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Reworked & Improved EA Lights

SCREENSHOTS
33,814 Downloads 629 Thanks  Thanks 240 Favourited 77,204 Views
Uploaded: 7th Mar 2021 at 1:09 PM
Updated: 2nd Apr 2021 at 3:27 PM
Hi all!

INTRODUCTION:
Today I bring you my "Reworked & Improved EA Lights" mod!
It's something that I wanted to make years ago but never got around to do it, recently I got back into TS3 again so I figured I might as well get it over with.

Now as much as I love TS3, one thing that REALLY annoys me is how crappy the lighting system has gotten over the first few patches. I am an individual that is very into good looking graphics and environments so this is one of my first attempts to try and fix as many of these issues as I possibly can, within the limitations of the game and the tools that are available to us. Unfortunately not much can be done in changing the core lighting system, as we still have no access to the shaders of the game so fingers crossed we can access them someday!


SO WHAT'S WRONG?

Each light/lamp in the game has a LITE resource associated with it, that contains parameters on how that light will be cast in the environment. Parameters such as the type of light, color, intensity, angle, falloffs, blur etc.
Now for some reason EA got lazy (shocker I know) and used the same default parameters for most of their lights. There are a few exceptions, but for the most part this resulted in most of their lights/lamps to cast light in a very silly (and often broken) way which made no sense.

For example a little candle shouldn't be able to light up the entire living room on its own, streetlights should be able to light up surrounding objects, covered lamps and spotlights should have directional lighting etc. These might sound like tiny details but I can assure you they really help in making the game a little bit more atmospheric and visually appealing. (to me at least)


WHAT HAS BEEN CHANGED?

After carefully examining EVERY SINGLE light in the game (including all of the official packs) I modified the LITE resource for the ones that I didn't like (almost all of them) so in total I had to alter 151 lights (you can find specifically which lights have been edited in the bottom of the post)

NOTE:
This mod doesn't affect the overall game's lighting system at all (as it's not possible yet) this means that ONLY the lights included in this mod will be affected with the changes.
In other words, any CC or STORE content lights that you have in your game will NOT be affected or changed in any way, as their LITE resource hasn't been modified, thus they will use their original parameters.


With all that said, here are the basic key changes this mod provides in a nutshell:
  • All lights have had their intensity toned down a bit and have had their light type switched to properly cast light in the room depending on the source of the actual light.
  • Spotlights and covered lamps will now act as spotlights and have directional lighting making them more accurate.
  • Candles are not as bright anymore, and have a warm tone as the default color.
  • Outdoor lamps have been revamped so they are not as bright and can now light up objects around them again.
  • LED wall lights have also been revamped, in addition they will now be colored depending on their first swatch (you can always switch their color in-game)
  • Some lights have had their colors adjusted to match those in the rest of their set.

[The pictures showcase what the lights look with and without the mod in their DEFAULT settings. You can obviously further customize the lights in-game as usual]






USAGE AND COMPATIBILITY:

As the mod focuses on the lights themselves it can be used with various other lighting mods out there as they don't modify the same resources. My mod will only conflict with other mods that also alter the same LITE resources of the lights that are listed below (to my knowledge there's no other mod that does this)

As this is an override mod the changes SHOULD take action immediately even on pre-existing games. Eitherway make sure to DELETE your cache files just to be safe!

This mod includes ALL the LITE resources in ONE MERGED package file. I did this mainly to keep loading times to a minimum (as the more package files, the longer the game loads) so YES the mod functions properly even if you don't have all the packs mentioned below.


The following lights have had their LITE resource edited and WILL conflict with any other mod that alters that same resource:


















































Additional Credits:
EA/Maxis S3PE S3OC