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TS2 -> TS3 - Roll On by Fun in the Sun

7,940 Downloads 1,012 Thanks  Thanks 63 Favourited 61,428 Views
Picked Upload!   This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 22nd Nov 2009 at 5:24 PM
Updated: 21st Aug 2012 at 12:49 AM
Notice for those with the Pets EP - Updated version may still be causing problems. Currently awaiting update to the rigfix (or until I have the time to look into it further). Sorry to leave you all hanging; this will likely remain as-is (no time to create).


(2/1/10) - Fixed a very minor thumbnail issue.
(2/11/10) - Reduced shininess to half and compressed textures to result in a much smaller file size.
(2/14/10) - Copied description to all languages.

Hi, everyone! I've been missing all of the items we had in TS2 and expansions ever since I installed TS3, so I thought it would be fun to try to convert some over to the new game. My first project is an office chair that came with Teen Style Stuff, a pack which I used quite frequently to decorate kid's and teen's rooms. It has a nice clean, contemporary design and is a much-needed addition to the current supply of desk chairs.

I kept everything the same -- name, price, catalog description. I even changed the default colors to match those of the original (although the object is still fully CASt-able, of course). You can find it in-game under comfort/misc. comfort and study/chairs for a price of $195.

Over time, I plan to convert more objects, so feel free to list your favorites from TS2 in the comments section and they just may show up. I don't take strict requests anymore, but I am open for suggestions.

Okay, well, thanks for reading. I hope you all enjoy, and stay tuned for more projects to come.

Until next time!


Polygon Counts:
Polys: 1508
Verts: 1280

(Same as the original, apart from the ground shadow mesh.)

Additional Credits:
s3oc, s3pe, S3 Object Tool by Wes H., Milkshape 3D (for conversion), Wings 3D (for editing), UV Mapper Classic, and Adobe PSE

...and of course, EA for the original mesh and texture.