#7

20th Sep 2018 at 9:04 PM
Last edited by igazor : 20th Sep 2018 at
9:37 PM.
Quote: Originally posted by shallowgraves
The current version isn't incompatable with any of the Nrass mods that I'm aware of. Overwatch and ErrorTrap need some minor tuning and one the the optional packages respectively. Shooless becomes redundant can theoretically cause issues if you set it differently from KW (KW has settings for the same stuff, but I can confirm that KW overrides shooless if shooless is left untouched. Haven't actively tried to cause conflicts though). Woohooer can cause some permission conflicts and becomes a bit redundant, but as long as you keep your settings consistent between the two mods the only issue I've encountered is that you have two instances of each romance option for teens (if teen romance is allowed), which is a bit annoying but doesn't break anything.
Can't say I agree about long term issues, Ive had games on 5th or 6th gen with KW installed without any unexpected performance drops. Some of the optional things like derabbit-holing the high school can to an predictable degree, although no more than ambitions job buildings unless you have a massive teen population (and multiple smaller schools can supposedly solve that). If you mean gameplay-wise, turn the autonomy down/limit permissions for autonomous actions. The default lives up to the mod's name, and it's admittedly a bit more than I want for my regular gameplay (although it goes back up for uni).
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I'm not talking about performance drops, permissions, and redundancy, I'm talking about ongoing games imploding and becoming unplayable. Our vantage point is admittedly skewed because players don't bring us success stories like yours, they bring us games that are hosed beyond belief and we cannot help them. We do know that KW detects and deactivates NRaas code in many more far reaching instances than it does with Shooless, that's a pretty minor effect comparatively speaking, and in the cases of StoryProgression, Woohooer, and Register, does not always do so properly. World travel (Traveler mod) is also often a factor. The developer has also clearly stated that ErrorTrap should never be used by anyone, maybe she has since backed down from her original stance somewhat. But by the time we see logs from these games, the traits and dream managers for example are totally non-functioning and the game can't run without those.
Perhaps all of the players who have brought us broken games that cannot be repaired have been on older versions or have each individually done something wrong or have not taken some required tuning step for compatibility to happen, that we cannot tell. All we can do is suggest that they return to the KW developer for assistance, repeat what little we have learned about the mod's impact on ongoing games, and say that if they would like our assistance we can only provide that for ongoing game saves that have never "seen" the KW mod. Whether what we can and cannot realistically support matters to the players in question is of course up to them.