Using SimPE To Simulate "New" Turn On's/Off's
Following Gummilutt's suggestion to create a separate thread for this I am posting it here :-)
Quote: Originally posted by lauratje86
I would love to have more options for sims' turn on's and off's. I can think of tons that I'd like, but a few that I just though of would be "Has Children"/"Has No Children" and "Is Married"/"Is In A Relationship/"Is Unattached". It kind of bugs me that sims' families/significant others have no effect whatsoever on whether other sims are attracted to them.
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It would be nice to be able to reflect these things through my sims' turn on's and off's.
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I imagine that it would be either very very difficult or (more likely!) impossible to make it happen, but it would be cool!
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So yes, I'm quoting myself :-D This is something that I posted last week
in the "Hacks & CC That You'd Like To See" thread.
I've been thinking a bit more about it since then, and I was wondering if it would be possible to achieve something similar using SimPE.
So, you know that if you go into
SimPE and load a neighbourhood and then a specific sim's data, under the Nightlife tab there is a "Traits" list that shows all of the possible turn on's and turn off's, with check boxes next to them - and the ones that the sim has (as in the ones that they meet the criteria for, not the things that turn them on/off) are all checked? What would happen if you checked extra boxes, corresponding to things that the sim didn't actually have? Would it be possible to, for example, imagine that the "lycanthropy" check-box actually meant "is married"? Then, if you went through all of your sims in
SimPE and checked the "lycanthropy" check-box for all of the married sims, then any sim who had "lycanthropy" as a turn on or off would be turned on or off by married sims.
It would be necessary to only use traits that no sims in your 'hood actually have, which may not work for some people if you use all of the different things that Maxis/EA gave us. I myself only use a selection of the "traits" - my sims don't use cologne; they never become vampires, werewolves or zombies; they don't wear hats and in most of my 'hoods I don't have any plantsims or servos. So that would give me between five and seven traits that I could use to represent something else that the game isn't designed to recognise within the turn on's/off's system.
For example:
- Lycanthropy = Married
- Vampirism = Single (i.e. not married, engaged or in a relationship)
- Plantsimism = Has One Or More Children
- Zombiism = Doesn't Have Children
- Servo = Talented (i.e. has one or more gold talent badges, two or more silver talent badges, one silver and two bronze talent badges or four or more bronze talent badges)
- Cologne = Rich
- Hats = Poor
That way one could have, for example, a sim who was attracted to rich, childless sims, or to older rich sims (using the grey hair turn-on, or my adapted "face-paint" turn-on which I use for wrinkles, to show attraction to older sims). Or, like in my example on the Hacks & CC thread, Brandi Broke could be attracted to sims who have children of their own - it makes sense to me for her to like the idea of marrying someone who has kids, so that Dustin and Beau gain (a) step-sibling(s), who they could hopefully make friends with. It would be kind of a drag having to go through each sim in
SimPE to check the boxes, and having to update them every so often (for example if a sim got married or divorced, had a baby or gained some talent badges), but if it would work as I intend it would so be worth it!
Anyway, does this make any kind of sense to anyone? Do you understand what I'm getting at, what I'd like to achieve and how I'm thinking about trying to achieve it? Would my idea be possible, even? Comments and suggestions are much appreciated! :-)
**ETA** I'm trying it out in my game now. I've used
SimPE to check Leod McGreggor's check-boxes for Vampirism (because he's single), Zombiism (because he doesn't have children) and Cologne (because he's quite well off, as I recall - a guy who owns a sizeable house and working farm would be quite the catch, no?). I'm about to load my game to test if a) the boxes stay checked when I enter the game, open his lot and then save and exit the game and b) if having those boxes checked affects his chemistry with other sims who have one or more of those traits as their turn on's/off.