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- Research - Editing Premade Worlds
#551
20th Feb 2024 at 3:22 PM
Posts: 3,661
Well then it is back to the 50/50 to find the problem per my other post.
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#552
20th Feb 2024 at 3:26 PM
Yes, I linked to the wiki tutorial for that also. But they should start a thread in the help forum as this thread is for discussion of my methods for opening premade worlds, and this problem has nothing to do with that so it's off topic.
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#553
20th Feb 2024 at 7:05 PM
Posts: 27
Quote: Originally posted by CardinalSims
It's highly unlikely to be a mod, and more likely to be another world or an issue with the launcher data in DCCache. Do generate a fresh The Sims 3 folder and install it from that point, and if the problem persists feel free to make a thread on the help forum that Simsample linked There are likely a few decent fixes for this, but they do require narrowing down the cause first. |
It is a mod (says in the doc) cos I removed all mods from the folder and slowly added some back and it was working fine. I haven't narrowed down which mod though. Sorry for wasting ya'll's time haha
#554
20th Feb 2024 at 8:03 PM
You're not wasting our time- we are willing to help, but it would be great if you'd make a thread in the help forum as I indicated here instead of posting here about it, as this thread is about editing premade worlds.
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#555
22nd Feb 2024 at 9:25 PM
Posts: 7,912
Thanks: 205141 in 303 Posts
Quote: Originally posted by kanpuro
I did run the game without any mods, and the save appeared, but this is not an ideal route to take. |
@kanapuro You need to post in help regarding your issue, as it appears to be a cc issue.
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#556
10th Apr 2024 at 4:46 PM
Last edited by meetkitty : 10th Apr 2024 at 5:30 PM.
Posts: 116
Thanks: 415 in 20 Posts
Help converting a .package file to a .world file
My brain is FRIED reading so many different posts and trying everything with no progress. To start with I downloaded a custom world that does not have a .world file.
I used this method to unpackage it.
Delphy's Sims 3 Pack Multi-Extracter
DELPHY'S
When I looked into the extracted files I could not find a .world file but instead a .package file.
This began my long journey of trying to rename it or convert it but I am not having any luck. I read this forum
Save a world package as an .world file
and tried everything but I could not find how to do their given advice which was "Open Windows Explorer, press alt, go to Tools > Folder Options... > View. Untick the "Hide extensions for known file types" setting." I believe this may no longer apply in 2024 but I could be wrong.
so this lead me to the Program_S3pe
and I followed the directions on this forum:
Editing Premade worlds
and I also used this forum:
Inkantator
So I went through caw and I created a xx5.world first. Then I got my downloaded custom premade world, which again is saved as a .package file and I run it though s3pe. I follow each step (so I thought) I delete the WPID and I save (no save as). See:
Anyhow
I go back to CAW open my xx5.world file which I had just run through the S3pe_program but I got this error
So what am I doing wrong? Is there somewhere in the S3pe_program that indicates if a file is a .package file vs a .world file?
Can I convert a .package file to a .world file?
#557
10th Apr 2024 at 5:12 PM
Quote: Originally posted by meetkitty
I go back to CAW open my xx5.world file which I had just run through the S3pe_program but I got this error [IMG] https://ibb.co/yqGjmZ6 [/IMG] So what am I doing wrong? Is there somewhere in the S3pe_program that indicates if a file is a .package file vs a .world file? Can I convert a .package file to a .world file? |
Hey, you are doing really well by the look of it, you have the resources extracted.
That error indicates that the UNKN 0x0477BD6A resource isn't present, so CAW is identifying it as an already packaged file. You just need to import that one. Were you using the method in this post:
https://modthesims.info/showpost.ph...593&postcount=3
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#558
10th Apr 2024 at 5:34 PM
Posts: 116
Thanks: 415 in 20 Posts
Quote: Originally posted by simsample
Hey, you are doing really well by the look of it, you have the resources extracted. That error indicates that the UNKN 0x0477BD6A resource isn't present, so CAW is identifying it as an already packaged file. You just need to import that one. Were you using the method in this post: https://modthesims.info/showpost.ph...593&postcount=3 |
OK so Im learning as fast as I can ....
I cant believe I use to make simple worlds once upon a time... 10 years ago... I have to learn all over now...
I am going to go back and read the latest forum you gave me and look around... I'll be back
"You just need to import that one." I have to add a UNKN 0x0477BD6A resource? Any? or from where?
#559
10th Apr 2024 at 7:07 PM
Posts: 116
Thanks: 415 in 20 Posts
It Worked .package File Opened In Caw
Quote: Originally posted by simsample
Hey, you are doing really well by the look of it, you have the resources extracted. That error indicates that the UNKN 0x0477BD6A resource isn't present, so CAW is identifying it as an already packaged file. You just need to import that one. Were you using the method in this post: https://modthesims.info/showpost.ph...593&postcount=3 |
OMG YOU ARE THE BOMB!
I Took me a two tries to do it this way... with the last link you gave me and using your premade recourse's....
the first time I had these issues....
AND THE FILES WOULDN'T SHOW UP ON THE FIRST TRY
FRUSTRATED I deleted the files and started over. I went back to your downloadable files and used your resource. I Followed your directions you gave me from Here
Once more my file would not show up in caw. so now I made one little change...
the only change I made was after I saved my world in_s3pe I renamed the file. I changed it from a .package to a .world!
I then went back to CAW and attempted to open it and IT WORKED.
#560
10th Apr 2024 at 11:03 PM
Hooray! Well done!
I will choose a path that's clear- I will choose free will
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#561
11th Apr 2024 at 4:31 AM
Last edited by meetkitty : 11th Apr 2024 at 4:42 AM.
Posts: 116
Thanks: 415 in 20 Posts
New issue... saving the world
Quote: Originally posted by simsample
Hooray! Well done! |
I am not sure why I am getting the error.
I was curious about saving and I made one change to the world I right clicked and added a layer (14) I did nothing else and went straight to save. Now I dont know if I was suppose to do something after adding a layer before saving.
I tried save as but caw freezes and of course if I force close the world the file glitches
Save as gave me this
also I just realized I am not running caw 64 bits but caw 32. I am not sure if this matters. And if it does I have no idea where to download the latest EA (not Origin) caw 64 file.
and of course because I forced caw to shut down.... when I went back to the world the layers were deleted and only the streets and terrain remained
#562
11th Apr 2024 at 9:03 AM
It looks like you are saving to One Drive, which could be an issue. CAW and Sims 3 saves are pretty big, so it might be a space issue.
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#563
12th Apr 2024 at 1:18 AM
Posts: 116
Thanks: 415 in 20 Posts
Quote: Originally posted by simsample
It looks like you are saving to One Drive, which could be an issue. CAW and Sims 3 saves are pretty big, so it might be a space issue. |
ugh what the heck! I didnt even see that! I hate onedrive sometimes.
Thanks I am going to try again.
Scholar
#564
13th Apr 2024 at 1:11 AM
Posts: 1,229
Thanks: 433 in 3 Posts
If you decide to do without onedrive, please learn from my experience & don't try to uninstall it like a normal program, even though windows will pretend to let you do that. All you will accomplish is hiding onedrive's controls from yourself. I don't know why widows made it like this, but I had no end of trouble with it.
Instead, disable it from inside onedrive's own special control panel only accessible from onedrive.
Yes, I have become the Obsessed Prophet of Disabling OneDrive Correctly.
Instead, disable it from inside onedrive's own special control panel only accessible from onedrive.
Yes, I have become the Obsessed Prophet of Disabling OneDrive Correctly.
Test Subject
#565
9th May 2024 at 5:37 PM
Posts: 1
I would like to edit Riverview, and I have several questions.
- Which version of the world should I work with? I would like to create my own sims instead of using EA's sims, and I was wondering if there happens to be an unpopulated version that's recommended. Also, I'm aware of a version of Riverview on MTS that has fixes done pertaining to routing, and I was wondering how to incorporate those fixes by either modifying that world or by doing it myself since I'll be in CAW. In any case, do I need to worry about making sure the custom objects like the distant terrain and the bridges present. I ask since I noticed that using the methods at the beginning of the thread yields me a world in CAW that has said objects, but editing other versions of Riverview does not have said objects and needs them placed manually.
- There seems to be a bunch of layers pertaining to what seem to be various neighborhoods; should I delete them If I intend on replacing the lots with my own? (I also intend on altering the street network as well)
- How does one change the name/description of the world?
- Are there any other considerations I should be aware of?
I would appreciate any help/advice. Let me know if I need to clarify anything.
- Which version of the world should I work with? I would like to create my own sims instead of using EA's sims, and I was wondering if there happens to be an unpopulated version that's recommended. Also, I'm aware of a version of Riverview on MTS that has fixes done pertaining to routing, and I was wondering how to incorporate those fixes by either modifying that world or by doing it myself since I'll be in CAW. In any case, do I need to worry about making sure the custom objects like the distant terrain and the bridges present. I ask since I noticed that using the methods at the beginning of the thread yields me a world in CAW that has said objects, but editing other versions of Riverview does not have said objects and needs them placed manually.
- There seems to be a bunch of layers pertaining to what seem to be various neighborhoods; should I delete them If I intend on replacing the lots with my own? (I also intend on altering the street network as well)
- How does one change the name/description of the world?
- Are there any other considerations I should be aware of?
I would appreciate any help/advice. Let me know if I need to clarify anything.
#566
9th May 2024 at 6:28 PM
Posts: 1,608
Thanks: 3309 in 16 Posts
I can't say much about which version to use as I never worked with Riverview. The one here on MTS with already some fixes applied seems a good starting point. Cawster sadly doesn't have the resources for Riverview. It always is good to continuously look for things to improve in CAW, especially when you change things. If you want to remove the population in any world the quickest way to do so is to empty the global layer. This will mess up houseboats that are already placed in the world though. So do it rather early in the process in case you also plan to add houseboats to your version of the world.
Here is the link to a beginner's guide. It covers everything you need to know about changing the name and description (and a lot more!) and more importantly, the world ID so that it won't conflict with any other version of Riverview: https://nornities.tumblr.com/post/1...a-guide-it-took
This guide also covers a lot of question in regards to world building or what to keep in mind.
Only delete them if you really want to start with a blank map. You can see what's grouped by each layer: References contain lots and Game Objects, well, game objects. Those are all the rocks, fences, street signs etc. that decorate the world. Depending on what you want to change I'd recommend to manually delete the lots you want to replace.
Here is the link to a beginner's guide. It covers everything you need to know about changing the name and description (and a lot more!) and more importantly, the world ID so that it won't conflict with any other version of Riverview: https://nornities.tumblr.com/post/1...a-guide-it-took
This guide also covers a lot of question in regards to world building or what to keep in mind.
Quote: Originally posted by vjndef
- There seems to be a bunch of layers pertaining to what seem to be various neighborhoods; should I delete them If I intend on replacing the lots with my own? (I also intend on altering the street network as well) |
Only delete them if you really want to start with a blank map. You can see what's grouped by each layer: References contain lots and Game Objects, well, game objects. Those are all the rocks, fences, street signs etc. that decorate the world. Depending on what you want to change I'd recommend to manually delete the lots you want to replace.
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#567
9th May 2024 at 9:55 PM
Quote: Originally posted by vjndef
I ask since I noticed that using the methods at the beginning of the thread yields me a world in CAW that has said objects, but editing other versions of Riverview does not have said objects and needs them placed manually. |
This could be caused by the creators using a decrapified version of Riverview to base their worlds on, or perhaps vice versa (do you have a decrapified install of Riverview?). Decrapifying changes the internal ID of the world and objects, so the world file cannot utilise the bridges and distant terrain that you have installed.
Decrapifying is unnecessary to get Riverview to open in CAW; S3rc (recompress) is all that is needed to break the encryption.
I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
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