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Functional Standing Consoles

SCREENSHOTS
6,609 Downloads 192 Thanks  Thanks 18 Favourited 17,664 Views
Uploaded: 7th Jan 2008 at 1:21 AM
Updated: 4th Sep 2008 at 2:09 PM
My original intent when I created my standing consoles was to make them "operable" somehow. I thought about it for a while, but I couldn't come up with anything. Since the consoles are cloned from surfaces, in with the sitting consoles an invisible computer can be placed in the slot and it looks like the sim is operating the console.
So I mentioned it to StephSim (co-creator, good friend, and all-around excellent human being) She suggested an invisible table phone, but it didn't work exactly the way it was supposed to. Then she suggested cloning the Uni arcade game. I tried it and it worked. I had to redo the original meshes and texture maps a bit, but that part was child's play. I was never quite happy with the original shape of the Galaxy Class security station, so I redid it. I made Ops and Helm stations (this time cloned from 1x1 tables) to match. I remeshed them so they fit the footprint a bit better and redid the texture maps.
So there you have it. 13 objects: 2 1x1 tables, an invisible computer, and 10 arcade games.


Polygon Counts:
Cardassian Security Console: 160
Galaxy Class Security Console: 360
Galaxy Class Ops: 34
Cardassian Tactical Console: 160
Galaxy Class Helm: 34
DS9 Ops Console 7: 256
Klingon Standing Console: 96
Romulan Security Console: 204
Romulan Tactical Console: 204
Science Lab Console: 814
Sovereign Class Security Console: 448
Transporter Console: 60
Invisible Computer: 36

Additional Credits:
The texture on the Cardassian consoles is taken from one of Steph's sci-fi floors.