Dale Deaf Trait (V2.0 out now!)

SCREENSHOTS
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Uploaded: 18th May 2021 at 6:25 PM
Updated: 9th Oct 2021 at 12:56 PM
To Make it Clear: XML Injector is required to run the mod in its complete state.

Update 09/10/2021: No huge update today; just adding a min_lod value that has been missing hitherto, in an effort to minimize last exceptions.


Let me know if there's anything else I can do between this update and the next to make the trait as smooth-functioning as possible.

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Since my Eating Disorder Pack has gone down so well, I thought I'd try my hand at another trait - this time, covering deafness and being HoH! This was originally intended to be a reward trait, but for whatever reason nothing I do to make it such is working, be it in Mod Constructor or Sims4Studio. It's poor taste to ask for help when I've already got a 'help' thread going, though, so for the moment it's a CAS Social trait for the sake of it being accessible and releasable.

Statistic Multipliers
  • All musical instrument skills, DJ Mixing, Singing, Media Production, Child Social, and Career Performance for Entertainer increase half (0.5 multiplier) as fast (with the exception of when Hearing Aids or Cochlear Implants are in, when the multiplier jumps to 0.8)
Occasional Buffs
  • OWW - Dazed +4 (15 Sim minutes, Hearing Aids on only)
  • 11 Continuous Loots to be found
This trait does not affect autonomy or need decay, nor does it have any whims or proximity buffs.

For a list of things to do/fix, go to this pack's Trello page here! The current top priority is getting the batteries to work and fixing that damn selection bug.

Thank you again for your interest! Let me know if there's anything I need to fix or that you'd like to see.