Autonomous First Kiss!
SCREENSHOTS
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Author PolarBearSims
Uploaded: 9th Nov 2017 at 4:37 AM
Updated: 11th Jun 2024 at 1:33 AM - Patch Update 11/17/20
Updated: 11th Jun 2024 at 1:33 AM - Patch Update 11/17/20
Works with Patch: 6/6/24 <-- No Changes needed
I don't mind if you make changes to any of these files in any of my mods as long as it is PERSONAL USE ONLY
Continue Reading:
Out of respect to me and any other modder you should not change something in their mod and upload it for others to download. It takes time on a mod regardless if its a core mod, script mod or just and XML mod. With all my mods so far, it takes time to go through the files, find what ones you want, decided where you want them, get them placed, make the necessary code changes, add new codes, and collect all of the loose ends to make even a XML mod to work properly. Plus with all mods regardless of their type, you have to test it, test test test over and over just to make sure you have all your codes in a row. Some of mine have enough code changes that I had to do a lot of trial and error just to find what ones I prefered and some had extra files that had to be tended to as well. So again: It is disrespectful, and hurtful to make even a small change in one code in any mod and upload for others to use.
THANK YOU
Updated: 3/11/24 <--Keep updated with mod changes
3/11/24
PATCH UPDATE: 3/6/24 - Trait was blacklisted
3/16/23
PATCH UPDATE: 3/14/23
1/18/23
PATCH UPDATE: 1/17/23
8/9/22
PATCH UPDATE: 8/2/22
10/12/21
PATCH UPDATE: 9/21/21
5/2/21
CHANGED: Small adjustment to increase the chances. Let me know if it happens too much.
3/21/21
Patch Update 2/25/21
11/22/20
Patch Update: 11/17/20
6/7/20
CHANGED: Increased the chances by just a little bit based on the sim's traits
12/1/19 Changes:
Patch Update: 11/25/19
9/8/19 Changes:
Patch Update: 9/5/19
7/21/19 Changes:
REQUESTED: Increased slightly the chances of this happening autonomously
11/14/18 Changes:
Patch Update
6/19/18 Changes:
Patch Update
2/23/18 Changes:
ADDED: New traits and category tags were added for the Jungle Adventure pack. These are not required for the mod to work, I just added them for those who purchase the pack.
2/08/18 Changes:
CHANGED: Made a few small changes again with the autonomy to increase the chances by a little bit. One of these times I might be satisfied.
1/14/18 Changes:
CHANGED: Made a few small changes to the autonomy of this mod to increase the chances by a little bit.
This interaction used to be with my Autonomous Proposals however, when I was going through updating for the Cats and Dogs patch, I realized this isn't even a proposal to start with and that it should be here instead!
Want to see all my mods?-->HERE
Things you will find in this mod: <--Will also include any new items I'm currently working on for the next update.
WIP
I say this is a work in progress because the first few that I had I either didn't see this happen at all or it happened extremely fast and I almost missed it! So this is where you come in! Let me know how this is going in your game. The interaction will be based on the sims mood, relationship with the other sim, their traits and the conversation they are currently having. Certain sims I don't expect to do this interaction like for instance a Loner or one with Commitment issues. This isn't an interaction you should see if the sims have a bad relationship or the conversation goes sour. I didn't put any requirements on the interaction at this time, the outcomes are vanilla game settings. However, if need be, some requirements or restrictions can be applyied if cheating sims are happening way to often.
AUTONOMY
A little info on how autonomy works in the Sims. I get asked this all of the time and its hard to explain in a small answer. All autonomy in the game is random. There is no brain activity in the sims that causes them to choose certain things. However, there are several factors that can be put in place to try to help get things to happen appropriately. With this interaction I raised how attractive the interaction will look to the sim compare to other interactions. I didn't raise it alot, in fact with all my autonomy mods I have that set the same all the way across that way sims use the interactions based on how they feel and what is going on at the moment instead of "oh this looks good why don't we use this instead of that" kind of theory. Now when it comes to moods, certain ones I feel this interaction should only take place during. If a sim is just plan ticked off then why would they want to do a kiss? Expecially if its with a sim that they are romantically involved with but are mad at. That doesn't really make sense so those types of situations are designed to be lower and not very likely for this to occur. This is set to maybe happen just because a sim is happy but of course with a sim they are romantically involved with-hopefully lol. Traits I feel should play a big part in how a sim acts. After all, that's probably the main personality in a sim/person. So a loner or commitment issue sim probably won't do this at all because a first kiss does represent moving forward in a releationship even if that relationship never progresses passed. There are some who will want to kiss like familyoriaented and romantic sims. Other factors in this autonomy system that I put in place in all my autonomy mods is that just because one thing is set low like the loner sims trait doesn't mean its not possible. Other factors combined with it could override it and cause it to happen, just gives it a smaller chance in the end compare to one that has all their cards going for them. The system I have in place for all my autonomy mods takes a lot of planning, a lot of testing, a lot of tweaking and is a little complex in thought to get it right and even then it may not be what we want even after all of that.
This will not conflict with my other autonomy mods.
This WILL CONFLICT with any other mod that changes this xml code.
XML Used:
S4_E882D22F_00000000_0000000000006613
Thank you for all of your support!
~ENJOY~
Additional Credits:
S4pe
XML Extractor
Notepad ++
I don't mind if you make changes to any of these files in any of my mods as long as it is PERSONAL USE ONLY
Continue Reading:
Out of respect to me and any other modder you should not change something in their mod and upload it for others to download. It takes time on a mod regardless if its a core mod, script mod or just and XML mod. With all my mods so far, it takes time to go through the files, find what ones you want, decided where you want them, get them placed, make the necessary code changes, add new codes, and collect all of the loose ends to make even a XML mod to work properly. Plus with all mods regardless of their type, you have to test it, test test test over and over just to make sure you have all your codes in a row. Some of mine have enough code changes that I had to do a lot of trial and error just to find what ones I prefered and some had extra files that had to be tended to as well. So again: It is disrespectful, and hurtful to make even a small change in one code in any mod and upload for others to use.
Updated: 3/11/24 <--Keep updated with mod changes
3/11/24
PATCH UPDATE: 3/6/24 - Trait was blacklisted
3/16/23
PATCH UPDATE: 3/14/23
1/18/23
PATCH UPDATE: 1/17/23
8/9/22
PATCH UPDATE: 8/2/22
10/12/21
PATCH UPDATE: 9/21/21
5/2/21
CHANGED: Small adjustment to increase the chances. Let me know if it happens too much.
3/21/21
Patch Update 2/25/21
11/22/20
Patch Update: 11/17/20
6/7/20
CHANGED: Increased the chances by just a little bit based on the sim's traits
12/1/19 Changes:
Patch Update: 11/25/19
9/8/19 Changes:
Patch Update: 9/5/19
7/21/19 Changes:
REQUESTED: Increased slightly the chances of this happening autonomously
11/14/18 Changes:
Patch Update
6/19/18 Changes:
Patch Update
2/23/18 Changes:
ADDED: New traits and category tags were added for the Jungle Adventure pack. These are not required for the mod to work, I just added them for those who purchase the pack.
2/08/18 Changes:
CHANGED: Made a few small changes again with the autonomy to increase the chances by a little bit. One of these times I might be satisfied.
1/14/18 Changes:
CHANGED: Made a few small changes to the autonomy of this mod to increase the chances by a little bit.
This interaction used to be with my Autonomous Proposals however, when I was going through updating for the Cats and Dogs patch, I realized this isn't even a proposal to start with and that it should be here instead!
Want to see all my mods?-->HERE
Things you will find in this mod: <--Will also include any new items I'm currently working on for the next update.
- Traits, conversations, moods, and relationships effect who does the first kiss
- Autonomy
- NPC sims doing first kiss instead of your sim!
WIP
I say this is a work in progress because the first few that I had I either didn't see this happen at all or it happened extremely fast and I almost missed it! So this is where you come in! Let me know how this is going in your game. The interaction will be based on the sims mood, relationship with the other sim, their traits and the conversation they are currently having. Certain sims I don't expect to do this interaction like for instance a Loner or one with Commitment issues. This isn't an interaction you should see if the sims have a bad relationship or the conversation goes sour. I didn't put any requirements on the interaction at this time, the outcomes are vanilla game settings. However, if need be, some requirements or restrictions can be applyied if cheating sims are happening way to often.
AUTONOMY
A little info on how autonomy works in the Sims. I get asked this all of the time and its hard to explain in a small answer. All autonomy in the game is random. There is no brain activity in the sims that causes them to choose certain things. However, there are several factors that can be put in place to try to help get things to happen appropriately. With this interaction I raised how attractive the interaction will look to the sim compare to other interactions. I didn't raise it alot, in fact with all my autonomy mods I have that set the same all the way across that way sims use the interactions based on how they feel and what is going on at the moment instead of "oh this looks good why don't we use this instead of that" kind of theory. Now when it comes to moods, certain ones I feel this interaction should only take place during. If a sim is just plan ticked off then why would they want to do a kiss? Expecially if its with a sim that they are romantically involved with but are mad at. That doesn't really make sense so those types of situations are designed to be lower and not very likely for this to occur. This is set to maybe happen just because a sim is happy but of course with a sim they are romantically involved with-hopefully lol. Traits I feel should play a big part in how a sim acts. After all, that's probably the main personality in a sim/person. So a loner or commitment issue sim probably won't do this at all because a first kiss does represent moving forward in a releationship even if that relationship never progresses passed. There are some who will want to kiss like familyoriaented and romantic sims. Other factors in this autonomy system that I put in place in all my autonomy mods is that just because one thing is set low like the loner sims trait doesn't mean its not possible. Other factors combined with it could override it and cause it to happen, just gives it a smaller chance in the end compare to one that has all their cards going for them. The system I have in place for all my autonomy mods takes a lot of planning, a lot of testing, a lot of tweaking and is a little complex in thought to get it right and even then it may not be what we want even after all of that.
This will not conflict with my other autonomy mods.
This WILL CONFLICT with any other mod that changes this xml code.
XML Used:
S4_E882D22F_00000000_0000000000006613
Thank you for all of your support!
~ENJOY~
Additional Credits:
S4pe
XML Extractor
Notepad ++
Filename | Type | Size |
---|---|---|
Autonomous_First_Kiss.zip | zip | |
Autonomous_First_Kiss_ByPolarbearsims.package | package | 14100 |
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Autonomous_First_Kiss.zip
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Uploaded: 12th Mar 2024, 13.9 KB.
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None, this is Sims 4 base game compatible!
Other Information
Type:
– Social
: Mods affecting social interactions and relationships between sims
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