NCI - Two & Three Storey Half Columns

SCREENSHOTS
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Uploaded: 28th Jan 2015 at 11:22 PM
Updated: 17th Mar 2019 at 11:45 PM

One of the things I've noticed Maxis haven't made enough of is half-columns, especially for multistory homes. Now, instead of cheating one's way in placing those tall whole columns into the walls (using move_objects on & boolProp snapObjectsToGrid false), NCI presents to your game new single or double tile half columns. Below are examples of the 3 options available for your game for the three-storey column:



In the pink/purple tile:
This column appears on the right side of the 1st of 2 tiles. The actual object takes up 1 tile, and can work well to go between two 2-tile windows, for example.

In the yellow tile:
This column appears right in the middle of the 1 tile footprint.

In the green tile:
This column appears on the left side of the 2nd of 2 tiles. The actual object takes up 1 tile, and can work well to go between two 2-tile windows, for example.

All these two & three-storey columns come with the same recolors as those from Maxis, as seen from the pictures, along with ideas on how the columns look on houses or buildings at night or during the day time.
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Polygon Counts:
ddgjdhhHalfColumn2Fonetile.package, ddgjdhhHalfColumn2Ftwotileleft.package, ddgjdhhHalfColumn2Ftwotileright.package:
Faces: 930
Vertices: 913

ddgjdhhHalfColumn3Fonetile.package, ddgjdhhHalfColumn3Ftwotileleft.package, ddgjdhhHalfColumn3Ftwotileright.package:
Faces: 971
Vertices: 955