Department of Post-Mortem Communications
#6

19th Dec 2016 at 9:16 AM
Posts: 6,839
Thanks: 1496 in 7 Posts
10 Achievements
There is nothing very special about role Sims with regard to traits. Role Sims are hired from the pool of either unemployed residents or homeless Sims. So, the game takes whatever is available and adds some skills if the role objects requires them.
I will try to update your list for role Sims, sorted by EP, and add the criteria residential status, age, traits, skills. Although I have to add that it has been a long time that I played without NRaas Register and so my memory of default behaviour might be sketchy.
WA
Book Merchant - Resident, YA-A, None, None
Food Merchant - Resident, YA-A, None, None
Nectar Merchant - Resident, YA-A, None, None
Relic Merchant - Resident, YA-A, None, None
General Goods Merchant - Resident, YA-A, None, None
Special Merchant - Resident, YA-E, None, None
Tourist - Foreigner (either random or residents from the three WA worlds), YA-A (E?), Foreign Culture Trait, None
Explorer - Foreigner (either random or residents from the three WA worlds), YA-E (E?), Foreign Culture Trait, None
AMB
Consign Specialist - Resident, YA-E, None, None
Stylist - Resident, YA-E, None, Stylist 10 (?)
Tattoo Artist - Homeless, YA-A, None, Tattoo Art 10 (plus the game adds random tattoos)
LN
Bouncer - Homeless, YA-A, None, None
Bartender - Homeless, YA-A, None, Mixology 10.
Paparazzi - Homeless or Resident, YA-A, None, Photography (?)
Pianist - Homeless or Resident, YA-A, None, Piano 5 to 10.
GEN
no new roles
Pets
Pet Store (no idea, I don't have it, it was DLC from the Store)
SHT
Proprietor - Homeless, YA-E, None, None
SN
Elixir Consignment - Homeless, YA-E, None, None
Seasons
Festival Concession Stand - Homeless or Resident, YA-A (E?), None, None
Kissing Booth Attendant - Homeless or Resident, YA-A (E?), None, None
(these cycle through the pools every season, i.e. the concession merchant in spring is not necessarily the same for summer, fall or winter)
UL
Barista - Homeless, YA-A, None, None
Comic Book Merchant - Homeless, YA-A, None, None
IP
No new roles
ITF
Waiter/Waitress - Homeless, YA-A, None, None
Bot Store - Homeless, YA-A, None, None
The thing with service NPCs is that whatever the creator(s) of a specific world gave them is no indication that these are default things. Initially, for example, maids were always flirty, brave and kleptomaniac. But later EA shipped their worlds with service NPCs that had no traits at all, not even the hidden ones. Although the hidden Can Apprehend Burglars trait is necessary for Police NPCs to be able to catch a burglar. If they don't have it they cannot even enter the lot where a burglary happens.
There may be some patterns though when the game creates new service NPCs:
Maids, Butlers and Bonehilda seem to always come with the Brave trait
The Grim Reaper often has either the Good Sense of Humor or No Sense of Humor trait
The University Mascot is always a high level Jock, and comes with "jocky" traits (Brave, Athletic, Flirty...)
Firefighters seem to always be brave and have either the Immune To Fire or Pyromaniac trait
Babysitters are often slobs and flirty and have either the Dislikes Children or Family Oriented trait
ETA: There's a slightly quicker way to check service NPC traits in MasterController than the one barbarat suggested: Town Hall or Computer/NRaas/MasterController/Sim/Status/Personal/TypeOfService and then select the service(s) from the pup-up list.
Similar for skills: Town Hall or Computer/NRaas/MasterController/Sim/Status/Skill Level/TypeOfService and then select the service(s) from the pup-up list.