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Tileable Items Shader FIX
BEFORE_AFTER.gif - width=1920 height=1080
1_BASEGAME_ITEMS.gif - width=1600 height=896
2_SN_UNI_ITEMS.gif - width=1600 height=905
3_UNI_ITEMS.gif - width=1600 height=905
4_HEL_WA_TLS_ITEMS.gif - width=1600 height=612
5_UNI_PETS_LN_ITF_ITEMS.gif - width=1600 height=608
6_MODULAR_SOFAS.gif - width=1600 height=608
THUMBNAIL.png - width=1920 height=1080
BEFORE_AFTER.gif - width=1920 height=1080
1_BASEGAME_ITEMS.gif - width=1600 height=896
2_SN_UNI_ITEMS.gif - width=1600 height=905
3_UNI_ITEMS.gif - width=1600 height=905
4_HEL_WA_TLS_ITEMS.gif - width=1600 height=612
5_UNI_PETS_LN_ITF_ITEMS.gif - width=1600 height=608
6_MODULAR_SOFAS.gif - width=1600 height=608
Created by simsi45 View Policy / About Me View all Downloads Twitter
Uploaded 30th Apr 2021 at 2:22 PM · Updated 30th Apr 2021 at 7:18 PM by simsi45
It's me again with yet another mod attempting to fix more light inconsistencies within the game.

There are certain items within the game, that can be put together right next to each other in order to "expand" them within a space. I call them tileable items.
A great example of such item is the base game "21st Century Library Bookshelf" , It is designed so you can put multiple instances of that object side by side to create even bigger bookshelves. The current issue with these items is that depending on where your light sources are, some will light up more than others resulting in unrealistic broken looking lighting.

What I've done is locate ALL the tileable items I could find throughout ALL the official packs (no store content) and switch their shader to the "Counter Shader" This shader is utilized by counters and cabinets (duh) so the lighting travels smoothly throughout all the placed items.
This is a before/after look on the "21st Century Library Bookshelf" I mentioned above:

The download includes a .rar archive that contains packages, each associated to their required pack. Simply pick and choose the ones you have and plop them in the your "Mods/Packages" folder.
The changes SHOULD take effect immediately. To be sure make sure you delete your cache files before launching the game. If an already placed item still isn't affected try selling it and replacing it with a new one
In order to switch the shader, the mod overrides the MODL & MLOD resources of the following items: (any mod that does the same will conflict with mine. I personally have never encountered such a mod)
BASE GAME:
21st Century Library Bookshelf
Distinguished Bookcase
Tangle-free Blinds
Looking Glass Supreme
WORLD ADVENTURES:
Flavor Savor Nectar Rack
The Necteaux
HIGH END LOFT STUFF:
FormFunk B-Shelf
FormFunk G-Shelf
LATE NIGHT:
Custer's Sectional Lounge Seating
Custer's Sectional Lounge Seating Table
Dive Seating
Dive Seating Table
Modernosity Overhead Cabinet
Modernosity Overhead Cabinet (Double-Sided)
TOWN LIFE STUFF:
Poetic Justice Bookshelf
Poetic License Bookshelf
Right Angle Brigade
Curvaceous Square
Circulation Center Sectional Seating
Circulation Center Matching Table
PETS:
Old Western Box Stall
Washington Box Stall
Self Cleaning Box Stall
SHOWTIME:
Sofa Soft Sectional
Sofa Soft Ottoman
DECADES:
ChocoSofa
ChocoSpacer
SUPERNATURAL:
Aleister's Antique Alchemy Cabinet
Aleister's Alchemy Cabinet
Bug Lover's Display Case
UNIVERSITY:
Pipes and Plywood Natural Shelving by Clap n Board
Everything in Moderation Wall Scuplture
Herbendubelworg Bookshelf by SPROOP
Herbenworg Bookshelf by SPROOP
Melville and Milk Crates Bookshelf
Nimbus Bookshelf by Weighty Concepts
Quick Croissants Coffee Bar
Crashing Pins Bowling Lane
INTO THE FUTURE:
Cobalt Codex Bookshelf
Deep Stacks Double Bookshelf
Tower of Biblio Triple Bookshelf
Sea of Tranquility Floor Sculpture
Clark Docking Sofa by Van Alle Decor
Niven Coffee Table by Van Alle Decor
Type:
Fixed: Fixed EA mistakes
Tags: #sims 3, #sims 3 fix, #sims 3 lighting, #sims 3 lighting fix, #sims 3 tileable items fix, #sims 3 tileable items, #sims 3 light, #sims 3 light mod, #sims 3 light mod fix, #sims 3 light fix, #sims 3 lighting mod, #sims 3 modular item fix, #sims 3 modular fix, #lighting
No metadata could be extracted from this file
Base Game | |
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![]() | Sims 3 |
Expansion Pack |
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The following custom content is included in the downloadable files:
- BG_Tileable_Items_Shader_FIXED.package by simsi45
- DECADES -Tileable_Items_Shader_FIXED.package by simsi45
- HELS - Tileable_Items_Shader_FIXED.package by simsi45
- INTO THE FUTURE - Tileable_Items_FIXED.package by simsi45
- LATE NIGHT - Tileable_Items_Shader_FIXED.package by simsi45
- PETS - Tileable_Items_Shader_FIXED.package by simsi45
- SHOWTIME - Tileable_Items_Shader_FIXED.package by simsi45
- SUPERNATURAL - Tileable_Items_Shader_FIXED.package by simsi45
- TOWN LIFE STUFF - Tileable_Items_Shader_FIXED.package by simsi45
- UNIVERSITY LIFE - Tileable_Items_FIXED.package by simsi45
- WORLD ADVENTURES - Tileable_Items_Shader_FIXED.package by simsi45
Filename | Size | Downloads | Date |
Simsi45_Tileable_Items_Shader_FIX.rar
Size: 1.81 MB · Downloads: 8,739 · 30th Apr 2021 |
1.81 MB | 8,739 | 30th Apr 2021 |
Key:
- - File was updated after upload was posted
Install Instructions
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POLICIES
- Do NOT redistribute as your own!
- Do NOT Re-upload my mods to your website/blog, without asking for permission first! (send a pm if you need to)
- If you intend to reupload make sure to post a DIRECT link to the appropriate MTS thread. No re-directs to third party websites, PPC networks etc.
- If you want to edit meshes, or create additional recolors of my conversions ASK FIRST! (either through PM's or comments)
- Of course you are free to use my mods in your lots, as long as you give PROPER credits. (a link to the original thread would be appreciated but not required.)
- Feel free to leave requests however don't expect me to complete them. I usually work on requests once I'm done with my personal projects.