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Control Any Sim v1.2.4

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Uploaded: 4th Nov 2019 at 4:28 PM
Updated: 9th Dec 2022 at 4:00 PM - release of v1.2.4

Version 1.2.4 now available
  • Version 1.2.3 was accidentally marked as being a preview version when it was published. This new release corrects this mistake, but otherwise does not differ from the previous version.

Version 1.2.3
  • Grammatical update to the README.md by @DavidMichaelH in #52
  • Update Russian by @vanja-san in #39
  • Update Portuguese translation #36 in #37
  • Update translations for all other translations
  • Bug that could cause exceptions when controlling sims without a home lot has been fixed #29
  • Exceptions will now be caught when trying to read the selection_group cache file. A corrupted file could previously break the game.
  • General error handling and logging has been improved
  • Mod has been tested with game version

This mod lets you take control of any sim in your game. Most NPC sims will have a new interaction on them in the Actions group.

This interaction allows the player to either make an NPC playable or make him unplayable again. Once a sim has been made playable, they can be controlled like a household sim. If the sim is currently not on the same lot as the sim which added him, away actions will be available. These are the normal away actions for played sims.

All actions are supposed to work as they usually do with sims in the active household. This allows the player to switch to one of the additionally added sims and play them on the lot they are currently situated at.

If a sim is currently on the lot when the player takes control of them, the sim will be instantly controllable. As long as an autonomous sim is selected they will behave as all other active sims and the game treats them like normal active sims. But as long as a usually autonomous sim is not currently selected, they will be treated as an NPC like the game usually does. This can mean that sims will stop obeying the players commands once they switch control to another sim.


Can I make sims of my currently active household unselectable?
Yes, as of version 1.2.0 it is possible to turn sims into household NPCs.

Can I use this mod with MCCC?
Yes, each version is tested with MCCC to assure compatibility.

Does adding a sim/NPC to your household or making them 'active' turn them into a household member (for the duration)?
No, controlling a sim does not touch the targeted sims household.

Additional Details

Incomplete TranslationsMissing Translations

This mod has been tested with game version and all expansion packs as well as all game packs. Only the base game should be required, though.

The source code of this mod can be found here and any issues with the mod can be reported either here or in the comment section of this site.