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#13101
10th Jun 2024 at 1:35 AM
Posts: 3,953
I'm starting out with few buildings in my Pleasantview and what little there is won't be all built up that quickly since it's only just been settled by the first couple.They have over 400 years to grow the town into a fully formed city.
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Mad Poster
#13102
11th Jun 2024 at 2:46 PM
Posts: 3,953
Thanks: 3720 in 13 Posts
Quote: Originally posted by Zarathustra
I keep reminding myself that if I'm trying to fill in Cascadia to the point of it looking like a fully-realized city, it's not just OK but actually GOOD to have some buildings that seem a little boring on the outside... After all, real cities HAVE boring buildings! OK now, someone else convince me of that! |
Actually, I do think this is important because some plainer buildings help the more detailed ones stand out. If everything is overly detailed, then it can give an overwhelming impression.
I use the sims as a psychology simulator...
Instructor
#13103
11th Jun 2024 at 6:29 PM
Posts: 550
Quote: Originally posted by Bulbizarre
I was talking to a friend who's only played TS3. I think I broke their brain trying to explain how the game works without story progression or open-world. |
I still can't comprehend that many people have only ever played TS4, that they were kids when it came out and that now they're adults. I feel like its a normal simmer experience to try every single Sims game (except maybe TS1) and have wacky stories and preferences. The majority people I know irl who tried every single game either plays TS2 or TS3.
#13104
11th Jun 2024 at 6:33 PM
Posts: 11,280
Thanks: 5508 in 47 Posts
I'm old. Sims 1 was my first sims game and I was already an adult when it came out. XD
#13105
11th Jun 2024 at 8:25 PM
Posts: 6,248
Thanks: 116 in 1 Posts
So far I've only had Sims 2 installed on my computer, but today I bought a copy of Sims 3 base game from CEX in Edinburgh. It only cost £3, which is really giving it away compared to what it cost new. I also have been thinking of installing TS4 base game now that EA/Maxis are giving it away free. But I still haven't got round to getting it. My main interest in both games is really so that I can do 3to2 and 4to2 conversions of sexy clothes (for both sexes of course). I can't see me abandoning all my lovely friends in Veronaville for podgy TS3 Sims or shiny TS4 ones!
As for why there are so many people who have only ever played TS4, it's been the current version of The Sims for very nearly ten years now, much longer than any of the previous versions. Children who got it when it was new, are adults now. And, since they've got the newest version (and have probably spent a small fortune buying packs and downloadable content for it), I can understand them not being interested in getting older versions of the game. After all, the newest version really ought to be the best! Plus, as many of us here know, getting TS2 to run well on a modern computer, involves jumping through quite a few hoops! Having never played it, and having so many obstacles trying to stop them playing it, they just don't (and can't) know what a good game TS2 is.
As for why there are so many people who have only ever played TS4, it's been the current version of The Sims for very nearly ten years now, much longer than any of the previous versions. Children who got it when it was new, are adults now. And, since they've got the newest version (and have probably spent a small fortune buying packs and downloadable content for it), I can understand them not being interested in getting older versions of the game. After all, the newest version really ought to be the best! Plus, as many of us here know, getting TS2 to run well on a modern computer, involves jumping through quite a few hoops! Having never played it, and having so many obstacles trying to stop them playing it, they just don't (and can't) know what a good game TS2 is.
#13106
12th Jun 2024 at 10:33 AM
Posts: 10,126
Thanks: 417 in 9 Posts
Is there a fountain that can ever remain unsoaped?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#13107
12th Jun 2024 at 11:33 AM
Posts: 2,139
Thanks: 537 in 3 Posts
Quote: Originally posted by AndrewGloria
today I bought a copy of Sims 3 base game |
Also, quite happy for you exploring new Sims games! I hope you find some good friends over at The Sims 3 worlds as well. I bet they're eager to meet you!
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
#13108
12th Jun 2024 at 11:54 AM
Posts: 11,280
Thanks: 5508 in 47 Posts
Quote: Originally posted by Bulbizarre
Is there a fountain that can ever remain unsoaped? |
No.
#13109
12th Jun 2024 at 1:27 PM
Quote: Originally posted by AndrewGloria
So far I've only had Sims 2 installed on my computer, but today I bought a copy of Sims 3 base game from CEX in Edinburgh. It only cost £3, which is really giving it away compared to what it cost new. |
Very cool, see if you can get Late Night and World Adventures. That way you can have holidays and bars for your sims to socialise at. (The bars also serve food so really nice to have a local pub your sims can meet at and eat and drink!) World Adventures is the best expansion I think, the three worlds that come with it are really breathtaking and very detailed. I always play with the NRaas Story progression mod because that way I can hear all about everything that happens in the neighbourhood!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Mad Poster
#13110
12th Jun 2024 at 3:08 PM
Posts: 3,953
Thanks: 3720 in 13 Posts
I was interested to see some videos on new, different sims-like games on youtube recently. This one was pretty fascinating: https://www.youtube.com/watch?v=-ND7dCk4WP4
The Korean one Inzoi looks amazing - I thought it would be uncanny valley-like when he was in the character editor but then seeing those characters walk around the world - wow. That genuinely doesn't look weird and I would love to play that game.
I also liked the look of Paralives and the art style in there. The Life By You one just looks a bit too much like a Sims 3/4 clone to me, and so far I haven't seen anything about it which makes me want to play it except for the backstory thing which is intriguing, and the fact I really enjoy Cities Skylines. (I haven't played CS2).
What I enjoy most about the sims, I think, is the interaction between characters and the randomness, and the fact that you can end up with a very dark storyline or a very utopian dreamland and the choice is yours, or sometimes it's really not because the dice rolls decide! In fact, I enjoy all kinds of games where there is an aspect of character personality, like Rimworld where characters come with different personalities/traits and backstories, and DnD type games where you can set backstories and alignment for your characters which affect the dialogue options which are open to them. I like seeing what different situations happen when these aspects are thrown together on different backdrops.
I struggle with open world/story progression because I don't really like the game deciding things for me in the background unless the simulation is very good or I like the way it works. Sims 3 is tricky with this for me, because I tend to find that unless I know who all the characters are, I just don't really care very much about what is happening. So unless I can bring myself to create an entire neighbourhood at once, or am happy with a tiny neighbourhood which I progress myself over time, it just gets confusing. I prefer rotational play like in TS2. OTOH I really do like aspects of TS3, the way traits affect possible/likely interactions is fun, I also like the little details added in, like choosing how my sim should act at work. I just find it a very strange game graphically, I dislike the way all the clothes are shiny, it's much too dark inside, they all look like pudding faces and genetics are totally broken/stupid, and I think I understand that in TS3, you can't play a neighbourhood multiple-generationally because it will start to get corrupted eventually? Unless that is a myth too.
I use the sims as a psychology simulator...
The Korean one Inzoi looks amazing - I thought it would be uncanny valley-like when he was in the character editor but then seeing those characters walk around the world - wow. That genuinely doesn't look weird and I would love to play that game.
I also liked the look of Paralives and the art style in there. The Life By You one just looks a bit too much like a Sims 3/4 clone to me, and so far I haven't seen anything about it which makes me want to play it except for the backstory thing which is intriguing, and the fact I really enjoy Cities Skylines. (I haven't played CS2).
What I enjoy most about the sims, I think, is the interaction between characters and the randomness, and the fact that you can end up with a very dark storyline or a very utopian dreamland and the choice is yours, or sometimes it's really not because the dice rolls decide! In fact, I enjoy all kinds of games where there is an aspect of character personality, like Rimworld where characters come with different personalities/traits and backstories, and DnD type games where you can set backstories and alignment for your characters which affect the dialogue options which are open to them. I like seeing what different situations happen when these aspects are thrown together on different backdrops.
I struggle with open world/story progression because I don't really like the game deciding things for me in the background unless the simulation is very good or I like the way it works. Sims 3 is tricky with this for me, because I tend to find that unless I know who all the characters are, I just don't really care very much about what is happening. So unless I can bring myself to create an entire neighbourhood at once, or am happy with a tiny neighbourhood which I progress myself over time, it just gets confusing. I prefer rotational play like in TS2. OTOH I really do like aspects of TS3, the way traits affect possible/likely interactions is fun, I also like the little details added in, like choosing how my sim should act at work. I just find it a very strange game graphically, I dislike the way all the clothes are shiny, it's much too dark inside, they all look like pudding faces and genetics are totally broken/stupid, and I think I understand that in TS3, you can't play a neighbourhood multiple-generationally because it will start to get corrupted eventually? Unless that is a myth too.
I use the sims as a psychology simulator...
Scholar
#13111
12th Jun 2024 at 6:20 PM
Posts: 1,189
I had been redoing my mods--taking some out that I've had in for a long time to get some different gameplay and putting in a few new ones--and I don't know what it was that I changed because I can't remember having any mods that affected this, but now all my Sims are hugging each other hello, even if they don't know each other very well. And I love it!
#13112
12th Jun 2024 at 6:56 PM
Quote: Originally posted by sturlington
but now all my Sims are hugging each other hello, even if they don't know each other very well. And I love it! |
Superduperhug bug? You can check your lots with this when it gets annoying:
https://modthesims.info/showthread....978#post5670978
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Scholar
#13113
12th Jun 2024 at 8:55 PM
Last edited by sturlington : 12th Jun 2024 at 11:08 PM.
Posts: 1,189
Quote: Originally posted by simsample
Superduperhug bug? You can check your lots with this when it gets annoying: https://modthesims.info/showthread....978#post5670978 |
No, it's not that. I know what that looks like, and I have the fix. I mean, instead of nodding hello or something else, they more frequently go for a friendly hug. Just the one.
I shouldn't have said *all* my Sims either. Just the ones who already know each a bit. Mostly Pleasantview townies I've moved in. It gives the neighborhood a very friendly, small town feel.
Instructor
#13114
14th Jun 2024 at 5:24 PM
Posts: 550
I'm kind of annoyed that most of my in born game sims are very grouchy. It's not causing chaos in my game like evil sims in the Sims 3 but it's odd. It used to be 50/50 and the niceness has been almost breeded out of my neighborhood. I will need to make a bunch of moderate to nice sims to reproduce with my existing sims if I continue to play this neighborhood by the next generation.
#13115
14th Jun 2024 at 5:45 PM
Posts: 11,280
Thanks: 5508 in 47 Posts
Quote: Originally posted by moonlight__
I'm kind of annoyed that most of my in born game sims are very grouchy. It's not causing chaos in my game like evil sims in the Sims 3 but it's odd. It used to be 50/50 and the niceness has been almost breeded out of my neighborhood. I will need to make a bunch of moderate to nice sims to reproduce with my existing sims if I continue to play this neighborhood by the next generation. |
You could start an evil empire!
#13116
14th Jun 2024 at 6:54 PM
Posts: 16,793
Thanks: 1746 in 10 Posts
There may be something to do with how personality points are inherited, but with my preference for creating extreme sims I'm finding that extreme nice sims tend to have grouchy children, extreme neat ones to have sloppy ones, extreme outgoing to have shy ones, vice versa and etc.
So give it another generation and meantime learn to love the grouchy sims! Just as when a Nice sim is pushed so far they make an enemy they're implacable, if a Grouchy one makes a friend they're all in. I have seen grouchy sims witness a negative interaction against one of their friends, stroll over to the perpetrator (whom they've never seen before) and start nose-flicking, to all appearances making their friend's beef their own, and covering for them as they escape. It's not routine or anything; but it's happened enough for me to notice. I also love how, if a Nice parent encourages Niceness in a Grouchy child, the result is likely to be the child going up to someone they know doesn't like them, offering a high-level interaction (like hug) that is guaranteed to be refused, and then go back and essentially say: "See? People don't like it when I'm nice!"
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
So give it another generation and meantime learn to love the grouchy sims! Just as when a Nice sim is pushed so far they make an enemy they're implacable, if a Grouchy one makes a friend they're all in. I have seen grouchy sims witness a negative interaction against one of their friends, stroll over to the perpetrator (whom they've never seen before) and start nose-flicking, to all appearances making their friend's beef their own, and covering for them as they escape. It's not routine or anything; but it's happened enough for me to notice. I also love how, if a Nice parent encourages Niceness in a Grouchy child, the result is likely to be the child going up to someone they know doesn't like them, offering a high-level interaction (like hug) that is guaranteed to be refused, and then go back and essentially say: "See? People don't like it when I'm nice!"
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#13117
14th Jun 2024 at 7:54 PM
Posts: 745
Thanks: 474 in 6 Posts
I summoned all the wedding guests to a community lot and they all had thought bubbles reacting to the romance sims at the same time.
#13118
Yesterday at 12:26 AM
Posts: 2,552
It's spring.
The weather is as bad in my game than it is in real life.
The weather is as bad in my game than it is in real life.
#13119
Yesterday at 1:27 AM
Posts: 16,793
Thanks: 1746 in 10 Posts
Sometimes you have a favorite sim, and don't even know it, till it's too late.
I made a neighborhood called Eden's Land, plopped in some houses, made four families, made some rough rules for each family, and played in a style very different from my usual, very fast and loose. I liked these sims fine, had headcanons and so on about them, but didn't think I had a favorite.
The founding elders started dying. They didn't upset me. I was down to three elders, and was expecting Rabbit Trickster - Family, playful, nice, shy, sloppy, ten grandchildren, gold badges in gardening and pottery, always up to play with a kid - to die; but she kept not dying. Since her husband was dead and children can only marry and have grandchildren so fast I was having a little trouble keeping her gold. She put herself to bed sometime after six o'clock, and I kept checking back with her, but suddenly the youngest kid on the lot got out of bed and started crying and she was already gone. I hadn't watched closely enough, hadn't heard Grim at all. She was just gone.
Well. That was disappointing. I kept playing long enough to get all her family members into the mourning facepaint the family culture required, went around the neighborhood putting facepaint on married children and non-resident grandchildren, and quit for the night. Next day I played the next two households, one not related to her and one containing a married son and two grandchildren, and then I just - stopped. Without Rabbit, somehow, the savor had gone out of the whole neighborhood.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
I made a neighborhood called Eden's Land, plopped in some houses, made four families, made some rough rules for each family, and played in a style very different from my usual, very fast and loose. I liked these sims fine, had headcanons and so on about them, but didn't think I had a favorite.
The founding elders started dying. They didn't upset me. I was down to three elders, and was expecting Rabbit Trickster - Family, playful, nice, shy, sloppy, ten grandchildren, gold badges in gardening and pottery, always up to play with a kid - to die; but she kept not dying. Since her husband was dead and children can only marry and have grandchildren so fast I was having a little trouble keeping her gold. She put herself to bed sometime after six o'clock, and I kept checking back with her, but suddenly the youngest kid on the lot got out of bed and started crying and she was already gone. I hadn't watched closely enough, hadn't heard Grim at all. She was just gone.
Well. That was disappointing. I kept playing long enough to get all her family members into the mourning facepaint the family culture required, went around the neighborhood putting facepaint on married children and non-resident grandchildren, and quit for the night. Next day I played the next two households, one not related to her and one containing a married son and two grandchildren, and then I just - stopped. Without Rabbit, somehow, the savor had gone out of the whole neighborhood.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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