MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...
No More Relationship Culling
by Neia Posted 19th Dec 2015 at 1:14 AM - Updated 14th Sep 2018 at 8:30 PM by Neia
945 Thanks Thanks 397 Favourited
No update needed for 184.108.40.2060 (August/Carribean patch) !
This mod disables the new relationship culling that was introduced with GT pre-patch
What is relationship culling?
Relationship culling is a background process that is run between 2am and 5am that removes relationships.
Are deleted :
- Unplayed/unplayed relationships
- Unplayed/played or played/played relationships but only if your Sim has more than 35 relationships
Relationship culling will delete the relationships closer to 0 first (acquaintances).
Some relationships are never deleted like family relationships, engaged or married
I've added an optional no relationship decay package which stops all relationships decay and in particular prevents relationships from decaying all the way down to 0 while you're playing other households.
It replaces the function that call the culling with a function that does nothing, thus disabling the relationship culling completely
Unzip it into your Mod folder and don't forget to enable script mods (Game Options > Other)
It will conflicts with any mod that changes the trigger_npc_relationship_culling in StoryProgressionRelationshipCulling
The optional no relationship decay fix will conflict with mods that change these ressources :
- 0x339BC5BD-0x00000000-0x000000000000410B (LTR_Romance_Main)
- 0x339BC5BD-0x00000000-0x000000000000410A (LTR_Friendship_Main)
- 0x339BC5BD-0x00000019-0x0000000000026DFC (LTR_SimToPet_Friendship_Main)
Game version used :
Tested with 220.127.116.110
Size: 703 Bytes · Downloads: 39,667 · 4th Dec 2016
| Quick fix to disable relationship decay too - Optional
Size: 3.2 KB · Downloads: 24,954 · 10th Nov 2017
Key: - File was updated after upload was posted
Tip: You can click the magnifying glass to see the archive contents