Long-Term Relationship Building
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Author Wiggler
Uploaded: 18th Feb 2019 at 8:48 PM
Updated: 25th Jan 2020 at 11:17 PM - Notice about lack of future support.
Updated: 25th Jan 2020 at 11:17 PM - Notice about lack of future support.
Update: Hey, I don't play TS4 anymore so I cannot provide support / updates. However, if any one of you wants to alter this mod for any reason, you are free to. I believe in open modding, so don't feel the need to ask for permission or anything.
Disclaimer: It seems that the romance bar is programmed to show at a specific threshold. If you're doing romantic interactions but see no pink romance bar, don't panic. The points are still being added up, they're just not shown yet.
This tuning mod, similar to MeCoinpurse's fantastic Slower Relationship Progression mod, significantly reduces the rate that relationships can go up and down. No longer will you make friends or enemies within mere hours!
I'll try to keep it brief so that I don't waste your time.
Why did I make this if Slower Relationship Progression already exists? (AKA boring rambling)
So what's changed?
Examples (images)
Considerations before downloading.
Give me the numbers!
Modified files and compatibility.
Thanks to MeCoinpurse for the original mod. I picked it apart to understand what I'm doing.
Additional Credits:
MeCoinpurse
Sims 4 Studio
Disclaimer: It seems that the romance bar is programmed to show at a specific threshold. If you're doing romantic interactions but see no pink romance bar, don't panic. The points are still being added up, they're just not shown yet.
This tuning mod, similar to MeCoinpurse's fantastic Slower Relationship Progression mod, significantly reduces the rate that relationships can go up and down. No longer will you make friends or enemies within mere hours!
I'll try to keep it brief so that I don't waste your time.
Why did I make this if Slower Relationship Progression already exists? (AKA boring rambling)
Three of my favorite mods for The Sims 4 are the aforementioned Slower Relationship Progression by MeCoinpurse, Have Some Personality Please! (HSSP) by PolarBearSims, and Emotional Inertia (EI) by roBurky. Unfortunately, Slower Relationship Progression doesn't play nice with the two other mods due to the fact that it's one sided (relationship gains are reduced and losses are untouched). I understand why, but with Emotional Inertia and Have Some Personality Please, you can find that a nearly maxed out relationship can be completely destroyed in just a few autonomously mean interactions (from HSSP) due to lingering bad moods (from EI). Plus due to the fact that HSSP removes idle chat, I still felt like the gains were too quick for my liking as sims have more impactful interactions by default. So hence why I'm here.
So what's changed?
I made this mod so that relationship gains are extremely small and losses are only mildly stronger than the gains. Realistically speaking, people who are good friends can fight and argue about things but still end up relatively unaffected. It doesn't make since to spend weeks becoming friends with somebody only to declare them your mortal enemy over a few arguments and possibly a fight.
I've also made romance (gains and losses) values more impactful than friendship values. As I'm sure many of us have experienced in real life, relationships can form and die faster than friendships. That said, the values aren't that much bigger for the sake of game balance, but I figured it's worth mentioning.
In addition to that, I've more or less evened out the curve. By default, small interactions will have a very small effect at a high relationship level and have a bigger impact at a low one. I'm not a fan of this, so now any positive interaction will be slightly stronger if your relationship is in the red and otherwise the values are consistent across the board. Brightening someone's day at a relationship of 0 will yield the same effect as at 100.
I've also made romance (gains and losses) values more impactful than friendship values. As I'm sure many of us have experienced in real life, relationships can form and die faster than friendships. That said, the values aren't that much bigger for the sake of game balance, but I figured it's worth mentioning.
In addition to that, I've more or less evened out the curve. By default, small interactions will have a very small effect at a high relationship level and have a bigger impact at a low one. I'm not a fan of this, so now any positive interaction will be slightly stronger if your relationship is in the red and otherwise the values are consistent across the board. Brightening someone's day at a relationship of 0 will yield the same effect as at 100.
Examples (images)
Considerations before downloading.
First of all I would highly highly recommend using MC Command Center to change how relationship culling works. It's entirely possible that with such lower relationship values over time, the default relationship culling will remove your relationships.
I'm not an experienced modder. This is my first mod and there's a chance I've somehow made a mistake somewhere, however I didn't come across anything while testing.
If you see strange behavior that's fixed by removing this mod, please post it in a comment so I can look at it.
Also, the values I'm using are very low. If you play with a short or possibly even normal sim-lifespan, you may not have much time to make lasting relationships. I play with a long lifespan (and with the timescale slower so the days are a little longer). I picked these numbers based off that, so if you don't play with a long lifespan, your mileage may vary.
I'm not an experienced modder. This is my first mod and there's a chance I've somehow made a mistake somewhere, however I didn't come across anything while testing.
If you see strange behavior that's fixed by removing this mod, please post it in a comment so I can look at it.
Also, the values I'm using are very low. If you play with a short or possibly even normal sim-lifespan, you may not have much time to make lasting relationships. I play with a long lifespan (and with the timescale slower so the days are a little longer). I picked these numbers based off that, so if you don't play with a long lifespan, your mileage may vary.
Give me the numbers!
Some clarification before I list the changed values: the vanilla way of changing relationship points is due to what specific threshold the relationship is currently in. For example (using made-up numbers) an interaction could give you 1 point at a relationship of 20, 0.5 points at a relationship of 80, and 5 points at a relationship of -80-- with varying numbers in between.
I have simplified this so that all positive threshold numbers (from 0 to 100) are the same and all negative threshold numbers (from 0 to -100) are equal. Relationship losses do not scale whatsoever-- the values are the same across the spectrum.
Also there are typically between 2-5 files for each changed value (rel_Gain_Small, rel_Gain_Small_TargetSim, Rel_Gain_Small_Target for example), but they all read the same values (before and after) as the main file (Rel_Gain_Small) so I will omit them here.
These are some pretty drastic cuts but I assure you they feel very natural.
I'll list the various numbers the old file used in this order for the relationship thresholds: (-100 to -40, -40 to 0, 0 to 20, 20 to 40, 40 to 80, 80 to 100) and for my numbers: (negative, positive).
I have simplified this so that all positive threshold numbers (from 0 to 100) are the same and all negative threshold numbers (from 0 to -100) are equal. Relationship losses do not scale whatsoever-- the values are the same across the spectrum.
Also there are typically between 2-5 files for each changed value (rel_Gain_Small, rel_Gain_Small_TargetSim, Rel_Gain_Small_Target for example), but they all read the same values (before and after) as the main file (Rel_Gain_Small) so I will omit them here.
These are some pretty drastic cuts but I assure you they feel very natural.
I'll list the various numbers the old file used in this order for the relationship thresholds: (-100 to -40, -40 to 0, 0 to 20, 20 to 40, 40 to 80, 80 to 100) and for my numbers: (negative, positive).
- Rel_Gain_Small (4 2 1.5 1 0.5 0.5) > (0.5 0.25)
- Rel_Loss_Small (-2 -2 -2 -2 -3 -4) > (-0.5)
- Rel_Gain_Medium (8 6 2.5 2 1.5 1) > (0.75 0.5)
- Rel_Loss_Medium (-5 -5 -5 -7 -7 -11) > (-0.75)
- Rel_Gain_Large (16 12 8 6 4 2) > (1.25 1)
- Rel_Loss_Large (-5 -5 -5 -10 -10 -15) > (-1.25)
- Rel_Gain_VeryLarge (20 10 5 3 3 1) > (1.75 1.5)
- Rel_Loss_VeryLarge (-15 -15 -15 -15 -15 -20) > (-1.75)
- Rel_Loss_Massive (-25 -25 -25 -25 -25 -25) > (-2 -2 -2 -2 -2 -2)
- Rel_Loss_TankRel (-40) > (-20)
- Romance_Small (6 4 2 1.5 1 0.5) > (0.75 0.5)
- Romance_Small_Loss (-2 -2 -2 -2 -2 -2) > (-0.75)
- Romance_Medium (10 6 4 3 2 1) > (1.25 1)
- Romance_Medium_Loss (-4 -4 -4 -4 -4 -4) > (-1.25)
- Romance_Large (18 12 6 4.5 3 1.5) > (1.75 1.5)
- Romance_Large_Loss (-6 -6 -6 -6 -6 -6) > (-1.75)
- Romance_Huge (35 30 20 15 8 5) > (2.25 2)
- Romance_HugeLoss (-20 -20 -20 -20 -25 -30) > (-2.25)
- Romance_TankRel (-200) > (-50)
Modified files and compatibility.
I've only tested with all the expansions, but this should work with just the base game. If it doesn't please let me know.
Any mod that changes the following files is incompatible (including Slower Relationship Progression, of course).
Any mod that changes the following files is incompatible (including Slower Relationship Progression, of course).
- 0C772E27!00000000!000000000001C9B6.loot_LTR_Romance_Medium_Loss_PickedSim.ActionTuning
- 0C772E27!00000000!000000000001C9B8.loot_LTR_Romance_Small_PickedSim.ActionTuning
- 0C772E27!00000000!000000000001C77A.Rel_Loss_Massive_Phone.ActionTuning
- 0C772E27!00000000!000000000001FCE5.rel_Loss_Small_TargetSim.ActionTuning
- 0C772E27!00000000!000000000001FCE7.rel_Gain_Small_TargetSim.ActionTuning
- 0C772E27!00000000!0000000000002A8F.Loot_LTR_Romance_Large.ActionTuning
- 0C772E27!00000000!0000000000002A90.Loot_LTR_Romance_Large_Loss.ActionTuning
- 0C772E27!00000000!0000000000002A92.Loot_LTR_Romance_Medium.ActionTuning
- 0C772E27!00000000!0000000000002A93.Loot_LTR_Romance_Medium_Loss.ActionTuning
- 0C772E27!00000000!0000000000002A94.Loot_LTR_Romance_Small.ActionTuning
- 0C772E27!00000000!0000000000002A95.Loot_LTR_Romance_Small_Loss.ActionTuning
- 0C772E27!00000000!0000000000002B1C.Rel_Gain_Small.ActionTuning
- 0C772E27!00000000!0000000000002B1E.Rel_Loss_Large.ActionTuning
- 0C772E27!00000000!0000000000002B16.Rel_Gain_Large.ActionTuning
- 0C772E27!00000000!0000000000002B18.Rel_Gain_Medium.ActionTuning
- 0C772E27!00000000!0000000000002B20.Rel_Loss_Medium.ActionTuning
- 0C772E27!00000000!0000000000002B22.Rel_Loss_Small.ActionTuning
- 0C772E27!00000000!0000000000002B24.Rel_Loss_TankRel.ActionTuning
- 0C772E27!00000000!0000000000006F70.Rel_Gain_VeryLarge.ActionTuning
- 0C772E27!00000000!0000000000006FBA.Loot_LTR_Romance_TankRel.ActionTuning
- 0C772E27!00000000!0000000000007ED6.Loot_LTR_Romance_Small_MediumStrength.ActionTuning
- 0C772E27!00000000!0000000000007ED8.Loot_LTR_Romance_Small_HighStrength.ActionTuning
- 0C772E27!00000000!0000000000007EDE.Loot_LTR_Romance_Medium_LowStrength.ActionTuning
- 0C772E27!00000000!0000000000007EDF.Loot_LTR_Romance_Medium_MediumStrength.ActionTuning
- 0C772E27!00000000!0000000000007EE0.Loot_LTR_Romance_Medium_HighStrength.ActionTuning
- 0C772E27!00000000!0000000000012F0E.Loot_LTR_Romance_Medium_Loss_Conditional.ActionTuning
- 0C772E27!00000000!0000000000023AAE.rel_Loss_Large_Target.ActionTuning
- 0C772E27!00000000!0000000000028EAF.rel_Loss_VeryLarge.ActionTuning
- 0C772E27!00000000!00000000000087A2.Rel_Gain_Small_LowStrength.ActionTuning
- 0C772E27!00000000!00000000000087A3.Rel_Gain_Small_HighStrength.ActionTuning
- 0C772E27!00000000!00000000000087A6.Rel_Gain_Medium_LowStrength.ActionTuning
- 0C772E27!00000000!00000000000087A7.Rel_Gain_Medium_HighStrength.ActionTuning
- 0C772E27!00000000!00000000000313AF.loot_LTR_Romance_Small_TargetSim.ActionTuning
- 0C772E27!00000000!000000000000870B.Loot_LTR_Romance_Huge.ActionTuning
- 0C772E27!00000000!000000000000870D.Loot_LTR_Romance_Huge_HighStrength.ActionTuning
- 0C772E27!00000000!000000000000876F.Loot_LTR_Romance_Huge_Loss.ActionTuning
- 0C772E27!00000000!000000000000977C.Rel_Loss_Massive.ActionTuning
- 0C772E27!00000000!000000000002603F.Rel_Loss_Medium_TargetSim.ActionTuning
- 0C772E27!00000000!000000000002623E.rel_Loss_Massive_Target.ActionTuning
- 0C772E27!00000000!000000000002624A.Rel_Loss_VeryLarge_Target.ActionTuning
- 0C772E27!00000000!0000000000002636.Loot_LTR_Romance_Medium_Picked_Object.ActionTuning
- 0C772E27!0000001B!000000000003165F.loot_LTR_Romance_Medium_TargetSim.ActionTuning
- 0C772E27!00000003!000000000001C256.Rel_Gain_Small_target.ActionTuning
- 0C772E27!00000003!000000000001C258.Rel_Loss_Medium_target.ActionTuning
- 0C772E27!00000003!000000000001C259.Rel_Loss_Small_target.ActionTuning
Thanks to MeCoinpurse for the original mod. I picked it apart to understand what I'm doing.
Additional Credits:
MeCoinpurse
Sims 4 Studio
Note from the Creator:
Only download one zip file!
All-in-One: Has everything in one file.
Separated: Has everything separated into different files to mix and match what you want.
All-in-One: Has everything in one file.
Separated: Has everything separated into different files to mix and match what you want.
MTS has all free content, all the time. Donate to help keep it running.
Wiggler_LongTermRelationshipBuilding-Separated.zip
| v1.01 - Added Rel_Loss_Massive and fixed an incorrect value.
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Uploaded: 18th Feb 2019, 36.7 KB.
7,241 downloads.
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Wiggler_LongTermRelationshipBuilding-All_in_One.zip
| v1.01 - Added Rel_Loss_Massive and fixed an incorrect value.
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Uploaded: 18th Feb 2019, 34.1 KB.
20,587 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
Need more information?
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Social
: Mods affecting social interactions and relationships between sims
Tags
#relationship, #gains, #losses, #friendship, #romance, #progression