the high rise.

But at least they have now a normal, spacey apartment with lots of space, that I kinda like, so I don't have to worry about them dying anymore. I just hope this is the only household I had to do this with and that when next time I switch to someone else, no grim reapers will be greeting me.
Test Subject
Original Poster
#12 Old 11th May 2015 at 12:39 AM
So, I hope I got the right one. These are the only files in my library from the days this glitch started. I have no idea which one is the original version of the building, so I can't upload that one. Here's the DL link: http://www.mediafire.com/download/z...ty_building.zip Hope MF is okay.
Test Subject
Original Poster
#14 Old 11th May 2015 at 9:59 PM
Quote: Originally posted by nitromon
Hi,

I plotted your files into my game on a vanilla run and it gave me 3 buildings.

Both buildings with the big commercial sign on the outside are broken. The building shell itself is damaged and cannot be repaired. I tried resetting the shell, resetting the shell door, replacing the shell door, etc... but it can't be fixed.

The building without the sign, the shell door is working. You cannot enter the building because the 2nd door is blocking and that is due to a missing "public marker" in the lobby. Replace the marker and the building works.

Hope that helps!


Broken the.... How did I even manage that?

Okay... At least it explains a lot. Thank you for all the help!
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