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Field Researcher
Original Poster
#1 Old 27th Sep 2014 at 3:46 PM
Default Needs need to slow down!
Seriously, needs are driving me crazy in this game.
When my sim gets home from work, they are always either tired/hungry/needs to take an angry poop.

Once I've done all these things then they have to sleep.
Needs really need to be slowed! When I get home from work, I'm a little tired but I still have to time to do other things.
Mad Poster
#2 Old 27th Sep 2014 at 4:09 PM
I wouldn't mind a slower needs mode, I feel the same way that my sims is always hungry, tired or in bladder decay.
Scholar
#3 Old 27th Sep 2014 at 4:35 PM
There's a motive decay mod here on MTS, where you can enter in the percentage rate you want your needs dropping, eg 70% where 100% is the default Maxis rate; here's a link to the mod: http://www.modthesims.info/download.php?t=534590
Sorry if you've seen this already
I do agree though - the needs are ridiculous. I am using the above mod at the moment, and it works well - but an ideal for me would be to have separate files for each motive, so I can change Hunger, Energy and Bladder if I want but leave the others at default just so my Sims have something to do, lol...
I also have the Satisfaction Cheat Console mod, so I can give my Sim enough points to buy motive rewards through the cheat console - here's a link to that mod if anyone's interested - http://www.modthesims.info/download.php?t=534747

...Titanium white...
Mad Poster
#4 Old 27th Sep 2014 at 4:40 PM
I think they made the needs the way they are to make the game feel more full. If you are constantly looking after their needs, then you don't have time to notice what is missing.

♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
Lab Assistant
#5 Old 27th Sep 2014 at 4:43 PM
I found that I getting the hang of the multitasking system really helps you manage your needs. If you are low on Fun, don't just sit in front of the TV. You can do so much more! If you have a treadmill by the TV, you can work out while watching TV and you can build relationship and Social with other sims that are nearby!
It's also not that bad to ignore Fun or Social for a while. The drawback of these dropping too low is that you get Tense or Sad moodlets, but if you have enough positive moodlets to overpower them, then you don't have to be worry about the negatives at all.

Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
Lab Assistant
#6 Old 27th Sep 2014 at 4:54 PM
I don't mind, it's actually a bit more entertaining for me. It feels like more of a challenge to balance work, relationships and needs, especially with bigger households...kinda reminds me of how incredibly difficult sims 1 felt after 3. Plus, yeah, it's much easier once you get the hang of multitasking.
Lab Assistant
#7 Old 27th Sep 2014 at 5:02 PM
I must be the only one who likes the needs to decay faster. I still feel like the hunger need doesn't decay fast enough, my sims only have breakfast and dinner because when it's time for lunch they're never hungry. And it's only realistic that someone feels tired or tense after a long day at work.
Test Subject
#8 Old 27th Sep 2014 at 5:57 PM
I find that the needs decay too fast as well.
Not really realistic that you feel tired or tense after a days work. Something is wrong if you are always tired and tense after a days work. Maybe some folk are but it's not universal. I usually find that by the time I've got home I've forgotten about work and I'm wanting to get out there.
I don't find seeing to sims needs entertaining. Rather boring and repetitive. Though I always make these guys multitask, i really like that aspect of the game.
My main bug bear, and it has been since the original game, is that it takes Sims so long to do anything.
Really only very minor quibbles from me though.
Test Subject
#10 Old 27th Sep 2014 at 6:08 PM
I think its not balanced is the problem, early game, while you have the lowest grade objects, it takes forever to get needs up. In the late game with the highest grade objects, and a few reward traits. It feels like they decay about a third of the time as before, and regenerate about three times as fast with higher grade objects. Some sort of balancing where you do less need caring early, are more of it later would be cool. However there still should be less towards the late game. It shouldn't be such a huge gap between early and late. Not to mention there isn't any late game features atm, so you just stand there waiting; for them to decay, to get them back up, for them to decay again.
Field Researcher
#11 Old 27th Sep 2014 at 6:09 PM
Quote: Originally posted by ~MadameButterfly~
I think they made the needs the way they are to make the game feel more full. If you are constantly looking after their needs, then you don't have time to notice what is missing.

LOL
Mad Poster
#12 Old 27th Sep 2014 at 6:21 PM
This was my complaint when the game came out. The slower needs mod helps a lot.
Field Researcher
#13 Old 27th Sep 2014 at 6:40 PM
Quote: Originally posted by DaniCast
I'm using this mod:
http://modthesims.info/download.php?t=533026

The days are longer so the sims needs doesn't create a problem because there is time to everything, cook a meal, have a nice meal with family, take a nap in the middle of the afternoon... I'm enjoying a lot the game in this speed.

After a few adjustments, I found 50 - 60 to be the perfect range for the clock speed to balance the needs and game enjoyment
Lab Assistant
#14 Old 27th Sep 2014 at 7:42 PM
I'm having other problem I picked traits from reward so that my Sims never need go to bed... but it's too overpowered. I'd rather it to make them just not need to go to bed that often, but they will eventually need to sleep to 'recover'. Alas it's been all or nothing!

Currently Playing:Last of Us Remastered, Final Fantasy XIV, Rare Replay - Blast Corps, The Sims 2, 3, 4
Instructor
#15 Old 27th Sep 2014 at 7:43 PM
Quote: Originally posted by sevenfisher
I'm having other problem I picked traits from reward so that my Sims never need go to bed... but it's too overpowered. I'd rather it to make them just not need to go to bed that often, but they will eventually need to sleep to 'recover'. Alas it's been all or nothing!


They did nerf Steel Bladder from it's TS3 counterpart, but Energy is still a more essential need than Bladder, so it is on the OP side.
Forum Resident
#16 Old 27th Sep 2014 at 7:46 PM
Quote: Originally posted by sevenfisher
I'm having other problem I picked traits from reward so that my Sims never need go to bed... but it's too overpowered. I'd rather it to make them just not need to go to bed that often, but they will eventually need to sleep to 'recover'. Alas it's been all or nothing!


Well.. as far as sleep goes.
You can use this mod http://modthesims.info/download.php?t=534845
This way you can stay awake whenever you need to, but you will still get tired.
Lab Assistant
#17 Old 27th Sep 2014 at 7:47 PM
Yeah I've got that, the problem is I had traits before I found out about that mod Thanks though

I might do cheat and remove their traits. I'm not too fussed about wasting reward points - it's just silly to see them awake 24/7.

Currently Playing:Last of Us Remastered, Final Fantasy XIV, Rare Replay - Blast Corps, The Sims 2, 3, 4
Lab Assistant
#18 Old 27th Sep 2014 at 7:50 PM
Quote: Originally posted by aninhas103
I must be the only one who likes the needs to decay faster. I still feel like the hunger need doesn't decay fast enough, my sims only have breakfast and dinner because when it's time for lunch they're never hungry. And it's only realistic that someone feels tired or tense after a long day at work.


With my needs decay mod, you can make your needs decay faster. Any number over 100 when typing "motives.decay" will make it faster. The higher the number, the faster your needs will drop. "needs.decay 200" will make your needs decay twice as fast.

As for modifying the need decay for each need individually, I might implement that in my much larger mod (something a la MasterController) or update the needs decay mod to include these changes in the future. This depends on the timeline it would take me to finish developing my larger mod. I also have to do things such as setting up a host on my server, which can be a complete headache, since I'd need a platform for releases and one for discussion (i.e. support/suggestions/bugs, etc.).
Test Subject
#19 Old 27th Sep 2014 at 8:12 PM
I actually like that the needs decay faster ? It's the "essence" of the game for me. I thought sims 3 was too easy compared to sims 2 .. When I got back to this game, it was insane ! It was all I did, but at least, it had so difficulty to it. I managed sims 2 after a while, and sims 3 is not that bad for me.
One thing I hate is that they ALWAYS wake in the middle of the night to go pee. Like. GOSH. They never have a full night and I never think about making them go to the toilet before going to sleep .. Even if it's more "realistic" I guess.
Mad Poster
#20 Old 27th Sep 2014 at 8:30 PM
Right now I like the Time mod as I adjusted mine to a smaller rate of slowing it down. It also works well with the needs decay mod, as I only tweaked it a little bit. If I need more time to do something, I get the sim to use the coffee/tea machine or for kids I use the orange juice mod for more energy. I do want them to use the bathroom, cause I want the plumbing or cook so appliances break down and sims learn handiness.

When mgomez finishes the Sims 4 MasterController type mod, I will be first in line to get it.

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Lab Assistant
#21 Old 27th Sep 2014 at 10:07 PM
I just downloaded the mod. My life will be a lot easier thanks to mgomez
Lab Assistant
#22 Old 27th Sep 2014 at 10:19 PM
Quote: Originally posted by mgomez
With my needs decay mod, you can make your needs decay faster. Any number over 100 when typing "motives.decay" will make it faster. The higher the number, the faster your needs will drop. "needs.decay 200" will make your needs decay twice as fast.

As for modifying the need decay for each need individually, I might implement that in my much larger mod (something a la MasterController) or update the needs decay mod to include these changes in the future. This depends on the timeline it would take me to finish developing my larger mod. I also have to do things such as setting up a host on my server, which can be a complete headache, since I'd need a platform for releases and one for discussion (i.e. support/suggestions/bugs, etc.).

Let me know if/when you do implement needs decaying individually as I would only want the hunger need to decay faster, everything else would stay the same.

(I mean the hunger need decays pretty fast overnight, what I want is for it to decay faster during the day only, not sure if that's possible. Because I don't want my sims to starve during their sleep haha)
One Minute Ninja'd
#23 Old 27th Sep 2014 at 10:41 PM
Quote: Originally posted by mgomez
As for modifying the need decay for each need individually, I might implement that in my much larger mod (something a la MasterController) or update the needs decay mod to include these changes in the future. This depends on the timeline it would take me to finish developing my larger mod. I also have to do things such as setting up a host on my server, which can be a complete headache, since I'd need a platform for releases and one for discussion (i.e. support/suggestions/bugs, etc.).


You might want to look over the way Wikispaces worked out for NRaas. It became a great resource to both share files, as well as create and share documentation, discussion, and certainly bugs. It was a bit jolting for folks used to more traditional forum structure, but it ended up working quite well. Especially if you see yourself offering more than just a few mods. Yes, you would be running on their servers, but it might be worth it compared to the headache of keeping a platform up and running on your own server, as well as the headaches of dealing with bug reports and support. Maintaining a bunch of mods is a lot of work, so plan your time carefully.
Theorist
#24 Old 27th Sep 2014 at 10:41 PM
For me, the needs decay isn't that bad but it would be much better if eating and shitpissing could be taken care of faster and napping were more effective.
Alchemist
#25 Old 28th Sep 2014 at 3:14 PM
Quote: Originally posted by ~MadameButterfly~
I think they made the needs the way they are to make the game feel more full. If you are constantly looking after their needs, then you don't have time to notice what is missing.




Even when needs are in the green, there is always plumbing and appliances to fix. Gotta keep people busy and don't let them think too much.
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