Mod Info & Requirements
You probably need to delete any cooler in game and replace it with a new one, not sure.
Added a filter to enable only some Sims to autonomously eat/drink items inside the cooler.
I haven't tested this feature much, so let me know if there's something wrong.
I'm not sure about the Group filter specifically. Available filters:
This is useful for gameplay reasons but also because the eating/drinking interaction is relatively
- Active Sim only (useful when you are stocking the cooler and don't want anyone else to mess with it)
- Selectable Sims only
- Group only (includes Selectable Sims)
- Friends only (includes Selectable Sims and Romantic Interests)
computationally heavy - no more than those of the fridge, don't worry - and a more strict filter
will make it lighter (technically, I'm speaking of the Test method of the InteractionDefinition which
is continuously probed by the autonomy system).
The grouping and the relationships checks are based on the currently selected Sim
(so if you switch it then the list of Sims enabled to eat from the cooler may change).
There's a setting in the xml to apply or not the filter also to the "cleaning" interaction.
Game version 1.67 (might work with other patch levels, beats me)
Requires the CoolBox by ATS3's Sandy CC (the red one with the handle on the top).
The script can be associated to virtually any object (see below for more info),
I just happened to like this one and I've used it (with permission) as a base.
This is a cooler (or cool box). I've used an existing object by ATS3's Sandy, which is required
and I've got permission to "use", I've simply overridden a few resource: that's why one of the
three packages, guess which one, in the archive goes into the Overrides folder.
DashBoard will report a conflict, but that is exactly the point.
It works like a fridge for the cooling process, but it is portable and has its own inventory.
Fridges use a so called "shared inventory" which is linked to the lot they are in, the term
"shared" is related to the fact that every fridge in a lot shares the same inventory.
But I'm sure you already know that.
You can drag and drop any object inside the cooler, but it will recognize spoilable food.
The spoilageMultiplier I've used is lower than that of the cheapest fridge, but, like
other things in the mod, it is xml tunable.
I've also added ice packs, so the cooler will keep foods fresh only if there's at least
one ice pack inside it. Ice packs expire after some time and are automatically destroyed.
If you find stocking ice packs and check their expiration annoying you can disable the
expiration (at that point you just need to remember to put at least one inside the cooler).
To eat the food inside the cooler you can drag and drop it outside (useful with group
serving to use "call to meal") or use a eating/drinking interaction (code-wise it's a
monstrosity, be careful if you look at it) which is the option used autonomously by Sims.
NOTE: There might still be a few glitches in the mod, but nothing serious or harmful.
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
ATS3's Sandy whit whom I've kind of indirectly collaborated.
Type: Other |
You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.
|Filename - Tip: You can click the magnifying glass to see the archive contents||Size||Downloads||Date|
| 3 packages, one goes in the Overrides folder
Size: 27.4 KB · Downloads: 11,205 · 8th Jul 2016
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