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3 New Mesh Coats for my farmerladies

SCREENSHOTS
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Uploaded: 8th Feb 2008 at 11:29 AM
Updated: 5th Sep 2008 at 7:03 PM
Info Furcoats Part 2

To make some wintercoats for my farmerLadies I again used the Glamour pack mesh "afbodycoatfurtrim" and made different versions of it using parts from other EA/Maxis meshes. All new meshes usually can be used even if you only have the basegame.
All meshes have EA/Maxis textures (this time a did my best to make textures that are different than furcoats and a little oldfashioned) and are categorized as Everyday and Outerwear if you have the Seasons expansion.
The adult female textures are also available for Young Adults (if you have University expansion) and Elders as I think that, in coats, the difference in bodyshape is to small to make a separate mesh for Elder Ladies.
All meshes have a nice fatmorph and an UVmap for recolorists, I've kept the shape of the original furcollar so you can use the furtextures from the game.


1. FAfurCollarCoat + FTfurCollarCoat Facecount=2250 Vertexcount=1652
Deleted the belt,lowered the collar, narrowed the sleeves and gave it a straight skirt. 1 texture.



2. FAfurCollarBoots + FTfurCollarBoots Facecount=2396 Vertexcount=1766
Deleted the belt and edge of the skirt,lowered the collar, narrowed the sleeves, gave it low boots and the edge of the skirt a furlayer. 1 texture.



3. FAfurCollarKneePants + FTfurCollarKneePants Facecount=2294 Vertexcount=1696
Deleted belt, lowered collar, narrowed sleeves and shorter coat just above the knee with pants and heels. 3 textures, for my elder and adult farmerswife purple and recolor2= brown - for all recolor4=black and for the Teen I've made an extra blackleatherversion=recolor5 with a fake fur skirtedge.



Known issues : With some actions of the simmies the longer skirt versions tend to cut through limbs and objects. I don't know how to correct that (yet) if possible and I don't think it is seen in normal gameplay. But as I have to examine the meshes very closely, I see everything even just a little bit strange. Even EA/Maxis meshes have issues of cutting through limbs and objects and I never noticed it when playing.


Non of these meshes would exist without the excellent tools and tutorials found here on MTS2, thank you Delphy. And big Thank You for the programs used : Quaxi for Simpe, Wes_h for the UniMesh 4.09, Demon432 for his Milkshapeplugins, Mete for Milkshape 1.8.2 and for the excellent and easy to follow tutorials from Tiggerypum, Hysterical Paroxysm, Faylen and Dr Pixel.

Do with all my meshes and textures whatever you want, just keep my work free. It will make me happy if you can use them.

Polygon Counts:
Mesh-Coc-FAfurcollarBoots Poly/Facecount=2396
Mesh-Coc-FTfurcollarBoots Poly/Facecount=2396
Mesh-Coc-FAfurcollarcoat Poly/Facecount=2250
Mesh-Coc-FTfurcollarcoat Poly/Facecount=2250
Mesh-Coc-FAfurcollarKneePants Poly/Facecount=2294
Mesh-Coc-FTfurcollarKneePants Poly/Facecount=2294