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MilkShape Plugin : Cat's UV Data Merge

by CatOfEvilGenius Posted 22nd Jan 2012 at 9:15 AM - Updated 27th Nov 2013 at 3:50 PM by Nysha
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Cat's UV Data Merge

This MilkShape plugin is used when combining two mesh groups into one group. It adjusts the UV map where the two groups will join so that their UV texture coordinates match. It is similar to Wes Howe's Vertex Data Merge and Normal Data Merge, but whereas those plugins adjust xyz coordinates and normals, this one adjusts uv coordinates.


Download, unzip, and put the file msTS2A_UVdataMerge.dll in your MilkShape program folder. You will have a new option in the Vertex menu called Cat's UV Data Merge. It will appear just above Vertex Data Merge and Normal Data Merge.


Given a pair of vertices from two different groups, this plugin makes the uv coordinates of a vertex from group B match the uv coordinates of a vertex from group A.

- Group A should be above group B in the MilkShape groups tab.
- Select two vertices, one from group A, one from group B.
- In the Vertex menu, select Cat's UV Data Merge.

The vertex from group B now has the same uv coordinates as the vertex from group A. If you wish to combine groups A and B, you can now do so by selecting them both in the group tab and pressing Regroup. The four figures below show an example in which two groups, top and top2, are combined. The vertices of top2 have their xyz vertex coordinates, normals, and uv mapping coordinates matched to the vertices of top.

Figure 1

Figure 2

Figure 3

Figure 4

Thanks to the creators of MilkShape, and to wes_h for vertex and normal data merge.
Thanks to t2suggas for the great blue grid texture I used in this example.

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Size: 7.5 KB · Downloads: 1,926 · 22nd Jan 2012
7.5 KB 1,926 22nd Jan 2012

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Expansion/Stuff packs required:
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Operating System: Windows
Utility Type: Meshing Tools
Plugin Type: Milkshape