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MandarinSilk From WA EP Converted To Child - TopOnly & Outfit
by BloodyScholastic
Posted 24th Jun 2020 at 5:10 PM
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
*Reuploaded*
*This CC was made and first uploaded on February 16, 2017*
The conversion is not 100% the same like the Adult one
Because there were so many edits I made to make it fitting for Child age (due to drastic body difference between Adult and Child), it's like making brand new clothes using EA's mesh.
- Clothing mesh around crotch pants, chest, collar, and shirt on every morph I edited manually to make it fitting for Child's body.
- Bones around collar were assigned manually so the Child's neck won't protrude against collar (tested on fat Child) and collar texture won't stretch oddly.
- I reduced the shiny effect by altering the specular so the clothes won't have shiny plastic feel.
- For TopOnly: I made the bottom part of shirt bigger so when paired with EA's base game & EP pants will not have clipping issues.
- For TopOnly: I altered the UV mapping so the shirt texture won't overlap with pants & shoes textures when paired together (tested).
TopOnly is shirt only, worn by left model. Outfit is fullbody outfit, worn by right model. Color presets for each clothing using EA's original Adult Mandarin Silk color presets.
Compatibility & Categories:
Channels:
TopOnly = 3
Outfit = 4
Polygon Counts:
TopOnly: 2139 vertices, 3325 faces
Outfit: 2661 vertices, 4156 faces
Additional Credits:
3ds Max
Milkshape
TSRW for 8243592592856th error times
Adobe Photoshop
CmarNYC for MeshToolkit
Eikeeful for bone assignment tutorial
*This CC was made and first uploaded on February 16, 2017*
The conversion is not 100% the same like the Adult one
Because there were so many edits I made to make it fitting for Child age (due to drastic body difference between Adult and Child), it's like making brand new clothes using EA's mesh.
- Clothing mesh around crotch pants, chest, collar, and shirt on every morph I edited manually to make it fitting for Child's body.
- Bones around collar were assigned manually so the Child's neck won't protrude against collar (tested on fat Child) and collar texture won't stretch oddly.
- I reduced the shiny effect by altering the specular so the clothes won't have shiny plastic feel.
- For TopOnly: I made the bottom part of shirt bigger so when paired with EA's base game & EP pants will not have clipping issues.
- For TopOnly: I altered the UV mapping so the shirt texture won't overlap with pants & shoes textures when paired together (tested).
TopOnly is shirt only, worn by left model. Outfit is fullbody outfit, worn by right model. Color presets for each clothing using EA's original Adult Mandarin Silk color presets.
Compatibility & Categories:
- For male Child.
- This mesh is Base Game compatible, no need to have World Adventures EP installed.
- Categories: Everyday & Formal & Outerwear. Not valid for random.
Channels:
TopOnly = 3
Outfit = 4
Polygon Counts:
TopOnly: 2139 vertices, 3325 faces
Outfit: 2661 vertices, 4156 faces
Additional Credits:
3ds Max
Milkshape
TSRW for 8243592592856th error times
Adobe Photoshop
CmarNYC for MeshToolkit
Eikeeful for bone assignment tutorial
Download files
Filename | Size | Downloads | Date |
MTS_BloodyScholastic_1676880_MandarinSilkConvertedToChild_TopOnly.zip
Size: 7.08 MB · Downloads: 399 · 24th Jun 2020 |
|||
MTS_BloodyScholastic_1676881_MandarinSilkConvertedToChild_Outfit.zip
Size: 4.44 MB · Downloads: 428 · 24th Jun 2020 |
Key: - File was updated after upload was posted
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Expansion/Stuff packs required:
2 Comments / replies (Who?)
833 Downloads
1,789 Views
Age: Child
Gender: Male
Clothing Type: Everyday Formal Outerwear
Clothing Style: Historial
Other Type: Not Applicable
Maxis Flags: Not Applicable
Outfit Type: Top Full Outfit