Product Design Major -Includes Inventory Items-
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Uploaded: 12th Dec 2011 at 6:29 PM
Updated: 3rd Jul 2013 at 4:07 PM
Updated: 3rd Jul 2013 at 4:07 PM
I'm still working on earning all my stickers, and creating a major was one of the few I've got left to earn. It's always best to stick to what you know, so I created a major based on what I'm in college for, Product Design. (It's actually called Industrial Design, but if you try saying that to the average person they start thinking about factories and assembly line layouts - which is *not* what we are talking about.) Product Designers are the people who design the products you use every day, from your cell phone to your computer to your car to your toys and furniture. We also do packaging and entertainment designs. Some industrial designers go off into entertainment design and create Sims games for us.
If you have FreeTime, I've got an extra special surprise bonus for you. It always seemed so strange to me that you didn't need to buy supplies for college and when you graduated all you had to show for it was a diploma. I'm only a semester away from graduation myself and let me tell you, I've accumulated probably a couple thousand dollars of art supplies, office supplies, furniture and home goods from my apartment, and completed projects. To mimic this, after each completed quarter a new object will appear in your sim's inventory. Sometimes its school supplies, sometimes its completed projects. You could sell them off, but your sim has 'earned' these objects. Take them out and outfit your 'studio' with them. After graduation, your sim should get a job in Architecture, Artist, Business, or Slacker. These are the closest thing we've got to a Designer career path.
Description:
Product Design: knowing what looks good and why, and how to create things that people will want.
Classes:
You will need to use FrikaC's Majors Made Easier mod; custom majors do not show up in the normal major selection window.
You may clone this to get the inventory code, but you MUST clone it properly and assign it a new GUID so you don't overwrite my major. Please see whiterider's tutorial on how to make a major. I cloned this from the Business major and then changed it to Art by changing one of the BCONs - General Tuning I think. That changes which icon appears above their heads when they are learning.
Enjoy!
-Phae
Additional Credits:
Creds to Echo and xiaoyun for helping me bunches!
If you are interested in learning more about Industrial Design, please check out these links:
IDSA - Industrial Designers Society of America, UC's ID Program, ID Sketching, Sketch-A-Day, Coroflot, Core77
If you have FreeTime, I've got an extra special surprise bonus for you. It always seemed so strange to me that you didn't need to buy supplies for college and when you graduated all you had to show for it was a diploma. I'm only a semester away from graduation myself and let me tell you, I've accumulated probably a couple thousand dollars of art supplies, office supplies, furniture and home goods from my apartment, and completed projects. To mimic this, after each completed quarter a new object will appear in your sim's inventory. Sometimes its school supplies, sometimes its completed projects. You could sell them off, but your sim has 'earned' these objects. Take them out and outfit your 'studio' with them. After graduation, your sim should get a job in Architecture, Artist, Business, or Slacker. These are the closest thing we've got to a Designer career path.
Description:
Product Design: knowing what looks good and why, and how to create things that people will want.
Classes:
Class Name | Time | Skills | Inventory Item Earned After |
---|---|---|---|
Seminar: Learning to See | 10am-Noon | Mechanical Body Cleaning | Drafting Table |
Studio: Learning to Draw | 2pm-5pm | Body Creativity Cleaning | Book Stack |
Seminar: History of Design | 10am-Noon | Mechanical Charisma Cleaning | Art Supplies |
Studio: Design Charrettes | 2pm-5pm | Charisma Logic Creativity | Lamp and Phone |
Studio: Design Communication | 2pm-5pm | Charisma Charisma Creativity | Tools |
Studio: Sponsored Project | 2pm-6pm | Logic Creativity Creativity | Modern Chair |
Seminar: Materials Processes and Technologies | 10am-Noon | Mechanical Mechanical Logic | Fix-It Car |
Studio: Senior Capstone | 2pm-6pm | Logic Creativity Creativity | Diploma |
You will need to use FrikaC's Majors Made Easier mod; custom majors do not show up in the normal major selection window.
You may clone this to get the inventory code, but you MUST clone it properly and assign it a new GUID so you don't overwrite my major. Please see whiterider's tutorial on how to make a major. I cloned this from the Business major and then changed it to Art by changing one of the BCONs - General Tuning I think. That changes which icon appears above their heads when they are learning.
Enjoy!
-Phae
Additional Credits:
Creds to Echo and xiaoyun for helping me bunches!
If you are interested in learning more about Industrial Design, please check out these links:
IDSA - Industrial Designers Society of America, UC's ID Program, ID Sketching, Sketch-A-Day, Coroflot, Core77
This mod is a custom major. This means that you will need the MajorsMadeEasier mod by FrikaC installed in order to use the download in your game.
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Phaenoh_ProductDesignMajor-UNI.rar
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Phaenoh_ProductDesignMajor-FT.rar
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Uploaded: 12th Dec 2011, 10.1 KB.
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Other Information
Major type:
– Realistic
Tags
#product design, #industrial design, #designer, #design, #desing, #major, #university, #inventory
Packs Needed
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University |
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