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Scholar
Original Poster
#1 Old 7th Oct 2015 at 8:17 AM
Default Easier Death? Shorter life?
Hey guys I'm wondering if there are easier ways for my sims to perish without forcing them to poke at fires all day or star watching all the time? My elders are living very long lives and even with the Shorter Lifespan mod by Lavaster, it still takes too long for them to die. I also don't want to purposely kill them because it takes away some of the immersion. Is there a way to increase the likelihood of death by doing something?
Mad Poster
#2 Old 7th Oct 2015 at 9:53 AM
Maybe it has something to do with me being an elder myself, but I just cannot comprehend why you would want to make your poor Sims' lives even shorter than they are. Without mods or cheats, while we live for years, they only live for a matter of days -- a lifespan more appropriate for a mayfly than a human. And even within that short lifespan their hold on life is so frail; I won't die of starvation just because I forget to buy groceries -- it would take weeks, but my Sims could die in minutes if the fridge is empty. I don't think I've really got over my shock, in first playing the tutorial, and seeing that Tutorial Joe would become an elder in 28 days; I thought, "But he looks so young. That's only a month." I decided there and then that I would usually play with aging off. In truth I'm rather proud of the fact that, nearly 3 years after I started playing, I've still got all the Sims with me that I started with: I've never seen the Grim Reaper in my game. Long may it continue thus!

If you must increase your elders' chances of dying, how about an elder pregnancy hack? Our Sims' frail hold on life gets even feebler when they're carrying a child.

Can't you find something interesting for your elders to do to enjoy their retirement? Like let them buy computers and play The Sims?

I hope I'm not being intolerant, but, in the spirit of tolerance, can we perhaps have a bit of "Live and let live"?

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Lab Assistant
#3 Old 7th Oct 2015 at 10:55 AM Last edited by tallyb : 7th Oct 2015 at 11:09 AM.
Umm, not sure. I have a mod that makes my sims live longer because I quite like having elder sims around. Mine have a lot of fun, going on holidays, throwing parties, studying, and generally doing all the things they didn't have time to do when they were younger.

But if you really want to kill them off you could try putting pitfalls around your neighbourhood. In my megahood I have traps sims can fall into, some of which are fatal. Things like a serial killer, gangsters, a rogue psychiatrist, a religious cult, a coven of vampires. Or maybe find a way to infect them with an illness? That would work well in a residential home setting, it could be some kind of outbreak that swept through the place.

ETA: Just had another thought - maybe you could turn them all into vampires, then send them outside to do some gardening during the day. That should kill them off pretty quickly.

You lied to me…There is a Swansea!
Mad Poster
#4 Old 7th Oct 2015 at 11:22 AM
There's always Running with scissors or the meteorite hacks that guarantee a rock landing on Sims. Isn't it sad what we do to our Sims? I let my old ones live out their days. You can stick a few in a nursing home and enjoy the drama that ensues.

http://sims.wikia.com/wiki/Running_...cissors_Playset

I can't find the mod for making meteors more likely when scanning the skies, but I did find deadly vampire bites while searching for it: http://www.modthesims.info/download.php?t=295358 At one point, I had a mod for a vampire killing sack, complete with stakes and staking action. Of course it means you can make a Sunnydale!
Theorist
#5 Old 7th Oct 2015 at 11:29 AM
Be sure and have your elder/elders greet or hug the next Sim in town that gets the flu...especially if you have the aforementioned 'real sickness' mod. Things can get critical pretty quickly (one of the reasons I now quarantine sick Sims).


“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
Needs Coffee
retired moderator
#6 Old 7th Oct 2015 at 11:32 AM Last edited by joandsarah77 : 7th Oct 2015 at 2:12 PM.
I also use a longer lifespan mod since to me sims live such short lives. You should be able to adjust the mod in SimPE to make the elder stage longer. shorter. So use to saying longer I said it on my reply lol.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
#7 Old 7th Oct 2015 at 1:28 PM Last edited by Florentzina : 7th Oct 2015 at 1:39 PM.
Being on the opposite end of what the other comments play the game, I personally find their lifespan too long, sometimes even with the shorter lavaster lifespan.
Its not because I "love" seeing them suffering its just because 1) I like genetics to keep the generations going (the family tree is one the main reason I play the game) without having play real life years for it and 2) I don't treat them as human because I would get bored. I like to see some progress with their life, not watching them reading books or have parties all day. Also, playing the game in a non-modern era, they have kids early and playing a four generation family in one household can be rather frustating. (Sure, it can annoying how our own lives goes quickly sometimes, but I dont usually put my real life issues into the game. If I did, they would all be single and never have kids. ).

so I tends to "randomize" both adult and elder lifespan by aging them up faster using cheat. With modified realistic age system, where 1 day = 1 year plus a 8 year long YA lifestage (using mod so they can live in the main hood), they live anywhere from 50 to 75 years old. If I dont want to kill the elder off, I put them in a elder retirement house (which I don't play) until its time to have them see the Grim Ripper. If I want to play a household longer or need more time, I use aging off. That's how I play it myself.

To the OP: Its really depends whether you use cheat and how you play the game.
Without cheat, it take quiet alot of patience to have them die faster by drowning (remove the pool ladder fire (bad cooking, no fire alarm), starvation (don't let them eat), electrution (bad mechanical skills when repairing or getting hit by thunder if you've season) disease (getting the flu and don't let them rest), flies (dirty dishes), fright (from ghosts), Satelite (watching the stars ), cow plant (uni), sunlight (vampire); rally forth (business perk, OFB), Hail (Season), Wishing well goes bad, Murphy bed (AL).
....and many more. (Read about it on Simwikia Simbology).

Like the other said, There are mods that increase certain risks like getting hit by meteors, easier sickness etc, but the problem with these is that they can kill off sims you don't want to "perish" unless you strategically plan it out. I don't use the real sickness mod for that reason, because I need make over two hundred sim immune against it each generation (currently have 288 playables... counted. ) (like setting them as immune with the Insiminator mod) before installing it which can be also time consuming. But those mods you don't purposely kill them off, the mods force you to take better care of the sims you want to live instead.

Personally, I use cheats that I random the age for each sim (lavaster have 11 to 25 days for elders depending on their aspiration level) or adding risks (childbirth, drowning, accident at work etc), and using simblender or L&D boolprop cheat to kill them off. This is purposely, but for me, it gives me ideas for storyplots.

....yikes, sorry for the "essay" comment. This thread were very easy to comment on as Im more familiar with this.
Instructor
#8 Old 7th Oct 2015 at 1:52 PM
Sims can die if they use the noodle soother.
Mad Poster
#9 Old 7th Oct 2015 at 5:14 PM
Quote: Originally posted by tallyb
Umm, not sure. I have a mod that makes my sims live longer because I quite like having elder sims around. Mine have a lot of fun, going on holidays, throwing parties, studying, and generally doing all the things they didn't have time to do when they were younger.

But if you really want to kill them off you could try putting pitfalls around your neighbourhood. In my megahood I have traps sims can fall into, some of which are fatal. Things like a serial killer, gangsters, a rogue psychiatrist, a religious cult, a coven of vampires. Or maybe find a way to infect them with an illness? That would work well in a residential home setting, it could be some kind of outbreak that swept through the place.

ETA: Just had another thought - maybe you could turn them all into vampires, then send them outside to do some gardening during the day. That should kill them off pretty quickly.

how do you do all that?

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Mad Poster
#10 Old 7th Oct 2015 at 5:31 PM
There really ought to be BCONs out there that hold the chance of dying by the different things. Find it, extract it, change it, voila. Try looking at mods that stop the type of death you want to be more frequent, that usually helps point you in the direction of the code you need.

If you need advice you're welcome to PM me.

But I'd start with looking at your age mods. Elders have their duration determined by two things. One is the aspiration bonus, which is a set number of days that are the same for every Sim that ages up with that aspiration level. The second, is a random number in an interval. Say the interval is 10-25. That means the sim gets the aspiration bonus, and then a random number of days between 10 and 25. If you think some are holding on too long, perhaps you should lower the cap on the random interval?

Creations can be found on my on tumblr.
Lab Assistant
#11 Old 7th Oct 2015 at 6:19 PM
I wonder if a different aging mod would better suit your play style? Postponed Silver Years' elder stage is 3-14 days, and there is an option to leave the adult life stage as it is. It doesn't affect any of the other life stages (just adult and elder) so if you really like those shorter it might not work. I dunno. It's what I use

Otherwise, maybe a strict "hands off" approach to elders? No direct commands might help speed up the visit from grimmy, depending on how stupid a particular sim is!
Scholar
Original Poster
#12 Old 7th Oct 2015 at 7:06 PM
Thank you everyone for your responses! I read over my original post and it seemed a little harsh so let me clarify, it's not that I specifically want to kill elders. It's just that In my game my sims grow up pretty fast, start a family, and then get older as their kids head to college. Trying to play a generational/legacy neighborhood is difficult when sims have an extended lifespan. Plus my sim has succeeded in doing a majority of what they were set off to do before their game play gets a bit boring and they still have days left before they pass.

I would like to age up EVERYONE not just the elders, in fact in my game the babies grow up in just 2 days lol.

I don't want to manually kill my sims by removing a ladder, or purposely starving them. I want it to happen in the game naturally...like maybe they start a fire and die when trying to extinguish it. Perhaps a mod that makes fires happen more often? Or more chance of a crashing satellite? Or violent robberies?

Something that doesn't make my neighborhood feel too safe lol.
Lab Assistant
#13 Old 7th Oct 2015 at 7:06 PM
I once accidentally caused a Sim's death by having him use the Elixir of Life when the aspiration bar wasn't gold or platinum. I think the energizer machine (another aspiration award) could also have that effect. You could have the Sims use such things at any old time, without checking their aspirations bars -- that way you aren't exactly choosing to kill them off, you're just letting them make some potentially bad choices.

Playing in puddles in a lightning storm, not being in any hurry to eat dinner (most of my accidental deaths have been starvation -- it can be sudden!), never buying a smoke detector... incautious Sims can be dead Sims.
Field Researcher
#14 Old 7th Oct 2015 at 8:06 PM
I haven't personally tried this, but some have said before that they will leave the game running while they do something else: chores, homework, eating dinner, etc. Even on regular speed one Sim day is 24 minutes, and without player intervention they might not last as long as they would without a guiding force at the helm.

With that said, playing Mortimer Goth the first time through was extremely fulfilling, mainly because I didn't give him a typical retired life.

Finally, my advice would be to embrace the life stage as part of gameplay that doesn't need to reflect reality. Remember that Sims have a different social structure and some of them enjoy raising their children with their grandparents. Or several elders could be put into the same home, like the retirement home thing mentioned several posts up.
Forum Resident
#15 Old 7th Oct 2015 at 10:19 PM
I have a mod that makes the satellite odds 50%, that takes care of my unwanted sims
Mad Poster
#16 Old 7th Oct 2015 at 10:24 PM
@labellavienna: Cyjon and TwoJeffs both have mods to increase the chance of death by satellite. But now I feel guilty about telling you this, because I don't want the deaths of your Sims on my conscience. So I won't give you links, but they're easy enough to find. I know about these mods because I've been wondering if it might be possible to modify the code to create a mod to eliminate death by satellite altogether.

In my own game my Sims entertain me and brighten up my day. In return I look after them, to the very best of my ability. :lovestruc

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Scholar
#17 Old 7th Oct 2015 at 10:26 PM
Quote: Originally posted by labellavienna
Thank you everyone for your responses! I read over my original post and it seemed a little harsh so let me clarify, it's not that I specifically want to kill elders. It's just that In my game my sims grow up pretty fast, start a family, and then get older as their kids head to college. Trying to play a generational/legacy neighborhood is difficult when sims have an extended lifespan. Plus my sim has succeeded in doing a majority of what they were set off to do before their game play gets a bit boring and they still have days left before they pass.


Rather than shortening their lifespans what if you shifted your game play? you could let your sims start their familes later so elders simply have more to do. as adults they focus more on hobbies or some of those extreme LTW or what if they worked on LTWs while retired elders? The LTWs like have 20 pet best friends, 20 loves at once or max all seven skills or let them delve deeply into some of the hobbies. Basically figure out a way to make elder-hood busy, productive and more fun for you.

Check out my simblr https://www.tumblr.com/blog/tbssimblr

Click the link, you know you want to. ;)
Mad Poster
#18 Old 7th Oct 2015 at 10:42 PM
I have used one of the aging mods by Boiling Oil for a while (a version where only adults age a lot slower). I have abandoned it in the meantime, because it started feeling a bit too long for me - I rather like and enjoy the elders, especially if they are rich enough to retire. They can spend time on hobbies, start businesses and take their grandchildren on holiday
Needs Coffee
retired moderator
#19 Old 7th Oct 2015 at 10:51 PM
Babies grow up to toddler in 2-3 days for everyone with aging turned on, that's normal.

As I said above you should be able to tweak your age mod in SimPE to shorten the elder stage. Now how exactly I don't know, but take a look at it in SimPE just in-case it is obvious.

If you want your generations to be shorter fair enough, but many of us play generations and use longer age mods while doing so, it's about preference not difficulty.

If you want them to die more by accident roll a dice. Set down what will happen for the number rolled. So maybe 1 is death by fire, 2 nothing, 3 sim gets dementia so you can't click on them, 4 they starve, 5 nothing, 6 you shorten their life by 3 days (doable on the simblender) things like that.

Also have you tried giving your elders different goals and things to do? Have you tried a retirement home, or pastimes that they did not do as adults like fishing, pottery or sewing.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#20 Old 7th Oct 2015 at 11:24 PM
If you just ignore the flu -- or better yet, throw parties and invite lots of playable characters when someone has flu -- it will spread like wildfire. I've only ever had one flu death, but I imagine the bodies would pile up if you didn't make any effort to quarantine or cure your Sims. Now I'm actually thinking that might be an interesting experiment for a neighborhood some day, though don't know if I would have the heart to do it.

(I've just realized that my Sim who died with flu was also pregnant and starving, so it probably wasn't flu that killed her. Can they die of flu at all? Not sure, but it doesn't help their lifespans any.)
Scholar
#21 Old 8th Oct 2015 at 1:46 AM
Quote: Originally posted by Dagwon
I wonder if a different aging mod would better suit your play style? Postponed Silver Years' elder stage is 3-14 days, and there is an option to leave the adult life stage as it is. It doesn't affect any of the other life stages (just adult and elder) so if you really like those shorter it might not work. I dunno. It's what I use

Otherwise, maybe a strict "hands off" approach to elders? No direct commands might help speed up the visit from grimmy, depending on how stupid a particular sim is!



ohhhh thanks! I've been wanting something like this XD My elders live waaaay too long lol

"Oh look, my grandchild is now an elder. They grow up so fast. Gee, I wonder when I'll finally graduate college." Sims 2
Scholar
Original Poster
#22 Old 8th Oct 2015 at 2:46 AM Last edited by labellavienna : 8th Oct 2015 at 3:41 AM.
Thanks everyone for your input! I actually went into SimPE and just tweaked the elders down a little more. Now it fits my style....but then this thread made me feel very guilty so i am currently on the fence hah!
Theorist
#23 Old 8th Oct 2015 at 2:56 AM
Quote: Originally posted by labellavienna
Thanks everyone for your input! I actually went into SimPE and just tweaked the elders down a little more. Now it fits my style....but then this thread made me feel very guilty so i am currently on the fence hah!


Don't feel guilty - play the game the way you choose. I personally love all of the life-stages and treat my elders the same as the adults (they get a full life), but if you feel as if they are living too long in your game...that's OK. We all play the game in a way that makes it enjoyable for us, and that is as it should be. So, Sim on.


“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
Instructor
#24 Old 8th Oct 2015 at 3:19 AM
Quote: Originally posted by labellavienna
Thank you everyone for your responses! I read over my original post and it seemed a little harsh so let me clarify, it's not that I specifically want to kill elders. It's just that In my game my sims grow up pretty fast, start a family, and then get older as their kids head to college. Trying to play a generational/legacy neighborhood is difficult when sims have an extended lifespan. Plus my sim has succeeded in doing a majority of what they were set off to do before their game play gets a bit boring and they still have days left before they pass.

I would like to age up EVERYONE not just the elders, in fact in my game the babies grow up in just 2 days lol.

I don't want to manually kill my sims by removing a ladder, or purposely starving them. I want it to happen in the game naturally...like maybe they start a fire and die when trying to extinguish it. Perhaps a mod that makes fires happen more often? Or more chance of a crashing satellite? Or violent robberies?

Something that doesn't make my neighborhood feel too safe lol.


It sounds like you might appreciate making the game a bit harder so that your sims have a harder time achieving everything so young- things like higher bills that come more often, lower job wages, and mods to make it harder to reach platinum aspiration can help with this. There are also mods for skilling more slowly that I've never tried.

In terms of making your neighborhood less safe, I give sims in certain career tracks a 5% chance of dying each day they go to work. Like sims in the criminal, military, or law enforcement tracks. Anything that could be considered dangerous. If they roll one of the five "numbers of death" out of one hundred on the randomizer, I kill them with cheats when they get home from work. This adds some randomness to my gameplay, like what if one parent dies and a single parent is left behind with five children? What if the person making the most money in the house dies and now they don't have money coming in? Can create some interesting situations. It does require paying attention to which careers your sims are in and remembering to use the randomizer, then killing the sim manually with cheats (I use Rodney's death creator). I sometimes forget about it when playing some households, to be honest, but I don't stress about it too much, and I do it when I remember. You can also adjust the odds depending on how dangerous you want a career to be.
Alchemist
#25 Old 8th Oct 2015 at 3:30 AM
quickest death without cheats/hacks/mods in whole game I take to be University's Cow Plant which I take to be a career reward; not sure which career.
in base game; probably either starvation or "scared to death". have not timed the deaths.
with the testingcheatsenabled cheat; "Rodney's Death Creator" (Spawn object), all deaths roughly the same time with that. various hacks have equivalent options; one of them is insimenator.

shorter life spans; various objects allows us to transition sims to next age before the "normal" time. same cheat/hacks; cheat's object is "Tombstone of L & D".
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