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  • RCOL, or Scenegraph Resource Collection, is a Sims 2 data type parsing raw data of an RCOL, the first 4 bytes when
    5 KB (741 words) - 19:34, 17 September 2012
  • 107 B (11 words) - 21:55, 17 September 2012
  • 107 B (8 words) - 21:54, 17 September 2012
  • 107 B (10 words) - 21:52, 17 September 2012
  • 107 B (10 words) - 21:53, 17 September 2012
  • RCOL LGHT can refer to these four resources:
    243 B (40 words) - 21:54, 17 September 2012
  • 107 B (10 words) - 21:53, 17 September 2012
  • 107 B (9 words) - 21:54, 17 September 2012
  • 107 B (10 words) - 19:36, 17 September 2012
  • 107 B (11 words) - 21:54, 17 September 2012
  • DWORD - Count of Internal Public Chunks (see [[Sims 3:RCOL#References|References]])
    4 KB (735 words) - 02:31, 10 July 2014
  • DWORD - Count of Internal Public Chunks (see [[Sims 4:RCOL#References|References]])
    3 KB (496 words) - 02:08, 10 July 2014

Page text matches

  • #REDIRECT [[RCOL]]
    120 B (10 words) - 19:34, 17 September 2012
  • ==This file type uses the Resource Collection format [[RCOL]].==
    2 KB (244 words) - 21:04, 17 September 2012
  • ==This file type uses the Resource Collection format [[RCOL]].==
    126 B (14 words) - 21:15, 17 September 2012
  • * This file type uses the [[RCOL|Resource Collection format]]. Standard [[RCOL]] header
    912 B (131 words) - 21:16, 17 September 2012
  • ==This file type uses the Resource Collection format [[RCOL]].== Header is a standard [[RCOL]] header
    2 KB (302 words) - 21:10, 17 September 2012
  • ...are used as Hash values over the Filename. This will help the Game to load RCOL Files (which seem to be referenced by their Filename) faster, as it only ha The User Group ID is needed if you set the Group of an RCOL Instance to 0xFFFFFFFF (which is the default for custom Files).
    2 KB (273 words) - 22:00, 17 September 2012
  • BYTE Depends (1=depends on another RCOL)
    445 B (56 words) - 21:28, 17 September 2012
  • ...minimize chances of file collisions by further randomizing the ID's of the RCOL formats. Instance 2, like instance, is generated by hash for RCOL formats and any other format that uses it.
    388 B (62 words) - 19:22, 17 September 2012
  • ...mation;[[fc6eb1f7]];[[shpe]];cShape (rcol-3);[[fc6eb1f7]];[[shpe]];cShape (rcol-4);"}} [[Category:Sims 2 Modding]]
    6 KB (860 words) - 18:52, 17 September 2012
  • This file type uses the Resource Collection format [[RCOL]].
    1 KB (159 words) - 21:10, 17 September 2012
  • ... can be used in a TS2 environment. The SceneGraph, or more commonly called RCOL (Resource Collection) by modders, is one of the more important sets of file ...ach other, and which ones are useful to us now. Several of the more common RCOL files are Geometry Data Containers (GMDC), Creation Resources (CRES), Textu
    1 KB (226 words) - 19:39, 17 September 2012
  • This is a type of [[RCOL|Scenegraph]] block that controls animation in Objects and Sims. ;Standard [[RCOL|Scenegraph]] followed by custom Animation header.
    7 KB (1,112 words) - 19:06, 17 September 2012
  • a variety of information. This format is similar in structure to RCOL files, but is not nearly as complex.
    1 KB (214 words) - 20:44, 17 September 2012
  • {{OldWikiEntry}} ID number of a [[RCOL]] Block
    278 B (45 words) - 19:11, 17 September 2012
  • DWORD BlockID( ID number of a RCOL Block) ...blocks attached to this block they are not listed in the block list in the RCOL header)
    714 B (96 words) - 18:50, 17 September 2012
  • RCOL, or Scenegraph Resource Collection, is a Sims 2 data type parsing raw data of an RCOL, the first 4 bytes when
    5 KB (741 words) - 19:34, 17 September 2012
  • ...OL|SceneGraph Resource Collection]] set of files, more commonly known as [[RCOL]]. This complex file format stores information such as vertices, normal vec ...ses the standard RCOL file header, and data chunks conform to the standard RCOL chunk header structure.
    13 KB (2,034 words) - 19:03, 17 September 2012
  • RCOL LGHT can refer to these four resources:
    243 B (40 words) - 21:54, 17 September 2012
  • ...tandard DBPF RCOL package identifier properties. Instead of discussing the RCOL layout, we will describe it as it applies to the GMDC below: Some possibilities exist in the RCOL definition for the start of the header to differ. Generally, to load a GMDC
    17 KB (2,502 words) - 04:12, 9 January 2007
  • | [[Sims_3:0x01661233|0x01661233]] || MODL || [[Sims_3:RCOL|scene]] || Object Model (aka Object Geometry) *Internal RCOL chunk
    27 KB (3,675 words) - 17:37, 1 February 2021

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